forked from MagicBane/Server
Building handler added
This commit is contained in:
@@ -88,6 +88,23 @@ public class dbBuildingHandler extends dbHandlerBase {
|
||||
return removeFromBuildings(b);
|
||||
}
|
||||
|
||||
public ArrayList<Building> GET_ALL_BUILDINGS() {
|
||||
|
||||
ArrayList<Building> buildings = new ArrayList<>();
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_building`.*, `object`.`parent` FROM `object` INNER JOIN `obj_building` ON `obj_building`.`UID` = `object`.`UID` ORDER BY `object`.`UID` ASC;")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
buildings = getObjectsFromRs(rs, 1000);
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
return buildings;
|
||||
}
|
||||
|
||||
public ArrayList<Building> GET_ALL_BUILDINGS_FOR_ZONE(Zone zone) {
|
||||
|
||||
ArrayList<Building> buildings = new ArrayList<>();
|
||||
|
||||
@@ -1,151 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.net.client.msg;
|
||||
|
||||
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.net.AbstractConnection;
|
||||
import engine.net.ByteBufferReader;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.client.Protocol;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.Zone;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class SyncMessage extends ClientNetMsg {
|
||||
|
||||
private int type;
|
||||
private int size;
|
||||
private int pad = 0;
|
||||
private int objectType;
|
||||
private int objectUUID;
|
||||
|
||||
/**
|
||||
* This constructor is used by NetMsgFactory. It attempts to deserialize the
|
||||
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
|
||||
* past the limit) then this constructor Throws that Exception to the
|
||||
* caller.
|
||||
*/
|
||||
public SyncMessage(AbstractConnection origin, ByteBufferReader reader) {
|
||||
super(Protocol.CITYASSET, origin, reader);
|
||||
}
|
||||
|
||||
public SyncMessage() {
|
||||
super(Protocol.CITYASSET);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the subclass specific items from the supplied NetMsgReader.
|
||||
*/
|
||||
@Override
|
||||
protected void _deserialize(ByteBufferReader reader) {
|
||||
//none yet
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes the subclass specific items to the supplied NetMsgWriter.
|
||||
*/
|
||||
@Override
|
||||
protected void _serialize(ByteBufferWriter writer) throws SerializationException {
|
||||
//lets do returns before writing so we don't send improper structures to the client
|
||||
|
||||
Building tol = BuildingManager.getBuilding(this.objectUUID);
|
||||
|
||||
if (tol == null) {
|
||||
Logger.debug("TOL is null");
|
||||
return;
|
||||
}
|
||||
Zone zone = ZoneManager.findSmallestZone(tol.getLoc());
|
||||
if (zone == null) {
|
||||
Logger.debug("Zone is null");
|
||||
return;
|
||||
}
|
||||
ArrayList<Building> allCityAssets = DbManager.BuildingQueries.GET_ALL_BUILDINGS_FOR_ZONE(zone);
|
||||
|
||||
// *** Refactor: collection created but never used?
|
||||
|
||||
ArrayList<Building> canProtectAssets = new ArrayList<>();
|
||||
|
||||
for (Building b : allCityAssets) {
|
||||
if (b.getBlueprintUUID() != 0)
|
||||
canProtectAssets.add(b);
|
||||
}
|
||||
|
||||
// *** Refactor : Not sure what this synch message does
|
||||
// Get the feeling it should be looping over upgradable
|
||||
// assets.
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
writer.putInt(this.objectType);
|
||||
writer.putInt(this.objectUUID);
|
||||
writer.putInt(allCityAssets.size());
|
||||
for (Building b : allCityAssets) {
|
||||
String name = b.getName();
|
||||
// if (name.equals(""))
|
||||
// name = b.getBuildingSet().getName();
|
||||
writer.putInt(b.getObjectType().ordinal());
|
||||
writer.putInt(b.getObjectUUID());
|
||||
|
||||
writer.putString(b.getName()); // Blueprint name?
|
||||
writer.putString(b.getGuild().getName());
|
||||
writer.putInt(20);// \/ Temp \/
|
||||
writer.putInt(b.getRank());
|
||||
writer.putInt(1); // symbol
|
||||
writer.putInt(7); //TODO identify these Guild tags??
|
||||
writer.putInt(17);
|
||||
writer.putInt(14);
|
||||
writer.putInt(14);
|
||||
writer.putInt(98);// /\ Temp /\
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public int getObjectType() {
|
||||
return objectType;
|
||||
}
|
||||
|
||||
public void setObjectType(int value) {
|
||||
this.objectType = value;
|
||||
}
|
||||
|
||||
public int getUUID() {
|
||||
return objectUUID;
|
||||
|
||||
}
|
||||
|
||||
public int getPad() {
|
||||
return pad;
|
||||
}
|
||||
|
||||
public void setPad(int value) {
|
||||
this.pad = value;
|
||||
}
|
||||
|
||||
public int getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
public void setType(int type) {
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
public int getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
public void setSize(int size) {
|
||||
this.size = size;
|
||||
}
|
||||
}
|
||||
@@ -555,67 +555,6 @@ public class WorldServer {
|
||||
for (Zone zone : rootParent) {
|
||||
|
||||
ZoneManager.addZone(zone.template, zone);
|
||||
|
||||
//Handle Buildings
|
||||
|
||||
try {
|
||||
ArrayList<Building> bList;
|
||||
bList = DbManager.BuildingQueries.GET_ALL_BUILDINGS_FOR_ZONE(zone);
|
||||
|
||||
for (Building b : bList) {
|
||||
|
||||
b.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
|
||||
b.setLoc(b.getLoc());
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
//Handle Mobs
|
||||
|
||||
try {
|
||||
ArrayList<Mob> mobs;
|
||||
mobs = DbManager.MobQueries.GET_ALL_MOBS_FOR_ZONE(zone);
|
||||
|
||||
for (Mob m : mobs) {
|
||||
m.setObjectTypeMask(MBServerStatics.MASK_MOB | m.getTypeMasks());
|
||||
m.setLoc(m.getLoc());
|
||||
|
||||
// Load Minions for Guard Captains here.
|
||||
|
||||
if (m.building != null && m.building.getBlueprint() != null && m.building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.BARRACK)
|
||||
DbManager.MobQueries.LOAD_GUARD_MINIONS(m);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
//Handle NPCs
|
||||
|
||||
try {
|
||||
ArrayList<NPC> npcs;
|
||||
|
||||
// Ignore NPCs on the seafloor (npc guild leaders, etc)
|
||||
|
||||
if (zone.equals(seaFloor))
|
||||
continue;
|
||||
|
||||
npcs = DbManager.NPCQueries.GET_ALL_NPCS_FOR_ZONE(zone);
|
||||
|
||||
for (NPC n : npcs) {
|
||||
n.setObjectTypeMask(MBServerStatics.MASK_NPC);
|
||||
n.setLoc(n.getLoc());
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
e.printStackTrace();
|
||||
}
|
||||
//Handle cities
|
||||
|
||||
ZoneManager.loadCities(zone);
|
||||
ZoneManager.populateWorldZones(zone);
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user