1029 Commits (4fc7c90c15000e21dc35261aec0b8542b6167cd1)

Author SHA1 Message Date
FatBoy-DOTC e777434d57 Mob specific rune skill loading 1 year ago
FatBoy-DOTC ee6efc30a3 rune skill loading broken into static method in NPCManager 1 year ago
FatBoy-DOTC 0758bb5f38 SkillsBase are now cached when missing for mobs 1 year ago
FatBoy-DOTC 299d5725a6 lookup using name 1 year ago
FatBoy-DOTC d7c9b31ec7 indentation and comment 1 year ago
FatBoy-DOTC 6c78bee5c1 null check 1 year ago
FatBoy-DOTC dba0cbd5f9 skill type not name used 1 year ago
FatBoy-DOTC 0752e780f2 mobs load skills 1 year ago
FatBoy-DOTC 95c203b0ed load and apply mobbaseSkill 1 year ago
FatBoy-DOTC 449c5c5c77 infrastructure for mob skills loading 1 year ago
FatBoy-DOTC 9aff208403 guard captains to move tot heir first patrol point right away 1 year ago
FatBoy-DOTC 4318849127 minion relatiate handled inside retaliate function 1 year ago
FatBoy-DOTC 29e8cdf699 attacking guard minion will no longer be ignored 1 year ago
MagicBot 71eeb3f6b8 Variable hidden elevated to abschar. 1 year ago
MagicBot 73a1ce083a Unused method removed. 1 year ago
MagicBot 22dacebc5e Override unnecessary. 1 year ago
MagicBot a4cab3565a Value cannot be null. Set early in runafterload. 1 year ago
MagicBot 70a0ed135b Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions. 1 year ago
FatBoy-DOTC 7079bb6a63 resist loading refactored as static method to NPCManager 1 year ago
FatBoy-DOTC 0ab5827ee5 mobs to load equipment resists 1 year ago
FatBoy-DOTC c5443f622c utilization and assignment of aiAgentType 1 year ago
FatBoy-DOTC e4aa276cca cleanup old code 1 year ago
FatBoy-DOTC 90ff2d679e create and use applyMobbaseEffects method, remove old unused methods 1 year ago
FatBoy-DOTC da26c35d5a mobbase loads effectsList 1 year ago
MagicBot 2945fa3a47 Class reformat and removal of try block. 1 year ago
MagicBot ab1541e741 Class not needed on login server. 1 year ago
MagicBot 3aeaa709a5 Comment cleanup 1 year ago
MagicBot 91e627df6b AI moved to top of runafterload. 1 year ago
MagicBot d0795e9e1c Rework of agent type init in runafterload. Only used for 2 instances from disk. 1 year ago
MagicBot 25c0e48181 Loot bypass now uses agent type. 1 year ago
MagicBot 0d43c3620d Value is set earlier. 1 year ago
MagicBot 2f6137f8df Minion agent type set properly. 1 year ago
FatBoy-DOTC 2843b86a93 Moved agent type to top of constructor. 1 year ago
MagicBot 55c6e3cf93 Refactored out duplicate power collection. 1 year ago
MagicBot 7fc0d27c3c Siege engine agent type set properly. 1 year ago
MagicBot 1ac76cfcd8 isPlayerguard refactored to derive from agenttype. 1 year ago
MagicBot c8ed04aaaf Refactor to separate persistence and write fsm to table. 1 year ago
MagicBot 6641651f3c Unused method removed. 1 year ago
MagicBot dbf164bfb2 bonus code removal 1 year ago
MagicBot 8a617c3008 Siege minion spawn time set to 15m. 1 year ago
FatBoy-DOTC 5c3c552288 usage of AIAgentType for default patrol points 1 year ago
FatBoy-DOTC 69fdddfc71 hate value fix 1 year ago
FatBoy-DOTC db5b988275 usage of AIAgentType for pet checks in run after load 1 year ago
FatBoy-DOTC 4284757035 pet level set in run after load removed 1 year ago
FatBoy-DOTC b93a47acc0 pet death and dismissal fix 1 year ago
MagicBot d59f9857ce Cleanup in pet minion 1 year ago
FatBoy-DOTC e78aea5735 Assign patrol points added as static method to NPC manager 1 year ago
MagicBot 9a3c5c3f40 Siege minion assigned UUID. 1 year ago
FatBoy-DOTC 60ca3f9c34 remove siege minion 1 year ago
MagicBot 8343a98d77 Minion added to map after runafterload. 1 year ago