forked from MagicBane/Server
Comment cleanup
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@@ -298,8 +298,6 @@ public enum ZoneManager {
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localCoords = new Vector2f(worldLoc.x, worldLoc.z);
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localCoords = localCoords.subtract(zoneOrigin);
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// TODO : Make sure this value does not go outside the zone's bounds.
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return localCoords;
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}
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@@ -320,9 +318,10 @@ public enum ZoneManager {
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if (building.getBounds().getQuaternion() == null)
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return building.getLoc();
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// handle building rotation
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Vector3fImmutable rotatedLocal = Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, localPos, building.getBounds().getQuaternion());
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// handle building rotation
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// handle building translation
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return building.getLoc().add(rotatedLocal.x, rotatedLocal.y, rotatedLocal.z);
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@@ -332,12 +331,10 @@ public enum ZoneManager {
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//used for regions, Building bounds not set yet.
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public static Vector3f convertLocalToWorld(Building building, Vector3f localPos, Bounds bounds) {
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// convert from SB rotation value to radians
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// handle building rotation
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Vector3f rotatedLocal = Vector3f.rotateAroundPoint(Vector3f.ZERO, localPos, bounds.getQuaternion());
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// handle building rotation
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// handle building translation
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return new Vector3f(building.getLoc().add(rotatedLocal.x, rotatedLocal.y, rotatedLocal.z));
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@@ -360,8 +357,6 @@ public enum ZoneManager {
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public static City getCityAtLocation(Vector3fImmutable worldLoc) {
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Zone currentZone;
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ArrayList<Zone> zoneList;
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City city;
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currentZone = ZoneManager.findSmallestZone(worldLoc);
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@@ -408,27 +403,27 @@ public enum ZoneManager {
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public static float calculateGlobalZoneHeight(Zone zone) {
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float worldAlttitude = MBServerStatics.SEA_FLOOR_ALTITUDE;
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float worldAltitude = MBServerStatics.SEA_FLOOR_ALTITUDE;
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// Seafloor
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if (ZoneManager.seaFloor.equals(zone))
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return worldAlttitude;
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return worldAltitude;
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// Children of seafloor
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if (ZoneManager.seaFloor.equals(zone.parent))
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return worldAlttitude + zone.yOffset;
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return worldAltitude + zone.yOffset;
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// return height from heightmap engine at zone location
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worldAlttitude = Terrain.getWorldHeight(zone.parent, zone.getLoc());
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worldAltitude = Terrain.getWorldHeight(zone.parent, zone.getLoc());
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// Add zone offset to value
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worldAlttitude += zone.yOffset;
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worldAltitude += zone.yOffset;
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return worldAlttitude;
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return worldAltitude;
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}
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public static boolean isLocUnderwater(Vector3fImmutable currentLoc) {
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