FatBoy-DOTC
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620fad57fe
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Mob equipment drops once more, including vorg with proper chance
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2 years ago |
FatBoy-DOTC
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f24605735e
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renamed "run" in MobileFSM to "DetermineAction"
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2 years ago |
FatBoy-DOTC
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7e9e0d2c5b
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MobileFSM cleanup and bonus code removal
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2 years ago |
FatBoy-DOTC
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2df4f658c9
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Mob.java cleanup
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2 years ago |
FatBoy-DOTC
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09d7ff0740
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make wall archers great again
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2 years ago |
FatBoy-DOTC
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1d74643fe3
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None added to enum MonsterType
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2 years ago |
FatBoy-DOTC
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38e5081b0e
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moved createSiegeMob and createGuardMob to the Mob class
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2 years ago |
FatBoy-DOTC
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45ab68caa4
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trebuchets now have pet AI with canRoam disabled
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2 years ago |
FatBoy-DOTC
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5299da784a
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mob respawn fix actual
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2 years ago |
FatBoy-DOTC
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e5b7bd1fa6
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mob respawn fix
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2 years ago |
FatBoy-DOTC
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6a03b58aa6
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pet AI logic
|
2 years ago |
FatBoy-DOTC
|
e38be1e18f
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pet movement logic
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2 years ago |
FatBoy-DOTC
|
1ff42b775c
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added hamlet guard logic
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2 years ago |
FatBoy-DOTC
|
cfe8d20d2b
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added barracks list to city object
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2 years ago |
FatBoy-DOTC
|
0448448263
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logic for wall archers
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2 years ago |
FatBoy-DOTC
|
0914580bea
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Gave Wall Archers mob AI
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2 years ago |
FatBoy-DOTC
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914575a360
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guard minion spawning work
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2 years ago |
FatBoy-DOTC
|
259025d572
|
guard recall off city grid
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2 years ago |
FatBoy-DOTC
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aa3c70ae31
|
guard minions AI
|
2 years ago |
MagicBot
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662d1d2b85
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Enum moved to Enum.
Updated logic in rs constructor to handle blanks properly.
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2 years ago |
FatBoy-DOTC
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6e92836deb
|
GuardCaptain aggro rules
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2 years ago |
FatBoy-DOTC
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c93f932caa
|
fixed spelling error in MObBehaviourType enum
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2 years ago |
FatBoy-DOTC
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1d965c0785
|
remove test code, added guard captain and minion behaviour flags
|
2 years ago |
FatBoy-DOTC
|
eb20d926e3
|
guard aggro logic
|
2 years ago |
FatBoy-DOTC
|
0ee7507467
|
new chase logic for mobs
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2 years ago |
FatBoy-DOTC
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c1bba30dec
|
cleanup old patrol code
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2 years ago |
FatBoy-DOTC
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db0e9d1847
|
add random 10-15 delay between patrolling for mobs
|
2 years ago |
FatBoy-DOTC
|
0779fbab87
|
implement new patrol system
|
2 years ago |
FatBoy-DOTC
|
028135f859
|
new mob patrolling system
|
2 years ago |
FatBoy-DOTC
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cfa59d8012
|
pet AI implemented
|
2 years ago |
FatBoy-DOTC
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ecec3833c4
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added ./aiinfo command for debugging new AI system
|
2 years ago |
FatBoy-DOTC
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98eb557c58
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added none to behaviour type for mobs and defuated RS constructor for mobs
|
2 years ago |
FatBoy-DOTC
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f75323e7e2
|
LootManager cleanup + say message for mobs calling for help
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2 years ago |
FatBoy-DOTC
|
ca9a72e338
|
cleaned up testing code
|
2 years ago |
FatBoy-DOTC
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aaff8e7d6b
|
cleaned up some aggro rules
|
2 years ago |
FatBoy-DOTC
|
f9205eb4e2
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added default behaviourType to "Simple" for mobs. added respawn logic
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2 years ago |
FatBoy-DOTC
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98f0928a4b
|
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
|
2 years ago |
MagicBot
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beff5c3e06
|
Refactored aggro system to use Monstertype.
|
2 years ago |
FatBoy-DOTC
|
a7dccb6301
|
chase null pointer
|
2 years ago |
FatBoy-DOTC
|
460a2152c8
|
MobLoot usage
|
2 years ago |
FatBoy-DOTC
|
13d83c0003
|
NPC guards no longer attack players
|
2 years ago |
MagicBot
|
f21e51f74a
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Optimized imports (getting close to release)
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2 years ago |
MagicBot
|
3881c2b1d0
|
Relevant methods made static and moved into NPCManager
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2 years ago |
MagicBot
|
68ae4604b0
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Added max values to metrics.
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2 years ago |
MagicBot
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a4029fb6e2
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Updated simulation metrics access.
|
2 years ago |
MagicBot
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3dbdad2580
|
Reverted changes.
|
2 years ago |
FatBoy-DOTC
|
626967cd86
|
revert
|
2 years ago |
FatBoy-DOTC
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113d74cffe
|
method to check if zone has players inside it
mob ai check if zone has no players mobs need not perform actions
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2 years ago |
FatBoy-DOTC
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db71635f16
|
delay between mob actions to reduce synchronized appearance
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2 years ago |
MagicBot
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177175cc1d
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Conditionals simplified and comment added to method.
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2 years ago |