134 Commits (52160d48c4414407ba3e35e252aa882f946fb5cb)

Author SHA1 Message Date
FatBoy-DOTC 3329d61636 fixed error in initialize mob 2 years ago
FatBoy-DOTC e5b7bd1fa6 mob respawn fix 2 years ago
FatBoy-DOTC cfe8d20d2b added barracks list to city object 2 years ago
FatBoy-DOTC aa8f59f6f7 wall archer debugging 2 years ago
FatBoy-DOTC 259025d572 guard recall off city grid 2 years ago
FatBoy-DOTC 2f4b675a2c added mob fsm data to mob 2 years ago
MagicBot 662d1d2b85 Enum moved to Enum. 2 years ago
FatBoy-DOTC b1bd09bfc4 GuardCaptain flag in run after load 2 years ago
FatBoy-DOTC 7e08a3d8ab GuardCaptain flag when slotting in barracks 2 years ago
FatBoy-DOTC cb5c2c668a load guard in barracks 2 years ago
FatBoy-DOTC f855ec9a19 fsm lookup changes 2 years ago
FatBoy-DOTC 6817c3dffe moved fsm lookup to runAfterLoad 2 years ago
FatBoy-DOTC c17f745461 moved fsm lookup to runAfterLoad 2 years ago
FatBoy-DOTC 664b5fea73 logger addition for mob 2 years ago
FatBoy-DOTC 3c118ed88b unecessary try removal 2 years ago
FatBoy-DOTC 1d965c0785 remove test code, added guard captain and minion behaviour flags 2 years ago
FatBoy-DOTC db0e9d1847 add random 10-15 delay between patrolling for mobs 2 years ago
FatBoy-DOTC ef74d1ae8c init. patrol points list 2 years ago
FatBoy-DOTC 0779fbab87 implement new patrol system 2 years ago
FatBoy-DOTC 028135f859 new mob patrolling system 2 years ago
FatBoy-DOTC cfa59d8012 pet AI implemented 2 years ago
FatBoy-DOTC 98eb557c58 added none to behaviour type for mobs and defuated RS constructor for mobs 2 years ago
FatBoy-DOTC c8c275bcd5 added equip dropping on mobs to LootManager 2 years ago
FatBoy-DOTC aaff8e7d6b cleaned up some aggro rules 2 years ago
FatBoy-DOTC f9205eb4e2 added default behaviourType to "Simple" for mobs. added respawn logic 2 years ago
FatBoy-DOTC 98f0928a4b replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes 2 years ago
MagicBot ef6bb65e73 NONE is not needed for a BitSet. 0 is just empty. 2 years ago
MagicBot 97165bbdfe Aggro fields combined in RunAfterLoad 2 years ago
MagicBot 30175be56a MonsterTypes loaded into Mob. 2 years ago
FatBoy-DOTC e483280a3c simulate booty command work 2 years ago
FatBoy-DOTC 335484944f variable naming convention 2 years ago
FatBoy-DOTC 0d7620900b loot system implementation 2 years ago
FatBoy-DOTC 1169f44041 NPC and mob regions 2 years ago
MagicBot fc6f400e09 Corner trebs go into slot 1. 2 years ago
MagicBot 55fc6a68e1 Corner trebs go into slot 1. 2 years ago
MagicBot e1811c7bfc Corner trebs go into slot 1. 2 years ago
MagicBot bccbb1d8b7 Mobs are not hirelings but minions in this context. 2 years ago
MagicBot 65e7566d0f More slotting work. 2 years ago
MagicBot ee115a473d Exclude not include noId npc's. 2 years ago
MagicBot 14c4443f20 loadID is needed; different mob. 2 years ago
MagicBot a01a342fd8 Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect. 2 years ago
MagicBot 1cb103c156 Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 84bae3141c Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 7ef338be1d Bugfix in slotting blueprint buildings 2 years ago
MagicBot 045840ec54 Last vestige of FidalityID garbage and raw cache files removed. 2 years ago
MagicBot 3881c2b1d0 Relevant methods made static and moved into NPCManager 2 years ago
MagicBot 2b307daeb2 MobileBooty system integrated. 2 years ago
FatBoy-DOTC 33603958b1 fixed hotzone drop tables never being used 2 years ago
MagicBot dcae131b67 Removed Fidality garbage. Fixed mobs in buildings. 2 years ago
MagicBot f5d5dce791 Revert "Fidality borking mobs in buildings unborked." 2 years ago