forked from MagicBane/Server
Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 96387aa4f4 | |||
| 785a5eb736 | |||
| dd4f4bffe9 | |||
| 2cdeaa4d66 | |||
| 0430fb3e42 | |||
| 5c34853293 | |||
| d991a4f2d8 | |||
| d87d3e2f41 | |||
| edf11f166f | |||
| e5c1dc7bcb | |||
| 9542034e32 |
@@ -24,5 +24,3 @@
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hs_err_pid*
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replay_pid*
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*.code-workspace
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@@ -1196,7 +1196,6 @@ public class Enum {
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Durability,
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ExclusiveDamageCap,
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Fade,
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Fear,
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Fly,
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Health,
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HealthFull,
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@@ -280,9 +280,6 @@ public class dbEffectsBaseHandler extends dbHandlerBase {
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case Stunned:
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abstractEffectModifier = new StunnedEffectModifier(rs);
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break;
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case Fear:
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abstractEffectModifier = new FearEffectModifier(rs);
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break;
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case Value:
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abstractEffectModifier = new ValueEffectModifier(rs);
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if (effectBase != null) {
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@@ -0,0 +1,61 @@
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.PowersManager;
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import engine.gameManager.ZoneManager;
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import engine.objects.*;
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public class SetCampLevelCmd extends AbstractDevCmd {
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public SetCampLevelCmd() { super("setcamplevel"); }
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@Override
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protected void _doCmd(PlayerCharacter pcSender, String[] args, AbstractGameObject target) {
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if (args.length > 1)
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{
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this.sendUsage(pcSender);
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}
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int targetLevel = 0;
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if (args.length == 1) {
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try {
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targetLevel = Integer.parseInt(args[0]);
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} catch (NumberFormatException nfe) {
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throwbackError(pcSender, "Argument MUST be integer. Received: " + args[0]);
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} catch (Exception e) {
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throwbackError(pcSender, "Unknown command parsing provided camp level: " + args[0]);
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}
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}
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if ((target instanceof Mob))
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{
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// Get the camp that owns the targeted Mob
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Zone campZone = ((Mob) target).parentZone;
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// Make sure that the zone we're targeting is valid for action
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if (campZone == null ||
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campZone.zoneMobSet.isEmpty() ||
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campZone.isPlayerCity()) {
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throwbackError(pcSender, "Current zone must own mobs, and NOT be a city.");
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return;
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}
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campZone.setCampLvl(targetLevel);
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}
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else if (target instanceof PlayerCharacter)
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{
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PlayerCharacter pc = (PlayerCharacter)target;
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PowersManager.applyPower(pc, pc, pc.getLoc(), "CMP-001", targetLevel, false);
