forked from MagicBane/Server
Pets set to not alive when dismissing.
This commit is contained in:
@@ -163,7 +163,9 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
|||||||
this.setCombatTarget(null);
|
this.setCombatTarget(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
//clear owner
|
// clear owner and set not alive
|
||||||
|
|
||||||
|
this.isAlive.set(false);
|
||||||
|
|
||||||
PlayerCharacter owner = (PlayerCharacter) this.guardCaptain;
|
PlayerCharacter owner = (PlayerCharacter) this.guardCaptain;
|
||||||
|
|
||||||
@@ -181,7 +183,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
|||||||
owner.setPet(null);
|
owner.setPet(null);
|
||||||
|
|
||||||
if (this.getObjectType().equals(GameObjectType.Mob))
|
if (this.getObjectType().equals(GameObjectType.Mob))
|
||||||
((Mob) this).guardCaptain = null;
|
this.guardCaptain = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user