forked from MagicBane/Server
Respawn thread configured
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@@ -15,6 +15,7 @@ import engine.gameManager.*;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.Threads.Respawner;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.net.DispatchMessage;
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@@ -814,10 +815,8 @@ public class MobAI {
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}
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}
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} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnDelay * 1000))) {
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if (Zone.respawnQue.contains(aiAgent) == false) {
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Zone.respawnQue.add(aiAgent);
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}
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aiAgent.respawnTime = aiAgent.deathTime + (aiAgent.spawnDelay * 1000);
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Respawner.respawnQueue.put(aiAgent);
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}
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} catch (Exception e) {
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Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
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@@ -1,66 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.mobileAI.Threads;
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import engine.gameManager.ZoneManager;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import org.pmw.tinylog.Logger;
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/**
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* Thread blocks until MagicBane dispatch messages are
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* enqueued then processes them in FIFO order. The collection
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* is thread safe.
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* <p>
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* Any large messages not time sensitive such as load object
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* sent to more than a single individual should be spawned
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* individually on a DispatchMessageThread.
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*/
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public class MobRespawnThread implements Runnable {
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public MobRespawnThread() {
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Logger.info(" MobRespawnThread thread has started!");
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}
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@Override
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public void run() {
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while (true) {
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try {
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for (Zone zone : ZoneManager.getAllZones()) {
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if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
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Mob respawner = zone.respawnQue.iterator().next();
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if (respawner == null)
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continue;
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respawner.respawn();
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zone.respawnQue.remove(respawner);
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zone.lastRespawn = System.currentTimeMillis();
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}
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}
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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}
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public static void startRespawnThread() {
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Thread respawnThread;
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respawnThread = new Thread(new MobRespawnThread());
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respawnThread.setName("respawnThread");
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respawnThread.start();
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}
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}
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@@ -0,0 +1,44 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.mobileAI.Threads;
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import engine.objects.Mob;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.DelayQueue;
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public enum Respawner implements Runnable {
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Respawner;
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public static BlockingQueue<Mob> respawnQueue = new DelayQueue();
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@Override
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public void run() {
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while (true) {
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try {
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Mob mobile = respawnQueue.take();
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mobile.respawn();
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} catch (InterruptedException e) {
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Logger.error(e.toString());
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}
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}
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}
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public static void startRespawnThread() {
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Thread respawnThread;
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respawnThread = new Thread(Respawner);
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respawnThread.setName("respawnThread");
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respawnThread.start();
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}
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}
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@@ -29,8 +29,6 @@ import java.util.concurrent.ConcurrentHashMap;
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public class Zone extends AbstractWorldObject {
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public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public static long lastRespawn = 0;
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public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public final Set<Mob> zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
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@@ -23,7 +23,7 @@ import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.LogoutCharacterJob;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.Threads.MobRespawnThread;
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import engine.mobileAI.Threads.Respawner;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.ItemProductionManager;
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@@ -486,7 +486,7 @@ public class WorldServer {
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//intiate mob respawn thread
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Logger.info("Starting Mob Respawn Thread");
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MobRespawnThread.startRespawnThread();
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Respawner.startRespawnThread();
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// Run maintenance
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