|
|
@ -295,80 +295,85 @@ public class City extends AbstractWorldObject { |
|
|
|
|
|
|
|
|
|
|
|
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); |
|
|
|
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City); |
|
|
|
|
|
|
|
|
|
|
|
//handle compiling of cities able to be teleported to for lore rule-set
|
|
|
|
//handle compiling of cities able to be teleported to for lore rule-set
|
|
|
|
|
|
|
|
|
|
|
|
for (AbstractGameObject ago : worldCities.values()) { |
|
|
|
for (AbstractGameObject ago : worldCities.values()) { |
|
|
|
|
|
|
|
|
|
|
|
City city = (City) ago; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Filter Player cities
|
|
|
|
City city = (City) ago; |
|
|
|
|
|
|
|
|
|
|
|
if (city.parentZone == null) |
|
|
|
// Filter Player cities
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (city.parentZone.guild_zone && city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { |
|
|
|
if (city.parentZone == null) |
|
|
|
|
|
|
|
continue; |
|
|
|
// Filter Lore cities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { |
|
|
|
if (city.parentZone.guild_zone && city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter)) { |
|
|
|
|
|
|
|
|
|
|
|
if (!repledge) |
|
|
|
// Filter Lore cities
|
|
|
|
if (!city.getGuild().charter.equals(playerCharacter.guild.charter)) |
|
|
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (repledge) |
|
|
|
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { |
|
|
|
if (!city.getGuild().charter.canJoin(playerCharacter)) |
|
|
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (!city.getTOL().reverseKOS) { |
|
|
|
if (!repledge) |
|
|
|
cities.add(city);//can teleport to any open ToL that shares charter
|
|
|
|
if (!city.getGuild().charter.equals(playerCharacter.guild.charter)) |
|
|
|
continue; |
|
|
|
continue; |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (city.getTOL().getCondemned().containsKey(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) { |
|
|
|
if (repledge) |
|
|
|
cities.add(city);//this player is allowed for the reverse KOS
|
|
|
|
if (!city.getGuild().charter.canJoin(playerCharacter)) |
|
|
|
continue; |
|
|
|
continue; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (city.getTOL().getCondemned().containsKey(playerCharacter.guildUUID) && city.getTOL().getCondemned().get(playerCharacter.guildUUID).active) { |
|
|
|
if (!city.getTOL().reverseKOS) { |
|
|
|
cities.add(city);//this guild is allowed for the reverse KOS
|
|
|
|
cities.add(city);//can teleport to any open ToL that shares charter
|
|
|
|
continue; |
|
|
|
continue; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (city.getTOL().getCondemned().containsKey(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) { |
|
|
|
if (city.getTOL().getCondemned().containsKey(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) { |
|
|
|
cities.add(city);//this nation is allowed for the reverse KOS
|
|
|
|
cities.add(city);//this player is allowed for the reverse KOS
|
|
|
|
continue; |
|
|
|
continue; |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Filter NPC cities
|
|
|
|
if (city.getTOL().getCondemned().containsKey(playerCharacter.guildUUID) && city.getTOL().getCondemned().get(playerCharacter.guildUUID).active) { |
|
|
|
|
|
|
|
cities.add(city);//this guild is allowed for the reverse KOS
|
|
|
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (city.isNoobIsle == 1 && playerCharacter.level <= 20) { |
|
|
|
if (city.getTOL().getCondemned().containsKey(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) { |
|
|
|
cities.add(city); // everyone can go to noob island if they are under level 20
|
|
|
|
cities.add(city);//this nation is allowed for the reverse KOS
|
|
|
|
continue; |
|
|
|
continue; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) |
|
|
|
// Filter NPC cities
|
|
|
|
continue; // cannot teleport to perdition or bastion
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Filter Lore cities
|
|
|
|
if (city.isNoobIsle == 1 && playerCharacter.level < 20) { |
|
|
|
|
|
|
|
cities.add(city); // everyone can go to noob island if they are under level 20
|
|
|
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { |
|
|
|
// Players cannot teleport to perdition or bastion
|
|
|
|
|
|
|
|
|
|
|
|
if (!repledge) |
|
|
|
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion")) |
|
|
|
if (!city.getGuild().charter.equals(playerCharacter.guild.charter)) |
|
|
|
continue; |
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (repledge) |
|
|
|
// These cities are available for anyone off noob island
|
|
|
|
if (!city.getGuild().charter.canJoin(playerCharacter)) |
|
|
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (city.isNpc == 1) |
|
|
|
if (playerCharacter.level >= 20 && (city.cityName.equals("Sea Dog's Rest") || city.cityName.equals("Khan'Ov Srekel") || city.cityName.equals("City of Khar Th'Sekt"))) { |
|
|
|
|
|
|
|
cities.add(city); |
|
|
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Add Lore cities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (repledge) { |
|
|
|
|
|
|
|
if (city.getGuild().charter.canJoin(playerCharacter)) |
|
|
|
|
|
|
|
cities.add(city); |
|
|
|
|
|
|
|
} else if (city.getGuild().charter.equals(playerCharacter.guild.charter)) |
|
|
|
cities.add(city); |
|
|
|
cities.add(city); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
return cities; |
|
|
|
return cities; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|