FatBoy-DOTC
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1a0fc309f9
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remove mob movement delay
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1 year ago |
FatBoy-DOTC
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5ed7662798
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1 second delay for mob movements
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1 year ago |
FatBoy-DOTC
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e3d6a32554
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1 second delay for mob movements
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1 year ago |
MagicBot
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95558371df
|
Method inlined
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1 year ago |
FatBoy-DOTC
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a313e3f364
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setRegion removal
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1 year ago |
FatBoy-DOTC
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e7c3ba5eba
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guards and siege engines ignore idle state with no players loaded
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1 year ago |
FatBoy-DOTC
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ea86ab2300
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guards will revert cmbat target to null if its a player and is no longer loaded
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1 year ago |
FatBoy-DOTC
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501e8c937f
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guards use city player memory to determine whether they go idle or not
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1 year ago |
FatBoy-DOTC
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cae5c36d84
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guards will aggro siege equipment not belonging to the guild
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1 year ago |
FatBoy-DOTC
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df3964110a
|
stances for guards
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1 year ago |
FatBoy-DOTC
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96231260bc
|
consolidated all guards to GuardLogic
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1 year ago |
FatBoy-DOTC
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955481773d
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wall archer early exit for canCast
|
1 year ago |
FatBoy-DOTC
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d66a7049e8
|
guard walking bug fix
|
1 year ago |
MagicBot
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23f41f8ae7
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Minions always have offset not determined by captain being alive.
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1 year ago |
MagicBot
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3f416f83d3
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Patrol points only set once.
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1 year ago |
MagicBot
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36485a0f01
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Formation enforced when captain is dead.
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1 year ago |
MagicBot
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bdf6500260
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Outlaw moved before guild check.
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1 year ago |
MagicBot
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db4eb0579e
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Aggro code removed from check to send mob home.
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1 year ago |
MagicBot
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76f33534d4
|
Captains force march minions
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1 year ago |
MagicBot
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39fea5bc2f
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Captains order minions to patrol
|
1 year ago |
MagicBot
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660d5c1270
|
Captains order minions to patrol
|
1 year ago |
MagicBot
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781e2fc9b2
|
Comment adjusted
|
1 year ago |
MagicBot
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c2a2464fe8
|
Errant delimiter removed.
|
1 year ago |
MagicBot
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beb3c15eb3
|
Miniond patrol on own if captain is dead.
|
1 year ago |
MagicBot
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553010bb7b
|
Minions get marching orders from captain
|
1 year ago |
MagicBot
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8d12bbf453
|
Formation offset for minions.
|
1 year ago |
MagicBot
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332f191e19
|
Merged switch cases.
|
1 year ago |
MagicBot
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8151382a6b
|
Patrol points inherited from barracks not captain.
|
1 year ago |
MagicBot
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ae44a21be1
|
Duplicate range check removed.
|
1 year ago |
MagicBot
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b0ff0995de
|
Start consolidation of guard logic
|
1 year ago |
MagicBot
|
e711095ecd
|
Start consolidation of guard logic
|
1 year ago |
MagicBot
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5eb6302d2a
|
Null check is made before this method call.
|
1 year ago |
MagicBot
|
2e346ae7fd
|
Rework of combat deference to captain.
|
1 year ago |
MagicBot
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1285d12915
|
Consolidated cast methods.
|
1 year ago |
MagicBot
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8b5cb9258e
|
dd roll removed
|
1 year ago |
MagicBot
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16acd1c08c
|
Simplify logic; variable is provided.
|
1 year ago |
MagicBot
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9a6510c320
|
Minions now use copyonwrite collection. Slot agnostic.
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1 year ago |
MagicBot
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4427dbdcad
|
Fix in exception for werwolf/werebear (magic numbers)
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1 year ago |
MagicBot
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39379e1ac0
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Sight check moved out of cancast.
|
1 year ago |
MagicBot
|
71eeb3f6b8
|
Variable hidden elevated to abschar.
|
1 year ago |
MagicBot
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e7a80e9280
|
Comment cleanup
|
1 year ago |
MagicBot
|
65c2d2ea0b
|
Logic cleanup when dealing with contracts.
|
1 year ago |
MagicBot
|
92666dca21
|
Invis check precedes power check.
|
1 year ago |
MagicBot
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80d0948e24
|
Contract power handling now additive.
|
1 year ago |
MagicBot
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58b427b977
|
Contract support added to mobile ai when gathering powers.
|
1 year ago |
MagicBot
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70a0ed135b
|
Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions.
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1 year ago |
FatBoy-DOTC
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9ee2ccc8af
|
werebear and werewolf guard can use powers
|
1 year ago |
FatBoy-DOTC
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c5443f622c
|
utilization and assignment of aiAgentType
|
1 year ago |
MagicBot
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55c6e3cf93
|
Refactored out duplicate power collection.
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1 year ago |
MagicBot
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1ac76cfcd8
|
isPlayerguard refactored to derive from agenttype.
|
1 year ago |