forked from MagicBane/Server
Respawn thread configured
This commit is contained in:
@@ -15,6 +15,7 @@ import engine.gameManager.*;
|
|||||||
import engine.math.Vector3f;
|
import engine.math.Vector3f;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mobileAI.Threads.MobAIThread;
|
import engine.mobileAI.Threads.MobAIThread;
|
||||||
|
import engine.mobileAI.Threads.Respawner;
|
||||||
import engine.mobileAI.utilities.CombatUtilities;
|
import engine.mobileAI.utilities.CombatUtilities;
|
||||||
import engine.mobileAI.utilities.MovementUtilities;
|
import engine.mobileAI.utilities.MovementUtilities;
|
||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
@@ -814,10 +815,8 @@ public class MobAI {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnDelay * 1000))) {
|
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnDelay * 1000))) {
|
||||||
|
aiAgent.respawnTime = aiAgent.deathTime + (aiAgent.spawnDelay * 1000);
|
||||||
if (Zone.respawnQue.contains(aiAgent) == false) {
|
Respawner.respawnQueue.put(aiAgent);
|
||||||
Zone.respawnQue.add(aiAgent);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
|
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
|
||||||
|
|||||||
@@ -1,66 +0,0 @@
|
|||||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
||||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
||||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
||||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
||||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
||||||
// Magicbane Emulator Project © 2013 - 2022
|
|
||||||
// www.magicbane.com
|
|
||||||
|
|
||||||
|
|
||||||
package engine.mobileAI.Threads;
|
|
||||||
import engine.gameManager.ZoneManager;
|
|
||||||
import engine.objects.Mob;
|
|
||||||
import engine.objects.Zone;
|
|
||||||
import org.pmw.tinylog.Logger;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Thread blocks until MagicBane dispatch messages are
|
|
||||||
* enqueued then processes them in FIFO order. The collection
|
|
||||||
* is thread safe.
|
|
||||||
* <p>
|
|
||||||
* Any large messages not time sensitive such as load object
|
|
||||||
* sent to more than a single individual should be spawned
|
|
||||||
* individually on a DispatchMessageThread.
|
|
||||||
*/
|
|
||||||
|
|
||||||
public class MobRespawnThread implements Runnable {
|
|
||||||
|
|
||||||
|
|
||||||
public MobRespawnThread() {
|
|
||||||
Logger.info(" MobRespawnThread thread has started!");
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
|
|
||||||
while (true) {
|
|
||||||
|
|
||||||
try {
|
|
||||||
for (Zone zone : ZoneManager.getAllZones()) {
|
|
||||||
|
|
||||||
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
|
|
||||||
|
|
||||||
Mob respawner = zone.respawnQue.iterator().next();
|
|
||||||
|
|
||||||
if (respawner == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
respawner.respawn();
|
|
||||||
zone.respawnQue.remove(respawner);
|
|
||||||
zone.lastRespawn = System.currentTimeMillis();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} catch (Exception e) {
|
|
||||||
Logger.error(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static void startRespawnThread() {
|
|
||||||
Thread respawnThread;
|
|
||||||
respawnThread = new Thread(new MobRespawnThread());
|
|
||||||
respawnThread.setName("respawnThread");
|
|
||||||
respawnThread.start();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||||
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||||
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||||
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||||
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||||
|
// Magicbane Emulator Project © 2013 - 2022
|
||||||
|
// www.magicbane.com
|
||||||
|
|
||||||
|
|
||||||
|
package engine.mobileAI.Threads;
|
||||||
|
import engine.objects.Mob;
|
||||||
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
|
import java.util.concurrent.BlockingQueue;
|
||||||
|
import java.util.concurrent.DelayQueue;
|
||||||
|
|
||||||
|
public enum Respawner implements Runnable {
|
||||||
|
Respawner;
|
||||||
|
|
||||||
|
public static BlockingQueue<Mob> respawnQueue = new DelayQueue();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
|
||||||
|
try {
|
||||||
|
Mob mobile = respawnQueue.take();
|
||||||
|
mobile.respawn();
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
Logger.error(e.toString());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void startRespawnThread() {
|
||||||
|
Thread respawnThread;
|
||||||
|
respawnThread = new Thread(Respawner);
|
||||||
|
respawnThread.setName("respawnThread");
|
||||||
|
respawnThread.start();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -29,8 +29,6 @@ import java.util.concurrent.ConcurrentHashMap;
|
|||||||
|
|
||||||
public class Zone extends AbstractWorldObject {
|
public class Zone extends AbstractWorldObject {
|
||||||
|
|
||||||
public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
|
||||||
public static long lastRespawn = 0;
|
|
||||||
public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
public final Set<Building> zoneBuildingSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
||||||
public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
public final Set<NPC> zoneNPCSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
||||||
public final Set<Mob> zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
public final Set<Mob> zoneMobSet = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ import engine.job.JobContainer;
|
|||||||
import engine.job.JobScheduler;
|
import engine.job.JobScheduler;
|
||||||
import engine.jobs.LogoutCharacterJob;
|
import engine.jobs.LogoutCharacterJob;
|
||||||
import engine.mobileAI.Threads.MobAIThread;
|
import engine.mobileAI.Threads.MobAIThread;
|
||||||
import engine.mobileAI.Threads.MobRespawnThread;
|
import engine.mobileAI.Threads.Respawner;
|
||||||
import engine.net.Dispatch;
|
import engine.net.Dispatch;
|
||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
import engine.net.ItemProductionManager;
|
import engine.net.ItemProductionManager;
|
||||||
@@ -486,7 +486,7 @@ public class WorldServer {
|
|||||||
|
|
||||||
//intiate mob respawn thread
|
//intiate mob respawn thread
|
||||||
Logger.info("Starting Mob Respawn Thread");
|
Logger.info("Starting Mob Respawn Thread");
|
||||||
MobRespawnThread.startRespawnThread();
|
Respawner.startRespawnThread();
|
||||||
|
|
||||||
// Run maintenance
|
// Run maintenance
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user