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}
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}
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@Override
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protected String _getUsageString() {
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return "Sets the level of the currently occupied camp to the desired level";
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}
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@Override
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protected String _getHelpString() {
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return "'./setcamplevel levelNum'";
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}
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}
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@@ -433,11 +433,6 @@ public enum CombatManager {
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if (bonus != null && bonus.getBool(ModType.Stunned, SourceType.None))
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attackFailure = true;
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//see if attacker is feared. If so, stop here
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if (bonus != null && bonus.getBool(ModType.Fear, SourceType.None))
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attackFailure = true;
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//Get Range of weapon
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float range;
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@@ -143,6 +143,7 @@ public enum DevCmdManager {
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DevCmdManager.registerDevCmd(new ApplyBonusCmd());
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DevCmdManager.registerDevCmd(new AuditFailedItemsCmd());
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DevCmdManager.registerDevCmd(new SlotTestCmd());
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DevCmdManager.registerDevCmd(new SetCampLevelCmd());
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}
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@@ -14,6 +14,7 @@ import engine.net.DispatchMessage;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.objects.*;
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import engine.util.ZoneLevel;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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@@ -100,6 +101,16 @@ public enum LootManager {
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boolean hotzoneWasRan = false;
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float dropRate = 1.0f;
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if (mob.getSafeZone() == false)
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (inHotzone == true)
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dropRate = LootManager.HOTZONE_DROP_RATE;
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// Adjust for camp scaling
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Zone camp = mob.getParentZone();
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dropRate = dropRate * ZoneLevel.getLootDropModifier(camp);
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// Iterate all entries in this bootySet and process accordingly
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for (BootySetEntry bse : entries) {
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@@ -109,12 +120,6 @@ public enum LootManager {
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break;
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case "LOOT":
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if (mob.getSafeZone() == false)
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (inHotzone == true)
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dropRate = LootManager.HOTZONE_DROP_RATE;
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
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@@ -196,6 +201,9 @@ public enum LootManager {
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Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
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}
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}
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// We don't want to bother with identifying gear
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outItem.setIsID(true);
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return outItem;
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}
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@@ -306,6 +314,9 @@ public enum LootManager {
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else
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gold = (int) (gold * NORMAL_GOLD_RATE);
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Zone camp = mob.getParentZone();
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gold = (int) (gold * ZoneLevel.getGoldDropModifier(camp));
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, gold);
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mob.getCharItemManager().addItemToInventory(goldAmount);
