forked from MagicBane/Server
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18 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ca9c7288c7 | |||
| feef6263b4 | |||
| 6c622c377f | |||
| 8943121336 | |||
| 70cb469190 | |||
| a42f307a70 | |||
| 2a3ae6eaec | |||
| 9e4b596aa1 | |||
| aa1fe792a3 | |||
| 79919121a8 | |||
| 80ccfff635 | |||
| 381139af35 | |||
| e79da63556 | |||
| 533565e37e | |||
| da0510d2bc | |||
| 1f732a8ca9 | |||
| 0d24789a93 | |||
| 35427cfb4a |
@@ -104,68 +104,68 @@ public enum BuildingManager {
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if (building == null)
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return false;
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//cannot access destroyed buildings
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if (building.getRank() == -1)
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return false;
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if (IsOwner(building, player))
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return true;
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//individual friend.
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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//Admins can access stuff
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//admin characters can always access buildings
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if (player.isCSR())
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return true;
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//Guild stuff
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if (building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
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//TODO test friends list once added
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//does not meet above criteria. Cannot access.
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building == null)
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return false;
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if (building.getRank() == -1)
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return false;
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//owner can always access their own building
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if (IsOwner(building, player))
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return true;
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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//check for default IC access if building belongs to same guild
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if(player.guild.equals(building.getGuild())) {
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
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switch (building.getBlueprint().getBuildingGroup()) {
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case TOL:
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case BARRACK:
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case SPIRE:
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case SHRINE:
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case BANESTONE:
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case MINE:
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case WAREHOUSE:
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case BULWARK:
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case SIEGETENT:
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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//check against friends list entries if any present
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if (building.getFriends() != null) {
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//check individuals
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if (building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return false;
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if (building.getFriends().get(player.guild.objectUUID) != null) {
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return false;
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//check friend type for guild related access
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switch (building.getFriends().get(player.guild.objectUUID).friendType) {
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case 8: //full member
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if (GuildStatusController.isFullMember(player.getGuildStatus()))
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return true;
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break;
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case 9: //Inner Council
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
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}
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}
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}
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//did not meet access grant criteria, deny access
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return false;
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}
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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@@ -468,6 +468,14 @@ public enum BuildingManager {
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if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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return false;
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if(building.enforceKOS) {
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if (building.getCity() != null) {
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Building TOL = building.getCity().getTOL();
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if (TOL != null) {
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building = TOL;
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}
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}
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}
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if (!building.reverseKOS) {
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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@@ -19,6 +19,7 @@ import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.*;
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import engine.powers.DamageShield;
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import engine.powers.effectmodifiers.AbstractEffectModifier;
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import engine.powers.effectmodifiers.WeaponProcEffectModifier;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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@@ -356,6 +357,9 @@ public enum CombatManager {
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}
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}
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//check for proccing
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checkForProc(attacker,target,weapon);
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//calculate the base damage
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int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
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if (damage == 0) {
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@@ -651,4 +655,20 @@ public enum CombatManager {
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int masteryLevel = 0;
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return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
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}
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public static void checkForProc(AbstractCharacter attacker, AbstractWorldObject target, Item weapon){
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if(weapon == null) // cant proc without a weapon
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return;
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for(Effect eff : weapon.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectsBase().getModifiers()){
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if(mod.modType.equals(mbEnums.ModType.WeaponProc))
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if(ThreadLocalRandom.current().nextInt(0,101) < 6)
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((WeaponProcEffectModifier)mod).applyProc(attacker,target);
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}
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}
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}
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}
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@@ -926,21 +926,6 @@ public enum PowersManager {
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mobTarget.handleDirectAggro(playerCharacter);
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}
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//Check for immunities
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if (target.getObjectType() == GameObjectType.PlayerCharacter) {
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PlayerCharacter pcTarget = (PlayerCharacter) target;
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PlayerBonuses tarBonus = pcTarget.getBonuses();
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SourceType source = SourceType.GetSourceType(pb.category);
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boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
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if(!immune){
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DamageType damageType = DamageType.getDamageType(pb.category);
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immune = pcTarget.getResists().immuneTo(damageType);
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}
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if(immune){
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return;
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}
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}
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// update target of used power timer
