forked from MagicBane/Server
Update to minion building/location mechanic.
This commit is contained in:
@@ -612,7 +612,8 @@ public class Mob extends AbstractIntelligenceAgent {
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minionMobile.loadID = guardCaptain.loadID;
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minionMobile.loadID = guardCaptain.loadID;
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minionMobile.firstName = minionName;
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minionMobile.firstName = minionName;
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minionMobile.equipmentSetID = guardCaptain.equipmentSetID;
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minionMobile.equipmentSetID = guardCaptain.equipmentSetID;
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minionMobile.buildingUUID = guardCaptain.building.getObjectUUID();
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minionMobile.guildUUID = guardCaptain.guildUUID;
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minionMobile.runeSet = guardCaptain.runeSet;
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minionMobile.runeSet = guardCaptain.runeSet;
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minionMobile.enemy = guardCaptain.enemy;
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minionMobile.enemy = guardCaptain.enemy;
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minionMobile.notEnemy = guardCaptain.notEnemy;
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minionMobile.notEnemy = guardCaptain.notEnemy;
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@@ -1729,10 +1730,10 @@ public class Mob extends AbstractIntelligenceAgent {
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// with the exceptions being mobiles
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// with the exceptions being mobiles
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// with a contract.
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// with a contract.
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this.bindLoc = building.getLoc().add(bindLoc);
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if (this.contract != null)
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if (this.contract != null || this.isSiege)
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NPCManager.slotCharacterInBuilding(this);
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NPCManager.slotCharacterInBuilding(this);
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else
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this.bindLoc = building.getLoc().add(bindLoc);
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}
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}
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// Setup location for this Mobile
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// Setup location for this Mobile
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@@ -1806,8 +1807,10 @@ public class Mob extends AbstractIntelligenceAgent {
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Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
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Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
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this.patrolPoints.add(newPatrolPoint);
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this.patrolPoints.add(newPatrolPoint);
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if (i == 1)
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if (i == 1) {
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MovementManager.translocate(this, newPatrolPoint, null);
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this.loc = newPatrolPoint;
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this.endLoc = newPatrolPoint;
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}
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}
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}
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}
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}
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