FatBoy-DOTC
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b1bd09bfc4
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GuardCaptain flag in run after load
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2 years ago |
FatBoy-DOTC
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7e08a3d8ab
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GuardCaptain flag when slotting in barracks
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2 years ago |
FatBoy-DOTC
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cb5c2c668a
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load guard in barracks
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2 years ago |
FatBoy-DOTC
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f855ec9a19
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fsm lookup changes
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2 years ago |
FatBoy-DOTC
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6817c3dffe
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moved fsm lookup to runAfterLoad
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2 years ago |
FatBoy-DOTC
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c17f745461
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moved fsm lookup to runAfterLoad
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2 years ago |
FatBoy-DOTC
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664b5fea73
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logger addition for mob
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2 years ago |
FatBoy-DOTC
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3c118ed88b
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unecessary try removal
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2 years ago |
FatBoy-DOTC
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1d965c0785
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remove test code, added guard captain and minion behaviour flags
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2 years ago |
FatBoy-DOTC
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db0e9d1847
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add random 10-15 delay between patrolling for mobs
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2 years ago |
FatBoy-DOTC
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ef74d1ae8c
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init. patrol points list
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2 years ago |
FatBoy-DOTC
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0779fbab87
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implement new patrol system
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2 years ago |
FatBoy-DOTC
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028135f859
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new mob patrolling system
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2 years ago |
FatBoy-DOTC
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cfa59d8012
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pet AI implemented
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2 years ago |
FatBoy-DOTC
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98eb557c58
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added none to behaviour type for mobs and defuated RS constructor for mobs
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2 years ago |
FatBoy-DOTC
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c8c275bcd5
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added equip dropping on mobs to LootManager
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2 years ago |
FatBoy-DOTC
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aaff8e7d6b
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cleaned up some aggro rules
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2 years ago |
FatBoy-DOTC
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f9205eb4e2
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added default behaviourType to "Simple" for mobs. added respawn logic
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2 years ago |
FatBoy-DOTC
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98f0928a4b
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replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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2 years ago |
MagicBot
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ef6bb65e73
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NONE is not needed for a BitSet. 0 is just empty.
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2 years ago |
MagicBot
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97165bbdfe
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Aggro fields combined in RunAfterLoad
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2 years ago |
MagicBot
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30175be56a
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MonsterTypes loaded into Mob.
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2 years ago |
FatBoy-DOTC
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e483280a3c
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simulate booty command work
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2 years ago |
FatBoy-DOTC
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335484944f
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variable naming convention
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2 years ago |
FatBoy-DOTC
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0d7620900b
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loot system implementation
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2 years ago |
FatBoy-DOTC
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1169f44041
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NPC and mob regions
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2 years ago |
MagicBot
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fc6f400e09
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Corner trebs go into slot 1.
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2 years ago |
MagicBot
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55fc6a68e1
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Corner trebs go into slot 1.
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2 years ago |
MagicBot
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e1811c7bfc
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Corner trebs go into slot 1.
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2 years ago |
MagicBot
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bccbb1d8b7
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Mobs are not hirelings but minions in this context.
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2 years ago |
MagicBot
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65e7566d0f
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More slotting work.
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2 years ago |
MagicBot
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ee115a473d
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Exclude not include noId npc's.
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2 years ago |
MagicBot
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14c4443f20
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loadID is needed; different mob.
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2 years ago |
MagicBot
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a01a342fd8
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Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect.
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2 years ago |
MagicBot
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1cb103c156
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Slots are slots; blueprint logic not needed on back-end.
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2 years ago |
MagicBot
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84bae3141c
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Slots are slots; blueprint logic not needed on back-end.
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2 years ago |
MagicBot
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7ef338be1d
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Bugfix in slotting blueprint buildings
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2 years ago |
MagicBot
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045840ec54
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Last vestige of FidalityID garbage and raw cache files removed.
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2 years ago |
MagicBot
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3881c2b1d0
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Relevant methods made static and moved into NPCManager
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2 years ago |
MagicBot
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2b307daeb2
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MobileBooty system integrated.
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2 years ago |
FatBoy-DOTC
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33603958b1
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fixed hotzone drop tables never being used
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2 years ago |
MagicBot
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dcae131b67
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Removed Fidality garbage. Fixed mobs in buildings.
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2 years ago |
MagicBot
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f5d5dce791
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Revert "Fidality borking mobs in buildings unborked."
This reverts commit 2befa063ef .
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2 years ago |
MagicBot
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5a0910eb5c
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Revert "Fidelity > Fidality"
This reverts commit f4da8544d3 .
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2 years ago |
MagicBot
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2befa063ef
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Fidality borking mobs in buildings unborked.
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2 years ago |
MagicBot
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f4da8544d3
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Fidelity > Fidality
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2 years ago |
MagicBot
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60a9f14aa3
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Mobbases don't need skills.
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2 years ago |
MagicBot
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39b07df2e2
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Sanity check for race rune not in runebase.
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2 years ago |
MagicBot
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5f6883059f
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Cleanup rune effect application.
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2 years ago |
MagicBot
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6b2790f9c1
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Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager.
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2 years ago |