355 Commits (82897860993000f8d5907a8b0de30a2627de9850)

Author SHA1 Message Date
MagicBot cfb4f38d15 Contact npcs/mobs have derived locations. 0x0 in cache data. 2 years ago
MagicBot 6cfd078469 Removed old methods from codepath. 2 years ago
MagicBot e554171e22 Duplicate region field removed and inlined. 2 years ago
MagicBot 5729492c6a NPC derives position from slot. 2 years ago
MagicBot 677988ea44 Add new npc to world. 2 years ago
MagicBot ef367c2981 Array index not 1 2 years ago
MagicBot 123f9eb588 SetParentZone removed from NPC. 2 years ago
MagicBot ed0f9daef3 Slotting helper methods added. 2 years ago
MagicBot beb9d5927e Iteration bugfix. 2 years ago
MagicBot de7e3ba73d Hashmap to add to was added. 2 years ago
MagicBot 4d76014633 Dev cmd to test new system. 2 years ago
MagicBot 0513cc978e Helper method for slot lookup added. 2 years ago
MagicBot 7c079c3998 Begin refactor location collections. 2 years ago
MagicBot 3419c1ceea Refactored isWallArcher(). 2 years ago
MagicBot 4ae55b9bd8 Removed leftover junk from mobbase. 2 years ago
FatBoy-DOTC 2df4f658c9 Mob.java cleanup 2 years ago
MagicBot 59e3938a72 Removed unused method. 2 years ago
MagicBot edd1c0e9a6 Name/level saved to disk when slotting mobiles. 2 years ago
MagicBot 0a783f7561 pirateName and Rank added to CreateMob interface. 2 years ago
FatBoy-DOTC 09d7ff0740 make wall archers great again 2 years ago
FatBoy-DOTC 38e5081b0e moved createSiegeMob and createGuardMob to the Mob class 2 years ago
FatBoy-DOTC aa8f59f6f7 wall archer debugging 2 years ago
FatBoy-DOTC f3b6f5595b logic for wall archers fix 2 years ago
FatBoy-DOTC 0914580bea Gave Wall Archers mob AI 2 years ago
FatBoy-DOTC 914575a360 guard minion spawning work 2 years ago
FatBoy-DOTC 259025d572 guard recall off city grid 2 years ago
MagicBot 662d1d2b85 Enum moved to Enum. 2 years ago
FatBoy-DOTC 1d965c0785 remove test code, added guard captain and minion behaviour flags 2 years ago
FatBoy-DOTC ecec3833c4 added ./aiinfo command for debugging new AI system 2 years ago
MagicBot de3818aef6 Equip lookups now use bootymap 2 years ago
MagicBot 5d0166a29a EquipmentSets merged into bootySet system. 2 years ago
FatBoy-DOTC 98f0928a4b replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes 2 years ago
MagicBot beff5c3e06 Refactored aggro system to use Monstertype. 2 years ago
MagicBot 30175be56a MonsterTypes loaded into Mob. 2 years ago
FatBoy-DOTC 0bb3c84fed enable simulateBooty command 2 years ago
MagicBot 7ef338be1d Bugfix in slotting blueprint buildings 2 years ago
MagicBot a85bbde9d2 Mobbase runes no longer needed. 2 years ago
MagicBot f21e51f74a Optimized imports (getting close to release) 2 years ago
MagicBot 045840ec54 Last vestige of FidalityID garbage and raw cache files removed. 2 years ago
MagicBot 3881c2b1d0 Relevant methods made static and moved into NPCManager 2 years ago
MagicBot 2b307daeb2 MobileBooty system integrated. 2 years ago
MagicBot 39b07df2e2 Sanity check for race rune not in runebase. 2 years ago
MagicBot 5f6883059f Cleanup rune effect application. 2 years ago
MagicBot 6b2790f9c1 Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager. 2 years ago
MagicBot 8e236d0780 BootySets generated with cache data loaded at bootstrap. 2 years ago
MagicBot 00d0048fd0 RuneSets generated loaded at bootstrap. 2 years ago
MagicBot f744c64737 Superfluous getter and setters removed. 2 years ago
MagicBot 33334ed13c NPCManager class created. 2 years ago
MagicBot 94b863a835 Rework of ismacro and iscontinent. 2 years ago
MagicBot 68ae4604b0 Added max values to metrics. 2 years ago