62 Commits (b0ff0995dee78b7ecaca51958e8fd8a1ca80e4b5)

Author SHA1 Message Date
MagicBot b0ff0995de Start consolidation of guard logic 1 year ago
MagicBot e711095ecd Start consolidation of guard logic 1 year ago
MagicBot 5eb6302d2a Null check is made before this method call. 1 year ago
MagicBot 2e346ae7fd Rework of combat deference to captain. 1 year ago
MagicBot 1285d12915 Consolidated cast methods. 1 year ago
MagicBot 8b5cb9258e dd roll removed 1 year ago
MagicBot 16acd1c08c Simplify logic; variable is provided. 1 year ago
MagicBot 9a6510c320 Minions now use copyonwrite collection. Slot agnostic. 1 year ago
MagicBot 4427dbdcad Fix in exception for werwolf/werebear (magic numbers) 1 year ago
MagicBot 39379e1ac0 Sight check moved out of cancast. 1 year ago
MagicBot 71eeb3f6b8 Variable hidden elevated to abschar. 1 year ago
MagicBot e7a80e9280 Comment cleanup 1 year ago
MagicBot 65c2d2ea0b Logic cleanup when dealing with contracts. 1 year ago
MagicBot 92666dca21 Invis check precedes power check. 1 year ago
MagicBot 80d0948e24 Contract power handling now additive. 1 year ago
MagicBot 58b427b977 Contract support added to mobile ai when gathering powers. 1 year ago
MagicBot 70a0ed135b Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions. 1 year ago
FatBoy-DOTC 9ee2ccc8af werebear and werewolf guard can use powers 1 year ago
FatBoy-DOTC c5443f622c utilization and assignment of aiAgentType 1 year ago
MagicBot 55c6e3cf93 Refactored out duplicate power collection. 1 year ago
MagicBot 1ac76cfcd8 isPlayerguard refactored to derive from agenttype. 1 year ago
MagicBot c8ed04aaaf Refactor to separate persistence and write fsm to table. 1 year ago
FatBoy-DOTC 69fdddfc71 hate value fix 1 year ago
FatBoy-DOTC 6abdc68ca5 removed un-needed cast to player character for pets 1 year ago
FatBoy-DOTC d573b238de refactored mob get/set owner 1 year ago
FatBoy-DOTC da9e211ec7 SiegeEngine enum and logic added 1 year ago
MagicBot a796f5fe4b More siege engine work. 1 year ago
MagicBot 3c9c4495bc playerGuard = true. 1 year ago
MagicBot ab335aef2a Enums are fragile. 1 year ago
MagicBot 22e4cc07c0 Separate pet and siege behaviour types. 1 year ago
FatBoy-DOTC e5fba340fb guard minion AI restored to follow captain attack commands 1 year ago
MagicBot bdf14b8f24 Ordinal comparisons refactored. 1 year ago
MagicBot 2d0116a9d9 inLined single line methods for code clarity. 1 year ago
MagicBot 3883963225 Unused and duplicate variable removed. 1 year ago
MagicBot 64ca876920 CanAggro check added to guard logic. 1 year ago
FatBoy-DOTC 0e78902ff6 ranged mobs attack at range again 1 year ago
FatBoy-DOTC 923447e983 infinite loop fix 1 year ago
FatBoy-DOTC e88e8b56c6 mobs only toggle combat mode when changing combat target 1 year ago
FatBoy-DOTC 6e255d9c75 guards hate value change target 1 year ago
FatBoy-DOTC 59c976c073 guards use hate value 1 year ago
FatBoy-DOTC f852037a61 guard minion aggro fixed 1 year ago
MagicBot 9f0fb26e1f Need to preserver order of hashmap insertion. 1 year ago
FatBoy-DOTC 564968a1e3 scaling guard powers based on rank 1 year ago
FatBoy-DOTC ec43c54aff mob cast delay cached 1 year ago
MagicBot 1cc8d2919a DD is last element in contract power list. 1 year ago
FatBoy-DOTC a5af696806 guard powers 1 year ago
FatBoy-DOTC 23783ec7cd spacing cleanup 1 year ago
FatBoy-DOTC 0d2ea32dbd guards nuke more than they debuff 1 year ago
FatBoy-DOTC 915f93dc2d safe guards dont aggro pets 1 year ago
FatBoy-DOTC dde98c7c58 guard casting work 1 year ago