104 Commits (0590ae64e72ae36d3c21906bd858072a6f4cf9d0)

Author SHA1 Message Date
FatBoy-DOTC 9d7f2f39fe Unified Combat System 8 months ago
MagicBot 2e5fa69942 Uppercase enum. 9 months ago
FatBoy-DOTC 7f6fbd2bff load mesh data and structure meshes 10 months ago
MagicBot 3f59ed48d2 Extra parens removed 1 year ago
MagicBot de832ff497 Long cast needed 1 year ago
MagicBot ff219ce696 Respawn thread configured 1 year ago
MagicBot 8bd406bcf4 Mobile implements Delayed interface 1 year ago
MagicBot 7ce94a5166 should never pull directly form cache 1 year ago
MagicBot 1c93846ed3 Full error is output 1 year ago
MagicBot 2cc37481ca New collection created in handled and loaded from db 1 year ago
FatBoy-DOTC d0374a2dea random delay between mob chase 1 year ago
FatBoy-DOTC cb89cc17be update lastChase timestamp for mobs 1 year ago
FatBoy-DOTC d506807a8f 1 second delay for mobs chasing target 1 year ago
FatBoy-DOTC 1a0fc309f9 remove mob movement delay 1 year ago
FatBoy-DOTC 5ed7662798 1 second delay for mob movements 1 year ago
FatBoy-DOTC e3d6a32554 1 second delay for mob movements 1 year ago
MagicBot 95558371df Method inlined 1 year ago
FatBoy-DOTC a313e3f364 setRegion removal 1 year ago
FatBoy-DOTC e7c3ba5eba guards and siege engines ignore idle state with no players loaded 1 year ago
FatBoy-DOTC ea86ab2300 guards will revert cmbat target to null if its a player and is no longer loaded 1 year ago
FatBoy-DOTC 501e8c937f guards use city player memory to determine whether they go idle or not 1 year ago
FatBoy-DOTC cae5c36d84 guards will aggro siege equipment not belonging to the guild 1 year ago
FatBoy-DOTC df3964110a stances for guards 1 year ago
FatBoy-DOTC 96231260bc consolidated all guards to GuardLogic 1 year ago
FatBoy-DOTC 955481773d wall archer early exit for canCast 1 year ago
FatBoy-DOTC d66a7049e8 guard walking bug fix 1 year ago
MagicBot 23f41f8ae7 Minions always have offset not determined by captain being alive. 1 year ago
MagicBot 3f416f83d3 Patrol points only set once. 1 year ago
MagicBot 36485a0f01 Formation enforced when captain is dead. 1 year ago
MagicBot bdf6500260 Outlaw moved before guild check. 1 year ago
MagicBot db4eb0579e Aggro code removed from check to send mob home. 1 year ago
MagicBot 76f33534d4 Captains force march minions 1 year ago
MagicBot 39fea5bc2f Captains order minions to patrol 1 year ago
MagicBot 660d5c1270 Captains order minions to patrol 1 year ago
MagicBot 781e2fc9b2 Comment adjusted 1 year ago
MagicBot c2a2464fe8 Errant delimiter removed. 1 year ago
MagicBot beb3c15eb3 Miniond patrol on own if captain is dead. 1 year ago
MagicBot 553010bb7b Minions get marching orders from captain 1 year ago
MagicBot 8d12bbf453 Formation offset for minions. 1 year ago
MagicBot 332f191e19 Merged switch cases. 1 year ago
MagicBot 8151382a6b Patrol points inherited from barracks not captain. 1 year ago
MagicBot ae44a21be1 Duplicate range check removed. 1 year ago
MagicBot b0ff0995de Start consolidation of guard logic 1 year ago
MagicBot e711095ecd Start consolidation of guard logic 1 year ago
MagicBot 5eb6302d2a Null check is made before this method call. 1 year ago
MagicBot 2e346ae7fd Rework of combat deference to captain. 1 year ago
MagicBot 1285d12915 Consolidated cast methods. 1 year ago
MagicBot 8b5cb9258e dd roll removed 1 year ago
MagicBot 16acd1c08c Simplify logic; variable is provided. 1 year ago
MagicBot 9a6510c320 Minions now use copyonwrite collection. Slot agnostic. 1 year ago