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@@ -79,11 +79,6 @@ public enum MovementManager {
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return;
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}
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// Will this prevent movement at all or only player input for movement?
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if (toMove.getBonuses().getBool(ModType.Fear, SourceType.None)) {
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return;
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}
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if (msg.getEndLat() > MBServerStatics.MAX_WORLD_WIDTH)
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msg.setEndLat((float) MBServerStatics.MAX_WORLD_WIDTH);
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@@ -412,10 +407,6 @@ public enum MovementManager {
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PlayerBonuses bonus = member.getBonuses();
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if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
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continue;
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//don't move if player is feared
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if (bonus.getBool(ModType.Fear, SourceType.None))
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continue;
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member.update();
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@@ -313,9 +313,6 @@ public enum PowersManager {
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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if (bonus != null && bonus.getBool(ModType.Fear, SourceType.None))
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return true;
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// if moving make sure spell valid for movement
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Vector3fImmutable endLoc = playerCharacter.getEndLoc();
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@@ -598,9 +595,6 @@ public enum PowersManager {
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SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
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if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
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return true;
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if (bonus != null && bonus.getBool(ModType.Fear, SourceType.None))
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return true;
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// if moving make sure spell valid for movement
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// if flying, make sure spell valid for flying.
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@@ -767,11 +761,6 @@ public enum PowersManager {
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finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
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return;
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}
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if (bonus.getBool(ModType.Fear, SourceType.None)) {
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finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
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return;
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}
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}
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// get target loc
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@@ -1053,9 +1042,6 @@ public enum PowersManager {
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return;
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}
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if (bonus != null && bonus.getBool(ModType.Fear, SourceType.None))
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return;
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msg.setNumTrains(9999);
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msg.setUnknown04(2);
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DispatchMessage.sendToAllInRange(caster, msg);
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@@ -2579,10 +2565,6 @@ public enum PowersManager {
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}
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public static void cancelOnFear(AbstractCharacter ac) {
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}
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private static PowersBase getLastPower(AbstractCharacter ac) {
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if (ac == null)
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return null;
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@@ -1,42 +0,0 @@
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package engine.jobs;
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import engine.job.AbstractJob;
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import engine.objects.AbstractCharacter;
