forked from MagicBane/Server
Pets set to not alive when dismissing.
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@@ -163,7 +163,9 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
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this.setCombatTarget(null);
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}
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//clear owner
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// clear owner and set not alive
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this.isAlive.set(false);
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PlayerCharacter owner = (PlayerCharacter) this.guardCaptain;
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@@ -181,7 +183,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
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owner.setPet(null);
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if (this.getObjectType().equals(GameObjectType.Mob))
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((Mob) this).guardCaptain = null;
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this.guardCaptain = null;
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}
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