forked from MagicBane/Server
character runes moved form PlayerCharacter to AbstractCharacter
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@@ -121,6 +121,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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public int hidden = 0; // current rank of hide/sneak/invis
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public CopyOnWriteArrayList<Integer> minions = new CopyOnWriteArrayList();
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protected ArrayList<CharacterRune> runes;
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public AbstractCharacter() {
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super();
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this.firstName = "";
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@@ -117,7 +117,6 @@ public class PlayerCharacter extends AbstractCharacter {
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public float landingAltitude = 0;
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public int bindBuilding = 0;
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public FriendStatus friendStatus = FriendStatus.Available;
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protected ArrayList<CharacterRune> runes;
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private BaseClass baseClass;
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private PromotionClass promotionClass;
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private ConcurrentHashMap<Integer, String> ignoredPlayerIDs = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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