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import engine.math.Vector3fImmutable;
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import engine.server.MBServerStatics;
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import java.util.Random;
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public class FearWanderJob extends AbstractJob {
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private final AbstractCharacter target;
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private final Random rand = new Random();
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public FearWanderJob(AbstractCharacter target) {
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super();
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this.target = target;
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}
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@Override
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public void doJob() {
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// Only wander if still feared
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if (target == null || !target.getBonuses().getBool(engine.Enum.ModType.Fear, engine.Enum.SourceType.None))
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return;
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// Pick a random direction and distance
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float angle = rand.nextFloat() * (float)Math.PI * 2f;
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float distance = 5f + rand.nextFloat() * 10f; // 5-15 units
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Vector3fImmutable current = target.getLoc();
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float newX = current.x + (float)Math.cos(angle) * distance;
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float newZ = current.z + (float)Math.sin(angle) * distance;
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// Clamp to world bounds if needed
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newX = (float) Math.max(0, Math.min(newX, MBServerStatics.MAX_WORLD_WIDTH));
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newZ = (float) Math.max(0, Math.min(newZ, MBServerStatics.MAX_WORLD_HEIGHT));
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Vector3fImmutable dest = new Vector3fImmutable(newX, current.y, newZ);
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// Issue movement (implement setEndLoc or similar in your AbstractCharacter)
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target.setEndLoc(dest);
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}
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}
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@@ -11,6 +11,7 @@ package engine.mobileAI.Threads;
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import engine.gameManager.ZoneManager;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import engine.util.ZoneLevel;
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import org.pmw.tinylog.Logger;
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/**
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@@ -25,7 +26,6 @@ import org.pmw.tinylog.Logger;
|
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public class MobRespawnThread implements Runnable {
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public MobRespawnThread() {
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Logger.info(" MobRespawnThread thread has started!");
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@@ -34,23 +34,85 @@ public class MobRespawnThread implements Runnable {
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@Override
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public void run() {
|
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|
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long startTime = System.currentTimeMillis();
|
||||
long rollingKeepFraction = (Zone.rollingAvgMobsAliveDepth - 1) / Zone.rollingAvgMobsAliveDepth;
|
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long rollingAddFraction = 1 / Zone.rollingAvgMobsAliveDepth;
|
||||
|
||||
while (true) {
|
||||
|
||||
try {
|
||||
|
||||
for (Zone zone : ZoneManager.getAllZones()) {
|
||||
|
||||
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
|
||||
|
||||
Mob respawner = zone.respawnQue.iterator().next();
|
||||
|
||||
if (respawner == null)
|
||||
continue;
|
||||
|
||||
respawner.respawn();
|
||||
zone.respawnQue.remove(respawner);
|
||||
zone.lastRespawn = System.currentTimeMillis();
|
||||
/*
|
||||
if (zone.respawnQue.size() > ZoneLevel.queueLengthToLevelUp) {
|
||||
zone.setCampLvl(zone.getCamplvl() + 1);
|
||||
}
|
||||
else if (zone.respawnQue.isEmpty() &&
|
||||
(zone.lastRespawn + ZoneLevel.msToLevelDown < System.currentTimeMillis()) &&
|
||||
zone.getCamplvl() > 0) {
|
||||
zone.setCampLvl(zone.getCamplvl() - 1);
|
||||
}
|
||||
*/
|
||||
|
||||
int aliveCount = 0;
|
||||
int deadCount = 0;
|
||||
for (Mob mob : zone.zoneMobSet) {
|
||||
if (mob.isAlive()) {
|
||||
aliveCount = aliveCount + 1;
|
||||
}
|
||||
else {
|
||||
deadCount = deadCount + 1;
|
||||
}
|
||||
}
|
||||
|
||||
