forked from MagicBane/Server
Corner trebs go into slot 1.
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@@ -139,7 +139,6 @@ public class Mob extends AbstractIntelligenceAgent {
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if (this.contract != null)
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this.level = 10;
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//initializeMob(false, false);
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clearStatic();
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}
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@@ -1916,12 +1915,6 @@ public class Mob extends AbstractIntelligenceAgent {
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int count = 0;
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// if Arty Tower then the slot will always be 1
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if (building.getBlueprint() != null &&
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building.getBlueprint().getBuildingGroup().equals(BuildingGroup.ARTYTOWER))
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putSlot = 1;
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for (BuildingLocation slotLoc : buildingModel.getLocations())
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if (slotLoc.getType() == 6)
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count++;
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@@ -1451,6 +1451,11 @@ public class NPC extends AbstractCharacter {
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else if (!siegeMinionMap.containsValue(2))
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slot = 2;
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// Corner trebs always are slot 1
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if (this.building.getBlueprint().getBuildingGroup().equals(BuildingGroup.ARTYTOWER))
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slot = 1;
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siegeMinionMap.put(mob, slot);
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mob.setInBuildingLoc(this.building, this);
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