MagicBot
|
2a9463be4e
|
camelCase
|
7 months ago |
FatBoy-DOTC
|
2aaca661e2
|
new combat finalized
|
7 months ago |
MagicBot
|
ec405226c5
|
Formation refactored to enum
|
7 months ago |
MagicBot
|
c1ee6f5b52
|
Renamed class to not conflict with the java.lang version.
|
8 months ago |
MagicBot
|
ee030a690a
|
Project reformat
|
8 months ago |
MagicBot
|
a29269e335
|
Initial refactor of damagetype
|
8 months ago |
FatBoy-DOTC
|
162a049f30
|
mob attack delay
|
8 months ago |
FatBoy-DOTC
|
0486fa52e4
|
mob attack delay
|
8 months ago |
FatBoy-DOTC
|
0e9390ef53
|
mob attack delay
|
8 months ago |
FatBoy-DOTC
|
f47a9772d7
|
mob attack delay
|
8 months ago |
FatBoy-DOTC
|
08060cf06f
|
mob baseline stats
|
8 months ago |
FatBoy-DOTC
|
aff2a8fa0e
|
ABS char skill system
|
8 months ago |
FatBoy-DOTC
|
27d869276a
|
purge ItemBase form mobAI
|
8 months ago |
MagicBot
|
943d274e5f
|
Project reformat.
|
8 months ago |
MagicBot
|
0fa042cece
|
Final CombatManager
|
8 months ago |
MagicBot
|
61c4cb1361
|
Start mobequip refactor
|
8 months ago |
FatBoy-DOTC
|
9d7f2f39fe
|
Unified Combat System
|
8 months ago |
MagicBot
|
2e5fa69942
|
Uppercase enum.
|
9 months ago |
FatBoy-DOTC
|
7f6fbd2bff
|
load mesh data and structure meshes
|
10 months ago |
MagicBot
|
3f59ed48d2
|
Extra parens removed
|
1 year ago |
MagicBot
|
de832ff497
|
Long cast needed
|
1 year ago |
MagicBot
|
ff219ce696
|
Respawn thread configured
|
1 year ago |
MagicBot
|
8bd406bcf4
|
Mobile implements Delayed interface
|
1 year ago |
MagicBot
|
7ce94a5166
|
should never pull directly form cache
|
1 year ago |
MagicBot
|
1c93846ed3
|
Full error is output
|
1 year ago |
MagicBot
|
2cc37481ca
|
New collection created in handled and loaded from db
|
1 year ago |
FatBoy-DOTC
|
d0374a2dea
|
random delay between mob chase
|
1 year ago |
FatBoy-DOTC
|
cb89cc17be
|
update lastChase timestamp for mobs
|
1 year ago |
FatBoy-DOTC
|
d506807a8f
|
1 second delay for mobs chasing target
|
1 year ago |
FatBoy-DOTC
|
1a0fc309f9
|
remove mob movement delay
|
1 year ago |
FatBoy-DOTC
|
5ed7662798
|
1 second delay for mob movements
|
1 year ago |
FatBoy-DOTC
|
e3d6a32554
|
1 second delay for mob movements
|
1 year ago |
MagicBot
|
95558371df
|
Method inlined
|
1 year ago |
FatBoy-DOTC
|
a313e3f364
|
setRegion removal
|
1 year ago |
FatBoy-DOTC
|
e7c3ba5eba
|
guards and siege engines ignore idle state with no players loaded
|
1 year ago |
FatBoy-DOTC
|
ea86ab2300
|
guards will revert cmbat target to null if its a player and is no longer loaded
|
1 year ago |
FatBoy-DOTC
|
501e8c937f
|
guards use city player memory to determine whether they go idle or not
|
1 year ago |
FatBoy-DOTC
|
cae5c36d84
|
guards will aggro siege equipment not belonging to the guild
|
1 year ago |
FatBoy-DOTC
|
df3964110a
|
stances for guards
|
1 year ago |
FatBoy-DOTC
|
96231260bc
|
consolidated all guards to GuardLogic
|
1 year ago |
FatBoy-DOTC
|
955481773d
|
wall archer early exit for canCast
|
1 year ago |
FatBoy-DOTC
|
d66a7049e8
|
guard walking bug fix
|
1 year ago |
MagicBot
|
23f41f8ae7
|
Minions always have offset not determined by captain being alive.
|
1 year ago |
MagicBot
|
3f416f83d3
|
Patrol points only set once.
|
1 year ago |
MagicBot
|
36485a0f01
|
Formation enforced when captain is dead.
|
1 year ago |
MagicBot
|
bdf6500260
|
Outlaw moved before guild check.
|
1 year ago |
MagicBot
|
db4eb0579e
|
Aggro code removed from check to send mob home.
|
1 year ago |
MagicBot
|
76f33534d4
|
Captains force march minions
|
1 year ago |
MagicBot
|
39fea5bc2f
|
Captains order minions to patrol
|
1 year ago |
MagicBot
|
660d5c1270
|
Captains order minions to patrol
|
1 year ago |