zone.rollingAvgMobsAlive =
|
||||
((zone.rollingAvgMobsAlive * (Zone.rollingAvgMobsAliveDepth - 1) + aliveCount) / Zone.rollingAvgMobsAliveDepth);
|
||||
|
||||
/*
|
||||
if (startTime + ZoneLevel.msDelayToCampLevel < System.currentTimeMillis()) {
|
||||
if (aliveCount > Math.floor(zone.zoneMobSet.size() / 2.0)) {
|
||||
if (zone.levelUpTimer == 0) {
|
||||
zone.levelUpTimer = System.currentTimeMillis();
|
||||
} else if (zone.levelUpTimer + ZoneLevel.msTolevelUp < System.currentTimeMillis()) {
|
||||
zone.setCampLvl(zone.getCampLvl() + 1);
|
||||
|
||||
zone.levelUpTimer = 0;
|
||||
}
|
||||
} else if (aliveCount == 0) {
|
||||
|
||||
if (zone.levelDownTimer == 0) {
|
||||
zone.levelDownTimer = System.currentTimeMillis();
|
||||
} else if (zone.levelDownTimer + ZoneLevel.msToLevelDown < System.currentTimeMillis()) {
|
||||
if (zone.getCampLvl() > 0) {
|
||||
zone.setCampLvl(zone.getCampLvl() + 1);
|
||||
|
||||
zone.levelDownTimer = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
zone.levelUpTimer = 0;
|
||||
zone.levelDownTimer = 0;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// Manage mob respawn
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + 100 < System.currentTimeMillis()) {
|
||||
|
||||
Mob respawner = Zone.respawnQue.iterator().next();
|
||||
|
||||
if (respawner == null)
|
||||
continue;
|
||||
|
||||
respawner.respawn();
|
||||
Zone.respawnQue.remove(respawner);
|
||||
Zone.lastRespawn = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
@@ -124,7 +124,7 @@ public class CombatUtilities {
|
||||
}
|
||||
|
||||
public static boolean canSwing(Mob agent) {
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.Fear, SourceType.None));
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
|
||||
}
|
||||
|
||||
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
|
||||
|
||||
@@ -169,7 +169,7 @@ public class MovementUtilities {
|
||||
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
|
||||
return false;
|
||||
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.Fear, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
||||
}
|
||||
|
||||
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
|
||||
|
||||
@@ -1653,30 +1653,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
PowersManager.cancelOnStun(this);
|
||||
}
|
||||
|
||||
public final void cancelOnFear() {
|
||||
boolean changed = false;
|
||||
for (String s : this.effects.keySet()) {
|
||||
Effect eff = this.effects.get(s);
|
||||
if (eff == null)
|
||||
continue;
|
||||
if (eff.cancelOnFear() && eff.cancel()) {
|
||||
eff.cancelJob();
|
||||
this.effects.remove(s);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
JobContainer wanderJob = this.getTimers().get("FearWander");
|
||||
if (wanderJob != null) {
|
||||
wanderJob.cancelJob();
|
||||
this.getTimers().remove("FearWander");
|
||||
}
|
||||
if (changed) {
|
||||
applyBonuses();
|
||||
}
|
||||
PowersManager.cancelOnFear(this);
|
||||
}
|
||||
|
||||
//Call to apply any new effects to player
|
||||
public synchronized void applyBonuses() {
|
||||
PlayerCharacter player;
|
||||
|
||||
@@ -48,7 +48,6 @@ public class Effect {
|
||||
private boolean cancelOnTerritoryClaim;
|
||||
private boolean cancelOnUnEquip;
|
||||
private boolean cancelOnStun;
|
||||
private boolean cancelOnFear;
|
||||
private boolean bakedInStat = false;
|
||||
private boolean isStatic = false;
|
||||
private int effectSourceType = 0;
|
||||
@@ -81,7 +80,6 @@ public class Effect {
|
||||
this.cancelOnTerritoryClaim = false;
|
||||
this.cancelOnUnEquip = false;
|
||||
this.cancelOnStun = false;
|
||||
this.cancelOnFear = false;
|
||||
this.eb = eb;
|
||||
this.trains = trains;
|
||||
}
|
||||
@@ -101,7 +99,6 @@ public class Effect {
|
||||
this.cancelOnTerritoryClaim = false;
|
||||
this.cancelOnUnEquip = false;
|
||||
this.cancelOnStun = false;
|
||||
this.cancelOnFear = false;
|
||||
this.eb = eb;
|
||||
this.trains = trains;
|
||||
this.isStatic = isStatic;
|
||||
@@ -584,12 +581,6 @@ public class Effect {
|
||||
return this.cancelOnStun;
|
||||
}
|
||||
|
||||
public boolean cancelOnFear() {
|
||||
if (this.eb == null)
|
||||
return true;
|
||||
return this.cancelOnFear;
|
||||
}
|
||||
|
||||
public boolean cancelOnTakeDamage() {
|
||||
if (this.eb == null)
|
||||
return true;
|
||||
|
||||
@@ -31,6 +31,7 @@ import engine.net.client.msg.PlaceAssetMsg;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.MobPowerEntry;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.util.ZoneLevel;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -101,6 +102,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
private DateTime upgradeDateTime = null;
|
||||
private boolean lootSync = false;
|
||||
|
||||
private String originalFirstName;
|
||||
private String originalLastName;
|
||||
|
||||
/**
|
||||
* No Id Constructor
|
||||
@@ -129,6 +132,9 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.lastName = "the " + contract.getName();
|
||||
}
|
||||
clearStatic();
|
||||
|
||||
originalFirstName = this.firstName;
|
||||
originalLastName = this.lastName;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -150,6 +156,9 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.building = building;
