forked from MagicBane/Server
Dev cmd updated
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@@ -49,20 +49,24 @@ public class GetHeightCmd extends AbstractDevCmd {
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float blendedHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc());
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float blendedHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc());
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc);
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Vector2f terrainCell = heightmapZone.terrain.getTerrainCell(childZoneLoc);
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gridSquare.x = (float) Math.floor(gridSquare.x);
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gridSquare.y = (float) Math.floor(gridSquare.y);
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short top_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x][(int) gridSquare.y];
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terrainCell.x = (float) Math.floor(terrainCell.x);
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short top_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x + 1][(int) gridSquare.y];
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terrainCell.y = (float) Math.floor(terrainCell.y);
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short bottom_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x][(int) gridSquare.y + 1];
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short bottom_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) gridSquare.x + 1][(int) gridSquare.y + 1];
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Vector2f cell_offset = new Vector2f(terrainCell.x % 1, terrainCell.y % 1);
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short top_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x][(int) terrainCell.y];
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short top_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x + 1][(int) terrainCell.y];
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short bottom_left_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x][(int) terrainCell.y + 1];
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short bottom_right_pixel = heightmapZone.terrain.terrain_pixel_data[(int) terrainCell.x + 1][(int) terrainCell.y + 1];
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this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName);
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this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName);
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this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName);
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
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this.throwbackInfo(playerCharacter, "Terrain Cell : " + "[" + terrainCell.x + "]" + "[" + terrainCell.y + "]");
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this.throwbackInfo(playerCharacter, "Cell Offset : " + "[" + cell_offset.x + "]" + "[" + cell_offset.y + "]");
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this.throwbackInfo(playerCharacter, "Pixels : " + "[" + top_left_pixel + "]" + "[" + top_right_pixel + "]");
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this.throwbackInfo(playerCharacter, "Pixels : " + "[" + top_left_pixel + "]" + "[" + top_right_pixel + "]");
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this.throwbackInfo(playerCharacter, "Pixels : " + "[" + bottom_left_pixel + "]" + "[" + bottom_right_pixel + "]");
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this.throwbackInfo(playerCharacter, "Pixels : " + "[" + bottom_left_pixel + "]" + "[" + bottom_right_pixel + "]");
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