91 Commits (1a0fc309f97318d54545af2320ffaddc0095578a)

Author SHA1 Message Date
FatBoy-DOTC 1a0fc309f9 remove mob movement delay 1 year ago
FatBoy-DOTC 5ed7662798 1 second delay for mob movements 1 year ago
FatBoy-DOTC e3d6a32554 1 second delay for mob movements 1 year ago
MagicBot 95558371df Method inlined 1 year ago
FatBoy-DOTC a313e3f364 setRegion removal 1 year ago
FatBoy-DOTC e7c3ba5eba guards and siege engines ignore idle state with no players loaded 1 year ago
FatBoy-DOTC ea86ab2300 guards will revert cmbat target to null if its a player and is no longer loaded 1 year ago
FatBoy-DOTC 501e8c937f guards use city player memory to determine whether they go idle or not 1 year ago
FatBoy-DOTC cae5c36d84 guards will aggro siege equipment not belonging to the guild 1 year ago
FatBoy-DOTC df3964110a stances for guards 1 year ago
FatBoy-DOTC 96231260bc consolidated all guards to GuardLogic 1 year ago
FatBoy-DOTC 955481773d wall archer early exit for canCast 1 year ago
FatBoy-DOTC d66a7049e8 guard walking bug fix 1 year ago
MagicBot 23f41f8ae7 Minions always have offset not determined by captain being alive. 1 year ago
MagicBot 3f416f83d3 Patrol points only set once. 1 year ago
MagicBot 36485a0f01 Formation enforced when captain is dead. 1 year ago
MagicBot bdf6500260 Outlaw moved before guild check. 1 year ago
MagicBot db4eb0579e Aggro code removed from check to send mob home. 1 year ago
MagicBot 76f33534d4 Captains force march minions 1 year ago
MagicBot 39fea5bc2f Captains order minions to patrol 1 year ago
MagicBot 660d5c1270 Captains order minions to patrol 1 year ago
MagicBot 781e2fc9b2 Comment adjusted 1 year ago
MagicBot c2a2464fe8 Errant delimiter removed. 1 year ago
MagicBot beb3c15eb3 Miniond patrol on own if captain is dead. 1 year ago
MagicBot 553010bb7b Minions get marching orders from captain 1 year ago
MagicBot 8d12bbf453 Formation offset for minions. 1 year ago
MagicBot 332f191e19 Merged switch cases. 1 year ago
MagicBot 8151382a6b Patrol points inherited from barracks not captain. 1 year ago
MagicBot ae44a21be1 Duplicate range check removed. 1 year ago
MagicBot b0ff0995de Start consolidation of guard logic 1 year ago
MagicBot e711095ecd Start consolidation of guard logic 1 year ago
MagicBot 5eb6302d2a Null check is made before this method call. 1 year ago
MagicBot 2e346ae7fd Rework of combat deference to captain. 1 year ago
MagicBot 1285d12915 Consolidated cast methods. 1 year ago
MagicBot 8b5cb9258e dd roll removed 1 year ago
MagicBot 16acd1c08c Simplify logic; variable is provided. 1 year ago
MagicBot 9a6510c320 Minions now use copyonwrite collection. Slot agnostic. 1 year ago
MagicBot 4427dbdcad Fix in exception for werwolf/werebear (magic numbers) 1 year ago
MagicBot 39379e1ac0 Sight check moved out of cancast. 1 year ago
MagicBot 71eeb3f6b8 Variable hidden elevated to abschar. 1 year ago
MagicBot e7a80e9280 Comment cleanup 1 year ago
MagicBot 65c2d2ea0b Logic cleanup when dealing with contracts. 1 year ago
MagicBot 92666dca21 Invis check precedes power check. 1 year ago
MagicBot 80d0948e24 Contract power handling now additive. 1 year ago
MagicBot 58b427b977 Contract support added to mobile ai when gathering powers. 1 year ago
MagicBot 70a0ed135b Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions. 1 year ago
FatBoy-DOTC 9ee2ccc8af werebear and werewolf guard can use powers 1 year ago
FatBoy-DOTC c5443f622c utilization and assignment of aiAgentType 1 year ago
MagicBot 55c6e3cf93 Refactored out duplicate power collection. 1 year ago
MagicBot 1ac76cfcd8 isPlayerguard refactored to derive from agenttype. 1 year ago