|
||||
initializeMob(false, false, false);
|
||||
clearStatic();
|
||||
|
||||
originalFirstName = this.firstName;
|
||||
originalLastName = this.lastName;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -166,6 +175,9 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.BehaviourType = Enum.MobBehaviourType.Pet1;
|
||||
initializeMob(true, false, false);
|
||||
clearStatic();
|
||||
|
||||
originalFirstName = this.firstName;
|
||||
originalLastName = this.lastName;
|
||||
}
|
||||
|
||||
//SIEGE CONSTRUCTOR
|
||||
@@ -180,6 +192,9 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.equip = new HashMap<>();
|
||||
initializeMob(false, true, isPlayerGuard);
|
||||
clearStatic();
|
||||
|
||||
originalFirstName = this.firstName;
|
||||
originalLastName = this.lastName;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -288,6 +303,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
Logger.error("Mobile:" + this.dbID + ": " + e);
|
||||
}
|
||||
|
||||
originalFirstName = this.firstName;
|
||||
originalLastName = this.lastName;
|
||||
}
|
||||
|
||||
public static void serializeMobForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer) throws SerializationException {
|
||||
@@ -1249,7 +1266,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
if (!this.isMoving())
|
||||
return;
|
||||
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.Fear, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
|
||||
//Target is stunned or rooted. Don't move
|
||||
|
||||
this.stopMovement(this.getMovementLoc());
|
||||
@@ -1382,6 +1399,12 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
NPCManager.applyRuneSetEffects(this);
|
||||
|
||||
// Set Name based on parent zone level
|
||||
Zone camp = this.getParentZone();
|
||||
this.lastName = this.originalLastName + ZoneLevel.getNameSuffix(camp);
|
||||
|
||||
//PowersManager.applyPower(this, this, this.getLoc(), "CMP-001", camp.getCamplvl(), false);
|
||||
|
||||
this.recalculateStats();
|
||||
this.setHealth(this.healthMax);
|
||||
|
||||
@@ -1495,6 +1518,10 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
}
|
||||
|
||||
// Modify max health based on camp level - bad, we need to use effects for this
|
||||
Zone camp = this.getParentZone();
|
||||
h = h * ZoneLevel.getMaxHealthPctModifier(camp);
|
||||
|
||||
// Set max health, mana and stamina
|
||||
|
||||
if (h > 0)
|
||||
@@ -1595,6 +1622,11 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
Logger.error("Error: missing bonuses");
|
||||
|
||||
defense = (defense < 1) ? 1 : defense;
|
||||
|
||||
// Modify defense for camp level - bad, we need to use effects for this
|
||||
Zone camp = this.getParentZone();
|
||||
defense = defense * ZoneLevel.getDefPctModifier(camp);
|
||||
|
||||
this.defenseRating = (short) (defense + 0.5f);
|
||||
} catch (Exception e) {
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
|
||||
@@ -1796,6 +1828,10 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
atr *= (1 + neg_Bonus);
|
||||
}
|
||||
|
||||
// Modify atr for camp level - bad, we need to use effects for this
|
||||
Zone camp = this.getParentZone();
|
||||
atr = atr * ZoneLevel.getAtrPctModifier(camp);
|
||||
|
||||
atr = (atr < 1) ? 1 : atr;
|
||||
|
||||
// set atr
|
||||
|
||||
@@ -4407,10 +4407,6 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
|
||||
return 0f;
|
||||
|
||||
if (this.bonuses.getBool(
|
||||
ModType.Fear, SourceType.None))
|
||||
return 0f;
|
||||
|
||||
// Get base skill amount
|
||||
CharacterSkill sk = this.skills.get(type);
|
||||
float amount;
|
||||
@@ -4440,10 +4436,6 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
// must not be stunned
|
||||
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
|
||||
return 0f;
|
||||
|
||||
if (this.bonuses.getBool(ModType.Fear, SourceType.None))
|
||||
return 0f;
|
||||
|
||||
|
||||
// Get base skill amount
|
||||
CharacterSkill sk = this.skills.get(sourceType.name());
|
||||
@@ -4905,12 +4897,6 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
|
||||
return;
|
||||
}
|
||||
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Fear, SourceType.None)) {
|
||||
//Target is feared. Don't move
|
||||
this.stopMovement(newLoc);
|
||||
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
|
||||
return;
|
||||
}
|
||||
if (newLoc.equals(this.getEndLoc())) {
|
||||
this.stopMovement(newLoc);
|
||||
this.region = AbstractWorldObject.GetRegionByWorldObject(this);
|
||||
|
||||
@@ -18,7 +18,10 @@ import engine.math.Bounds;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.util.ZoneLevel;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -61,6 +64,13 @@ public class Zone extends AbstractGameObject {
|
||||
//public static ArrayList<Mob> respawnQue = new ArrayList<>();
|
||||
public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
||||
public static long lastRespawn = 0;
|
||||
|
||||
private int campLvl = 0;
|
||||
public long levelUpTimer = 0;
|
||||
public long levelDownTimer = 0;
|
||||
public int rollingAvgMobsAlive = 0;
|
||||
public static final int rollingAvgMobsAliveDepth = 100;
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
