FatBoy-DOTC
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96231260bc
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consolidated all guards to GuardLogic
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1 year ago |
FatBoy-DOTC
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955481773d
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wall archer early exit for canCast
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1 year ago |
FatBoy-DOTC
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d66a7049e8
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guard walking bug fix
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1 year ago |
MagicBot
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23f41f8ae7
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Minions always have offset not determined by captain being alive.
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1 year ago |
MagicBot
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3f416f83d3
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Patrol points only set once.
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1 year ago |
MagicBot
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36485a0f01
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Formation enforced when captain is dead.
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1 year ago |
MagicBot
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bdf6500260
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Outlaw moved before guild check.
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1 year ago |
MagicBot
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db4eb0579e
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Aggro code removed from check to send mob home.
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1 year ago |
MagicBot
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76f33534d4
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Captains force march minions
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1 year ago |
MagicBot
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39fea5bc2f
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Captains order minions to patrol
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1 year ago |
MagicBot
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660d5c1270
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Captains order minions to patrol
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1 year ago |
MagicBot
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781e2fc9b2
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Comment adjusted
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1 year ago |
MagicBot
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c2a2464fe8
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Errant delimiter removed.
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1 year ago |
MagicBot
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beb3c15eb3
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Miniond patrol on own if captain is dead.
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1 year ago |
MagicBot
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553010bb7b
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Minions get marching orders from captain
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1 year ago |
MagicBot
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8d12bbf453
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Formation offset for minions.
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1 year ago |
MagicBot
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332f191e19
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Merged switch cases.
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1 year ago |
MagicBot
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8151382a6b
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Patrol points inherited from barracks not captain.
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1 year ago |
MagicBot
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ae44a21be1
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Duplicate range check removed.
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1 year ago |
MagicBot
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b0ff0995de
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Start consolidation of guard logic
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1 year ago |
MagicBot
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e711095ecd
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Start consolidation of guard logic
|
1 year ago |
MagicBot
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5eb6302d2a
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Null check is made before this method call.
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1 year ago |
MagicBot
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2e346ae7fd
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Rework of combat deference to captain.
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1 year ago |
MagicBot
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1285d12915
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Consolidated cast methods.
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1 year ago |
MagicBot
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8b5cb9258e
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dd roll removed
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1 year ago |
MagicBot
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16acd1c08c
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Simplify logic; variable is provided.
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1 year ago |
MagicBot
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9a6510c320
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Minions now use copyonwrite collection. Slot agnostic.
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1 year ago |
MagicBot
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4427dbdcad
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Fix in exception for werwolf/werebear (magic numbers)
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1 year ago |
MagicBot
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39379e1ac0
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Sight check moved out of cancast.
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1 year ago |
MagicBot
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71eeb3f6b8
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Variable hidden elevated to abschar.
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1 year ago |
MagicBot
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e7a80e9280
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Comment cleanup
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1 year ago |
MagicBot
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65c2d2ea0b
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Logic cleanup when dealing with contracts.
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1 year ago |
MagicBot
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92666dca21
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Invis check precedes power check.
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1 year ago |
MagicBot
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80d0948e24
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Contract power handling now additive.
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1 year ago |
MagicBot
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58b427b977
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Contract support added to mobile ai when gathering powers.
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1 year ago |
MagicBot
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70a0ed135b
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Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions.
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1 year ago |
FatBoy-DOTC
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9ee2ccc8af
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werebear and werewolf guard can use powers
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1 year ago |
FatBoy-DOTC
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c5443f622c
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utilization and assignment of aiAgentType
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1 year ago |
MagicBot
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55c6e3cf93
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Refactored out duplicate power collection.
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1 year ago |
MagicBot
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1ac76cfcd8
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isPlayerguard refactored to derive from agenttype.
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1 year ago |
MagicBot
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c8ed04aaaf
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Refactor to separate persistence and write fsm to table.
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1 year ago |
FatBoy-DOTC
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69fdddfc71
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hate value fix
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1 year ago |
FatBoy-DOTC
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6abdc68ca5
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removed un-needed cast to player character for pets
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1 year ago |
FatBoy-DOTC
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d573b238de
|
refactored mob get/set owner
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1 year ago |
FatBoy-DOTC
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da9e211ec7
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SiegeEngine enum and logic added
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1 year ago |
MagicBot
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a796f5fe4b
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More siege engine work.
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1 year ago |
MagicBot
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3c9c4495bc
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playerGuard = true.
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1 year ago |
MagicBot
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ab335aef2a
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Enums are fragile.
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1 year ago |
MagicBot
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22e4cc07c0
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Separate pet and siege behaviour types.
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1 year ago |
FatBoy-DOTC
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e5fba340fb
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guard minion AI restored to follow captain attack commands
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1 year ago |