2081 Commits (b1b2912092ed90c5fc0089228f22ae1338f799c0)

Author SHA1 Message Date
MagicBot ba0a7d35cb Error logging added. 2 years ago
MagicBot 86539771e2 Unused method. 2 years ago
MagicBot 8a8136b8e8 Unused methods. 2 years ago
MagicBot 8916d9b4f0 Begin try-with-resources cleanup. 2 years ago
FatBoy-DOTC 92015c1a13 guards no longer ignore early exit. FSM will not run if no players are online. mobs will use translocate instead of recall power. 2 years ago
MagicBot 80d45f364a Added pool size to hourly metrics. 2 years ago
MagicBot 3a59df6ac6 Update to console output. 2 years ago
MagicBot c3f059c7fc Update to console output. 2 years ago
MagicBot b3ba8f5c9f Try block no longer needed. 2 years ago
MagicBot cd9b8536cb Using color instead of int value. 2 years ago
MagicBot 3a2695703b Using color instead of int value. 2 years ago
MagicBot e4ddcdeeca Building offset added to loc. 2 years ago
MagicBot 69f3c9af71 Bonus code deleted from stuck job. 2 years ago
MagicBot 6a41c5391d Bonus code deleted from stuck job. 2 years ago
FatBoy-DOTC d9c05fa622 magical rolling re-enabled 2 years ago
MagicBot ee1fc0d55c Bypass npc guild leaders in override.. 2 years ago
MagicBot 7f086fb850 Improved error logging. 2 years ago
MagicBot fafd77c661 Improved error logging. 2 years ago
MagicBot d99fc602d5 NPC table overrides for contracts. 2 years ago
FatBoy-DOTC 99a82a6b84 enemy/notenemy aggro rules finalized 2 years ago
FatBoy-DOTC 60c2405cad mobs now use enemy/notenemy for aggro rules 2 years ago
FatBoy-DOTC 27a6a1f4d0 guards' sleeping pill wore off 2 years ago
FatBoy-DOTC 584ad46b75 duplicate zoneMobSet additions fixed 2 years ago
FatBoy-DOTC f99698feda duplicate zoneMobSet additions fixed 2 years ago
MagicBot 7168813ba5 Tweak to set model logic. 2 years ago
MagicBot 8068082768 Naming logic changed to have a valid guild. 2 years ago
MagicBot 322b88a1f4 Naming logic changed to have a valid guild. 2 years ago
MagicBot f85fb8f224 bugfix in ./remove dev cmd. 2 years ago
FatBoy-DOTC 76f3d2599b NPCs in buildings show correct spawn times and progress 2 years ago
FatBoy-DOTC 92a0af8dbb guard minion spawn timer scaling off barracks rank 2 years ago
FatBoy-DOTC fb2205d700 remove player formn cityoutlaws when they leave 2 years ago
FatBoy-DOTC 526fe799f6 remove player formn cityoutlaws when they leave 2 years ago
FatBoy-DOTC 0c9bb0d948 initialize cityOutlaws 2 years ago
FatBoy-DOTC d6a35a577b mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC 508fac6168 mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC 7c47ef0550 mobs use hate value to hot swap targets 2 years ago
FatBoy-DOTC e838bb641b mobs use hate value to hot swap targets 2 years ago
MagicBot e73f4cbe63 Placement bounds of 1.2% city zone size. 2 years ago
MagicBot ffafd44fa7 Siege bounds related bonus code removal. 2 years ago
FatBoy-DOTC c54aa5f9fc guard aggro rules for hostiles 2 years ago
FatBoy-DOTC b899708cd5 removed obvious bug in guards dropping aggro 2 years ago
FatBoy-DOTC 14f98493c7 guard minions no longer respawn while captain is dead 2 years ago
FatBoy-DOTC c7e470166d guard captain and wall archer spawn times hard set at 450 and 900 respectively 2 years ago
FatBoy-DOTC db218139b3 scaling respawn timer for guard minions based on barracks rank 2 years ago
MagicBot b73eae787c Rotation portals 2 years ago
FatBoy-DOTC 64bde9c197 guard reverse KoS logic 2 years ago
FatBoy-DOTC 6cf599f6bc guard reverse KoS logic 2 years ago
FatBoy-DOTC d9adef611d mob movement logic update 2 years ago
FatBoy-DOTC 9ffc09ac02 mob movement logic update 2 years ago
MagicBot a113295058 Player zone radius now reflects 24.3 at 875. 2 years ago