@@ -100,8 +110,33 @@ public class Zone extends AbstractGameObject {
|
||||
|
||||
if (hash == null)
|
||||
setHash();
|
||||
}
|
||||
|
||||
public void setCampLvl(int level)
|
||||
{
|
||||
this.campLvl = level;
|
||||
|
||||
if (this.campLvl > ZoneLevel.campMaxLvl)
|
||||
{
|
||||
this.campLvl = ZoneLevel.campMaxLvl;
|
||||
}
|
||||
else if (this.campLvl < 0)
|
||||
{
|
||||
this.campLvl = 0;
|
||||
}
|
||||
|
||||
//if (this.campLvl > ZoneLevel.campLvlAnnounceThreshold)
|
||||
{
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, this.getName() + " has reached camp level " + this.campLvl + "! Will anyone contest?!");
|
||||
chatMsg.setMessageType(2);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
}
|
||||
}
|
||||
|
||||
public int getCampLvl()
|
||||
{
|
||||
return this.campLvl;
|
||||
}
|
||||
|
||||
public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
|
||||
|
||||
@@ -247,8 +247,6 @@ public class ActionsBase {
|
||||
//TODO make this more efficient then testing strings
|
||||
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
return true; //Currently stun immune. Skip stun
|
||||
else if (this.stackType.equals("Fear") && bonus.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
return true; //Currently fear immune. Skip fear
|
||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
return true; //Currently snare immune. Skip snare
|
||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
|
||||
@@ -1,58 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
import engine.jobs.FearWanderJob;
|
||||
import engine.job.JobContainer;
|
||||
import engine.job.JobScheduler;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
|
||||
public class FearEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
public FearEffectModifier(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {
|
||||
// Optional: custom logic when fear is applied
|
||||
}
|
||||
|
||||
@Override
|
||||
public void applyBonus(AbstractCharacter ac, int trains) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
|
||||
bonus.setBool(this.modType, this.sourceType, true);
|
||||
ac.cancelOnFear();
|
||||
ac.setIsCasting(false);
|
||||
ac.stopMovement(ac.getLoc());
|
||||
|
||||
// Schedule the wander job if not already scheduled
|
||||
if (ac.getTimers().get("FearWander") == null) {
|
||||
JobContainer wanderJob = JobScheduler.getInstance().scheduleJob(
|
||||
new FearWanderJob(ac), 2000
|
||||
);
|
||||
|
||||
ac.getTimers().put("FearWander", wanderJob);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void applyBonus(Item item, int trains) {}
|
||||
@Override
|
||||
public void applyBonus(Building building, int trains) {}
|
||||
}
|
||||
@@ -288,6 +288,7 @@ public class WorldServer {
|
||||
|
||||
private boolean init() {
|
||||
|
||||
Logger.info("Server Code: [NovaTest] Branch");
|
||||
Logger.info("MAGICBANE SERVER GREETING:");
|
||||
Logger.info(ConfigManager.MB_WORLD_GREETING.getValue());
|
||||
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
package engine.util;
|
||||
|
||||
import engine.objects.Zone;
|
||||
|
||||
public class ZoneLevel {
|
||||
|
||||
private static final float healthPctPerLevel = (float)0.2;
|
||||
private static final float atrPctPerLevel = (float)0.2;
|
||||
private static final float defPctPerLevel = (float)0.2;
|
||||
private static final float lootPctPerLevel = (float)0.1;
|
||||
private static final float goldPctPerLevel = (float)0.2;
|
||||
|
||||
public static final int campLvlAnnounceThreshold = 5;
|
||||
public static final int campMaxLvl = 10;
|
||||
|
||||
public static final int queueLengthToLevelUp = 5;
|
||||
public static final int msToLevelDown = 60 * 1000;
|
||||
public static final int msTolevelUp = 60 * 1000;
|
||||
public static final long msDelayToCampLevel = 60 * 1000;
|
||||
|
||||
private static final String[] nameMap =
|
||||
{
|
||||
"",
|
||||
" I",
|
||||
" II",
|
||||
" III",
|
||||
" IV",
|
||||
" V",
|
||||
" VI",
|
||||
" VII",
|
||||
" VIII",
|
||||
" IX",
|
||||
" X"
|
||||
};
|
||||
|
||||
public static String getNameSuffix(Zone zone)
|
||||
{
|
||||
try {
|
||||
return nameMap[zone.getCampLvl()];
|
||||
}
|
||||
catch (Exception ignored)
|
||||
{
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
public static float getMaxHealthPctModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, healthPctPerLevel);
|
||||
}
|
||||
|
||||
public static float getAtrPctModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, atrPctPerLevel);
|
||||
}
|
||||
|
||||
public static float getDefPctModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, defPctPerLevel);
|
||||
}
|
||||
|
||||
public static float getLootDropModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, lootPctPerLevel);
|
||||
}
|
||||
|
||||
public static float getGoldDropModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, goldPctPerLevel);
|
||||
}
|
||||
|
||||
private static float getGenericModifier(Zone zone, float modifierPerLevel)
|
||||
{
|
||||
float modifier = (float)1.0;
|
||||
|
||||
if (zone != null)
|
||||
{
|
||||
modifier += zone.getCampLvl() * modifierPerLevel;
|
||||
}
|
||||
|
||||
return modifier;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user