@ -107,24 +107,7 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
@@ -107,24 +107,7 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
DispatchMessage . dispatchMsgDispatch ( dispatch , mbEnums . DispatchChannel . SECONDARY ) ;
break ;
case COMPLETE :
Item virtualItem = ForgeManager . inMemoryItemLookup . get ( msg . itemUUID ) ;
if ( virtualItem = = null )
return true ;
//remove from client forge window
ItemProductionMsg outMsg = new ItemProductionMsg ( vendor . building , vendor , virtualItem , mbEnums . ProductionActionType . SETPRICE , true ) ;
DispatchMessage . dispatchMsgToInterestArea ( vendor , outMsg , mbEnums . DispatchChannel . SECONDARY , 700 , false , false ) ;
ItemProductionMsg outMsg1 = new ItemProductionMsg ( vendor . building , vendor , virtualItem , mbEnums . ProductionActionType . CONFIRM_DEPOSIT , true ) ;
DispatchMessage . dispatchMsgToInterestArea ( vendor , outMsg1 , mbEnums . DispatchChannel . SECONDARY , 700 , false , false ) ;
// Add to NPC inventory
vendor . charItemManager . addItemToInventory ( virtualItem ) ;
ForgeManager . vendorItemLookup . get ( vendor ) . remove ( virtualItem ) ;
ForgeManager . itemWorkOrderLookup . remove ( virtualItem ) ;
completeItem ( msg . itemUUID , vendor , origin ) ;
break ;
case DEPOSIT :
depositItem ( msg . itemUUID , vendor , origin ) ;
@ -141,6 +124,29 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
@@ -141,6 +124,29 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
return true ;
}
private static void completeItem ( int itemUUID , NPC vendor , ClientConnection origin ) {
Item virtualItem = ForgeManager . inMemoryItemLookup . get ( itemUUID ) ;
if ( virtualItem = = null )
return ;
//remove from client forge window
ItemProductionMsg outMsg = new ItemProductionMsg ( vendor . building , vendor , virtualItem , mbEnums . ProductionActionType . SETPRICE , true ) ;
DispatchMessage . dispatchMsgToInterestArea ( vendor , outMsg , mbEnums . DispatchChannel . SECONDARY , 700 , false , false ) ;
ItemProductionMsg outMsg1 = new ItemProductionMsg ( vendor . building , vendor , virtualItem , mbEnums . ProductionActionType . CONFIRM_DEPOSIT , true ) ;
DispatchMessage . dispatchMsgToInterestArea ( vendor , outMsg1 , mbEnums . DispatchChannel . SECONDARY , 700 , false , false ) ;
// Add to NPC inventory
vendor . charItemManager . addItemToInventory ( virtualItem ) ;
ForgeManager . vendorItemLookup . get ( vendor ) . remove ( virtualItem ) ;
ForgeManager . itemWorkOrderLookup . remove ( virtualItem ) ;
}
private static void setItemPrice ( int itemType , int itemUUID , int itemPrice , NPC vendor , ClientConnection origin ) {
Item targetItem ;