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if (pb.isHarmful())
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@@ -961,8 +946,7 @@ public enum PowersManager {
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continue;
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// If something blocks the action, then stop
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if (ab.blocked(target, pb, trains)) {
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if (ab.blocked(target,pb.vampDrain)) {
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PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
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continue;
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}
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@@ -1137,7 +1121,7 @@ public enum PowersManager {
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continue;
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// If something blocks the action, then stop
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if (ab.blocked(target, pb, trains))
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if (ab.blocked(target,pb.vampDrain))
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continue;
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// TODO handle overwrite stack order here
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String stackType = ab.getStackType();
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@@ -1451,7 +1435,7 @@ public enum PowersManager {
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if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
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continue;
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// If something blocks the action, then stop
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if (ab.blocked(target, pb, trains))
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if (ab.blocked(target,pb.vampDrain))
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// sendPowerMsg(pc, 5, msg);
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continue;
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// TODO handle overwrite stack order here
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+10
-2
@@ -831,16 +831,22 @@ public class mbEnums {
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SPIRES,
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SNARE,
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STUN,
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BLIND,
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BLINDNESS,
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ROOT,
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FEAR,
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CHARM,
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POWERBLOCK,
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POWERINHIBITOR,
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DEBUFF,
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STEAL,
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DRAIN;
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public static DamageType getDamageType(String modName) {
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if(modName.toLowerCase().equals("blind"))
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modName = "BLINDNESS";
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if(modName.toLowerCase().equals("powerblock"))
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modName = "POWERINHIBITOR";
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DamageType damageType;
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if (modName.isEmpty())
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return DamageType.NONE;
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@@ -2741,6 +2747,7 @@ public class mbEnums {
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public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
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public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
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public int templateID;
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public ItemTemplate template;
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public int resourceHash;
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@@ -2762,6 +2769,7 @@ public class mbEnums {
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for (ResourceType resourceType : ResourceType.values()) {
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templateLookup.put(resourceType.templateID, resourceType);
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templateHashLookup.put(resourceType.templateHash, resourceType);
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resourceHashLookup.put(resourceType.resourceHash, resourceType);
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}
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}
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@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
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//make sure valid resource
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mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
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mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
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if (resource == null)
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return true;
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@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
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if (building.getGuild().isEmptyGuild())
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return true;
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if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
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if (!BuildingManager.playerCanManage(sourcePlayer, building))
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return true;
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@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
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(building == null) || playerZone == null || playerCity == null)
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return true;
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if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
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if (!BuildingManager.playerCanManage(sourcePlayer, building))
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return true;
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boolean open = (msg.getMessageType() == OPEN_CITY);
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@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
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super();
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}
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|
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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|
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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|
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if (player == null)
|
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return false;
|
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|
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if (building.getRank() == -1)
|
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return false;
|
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|
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if (BuildingManager.IsOwner(building, player))
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return true;
|
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|
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
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return false;
|
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|
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//Somehow guild leader check fails above? lets check if Player is true Guild GL.
|
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
|
||||
|
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return Guild.sameGuild(building.getGuild(), player.getGuild());
|
||||
|
||||
}
|
||||
|
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@Override
|
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
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|
||||
|
||||
@@ -264,8 +264,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
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player.cancelOnSpell();
|
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break;
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case RUNE:
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ApplyRuneMsg.applyRune(uuid, origin, player);
|
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if(ApplyRuneMsg.applyRune(uuid, origin, player)) {
|
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itemMan.consume(item);
|
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}
|
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break;
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default: //shouldn't be here, consume item
|
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dispatch = Dispatch.borrow(player, msg);
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|
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@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
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if (building == null)
|
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return;
|
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|
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if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
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if (BuildingManager.playerCanManage(player, building) == false)
|
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return;
|
||||
|
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if (orderNpcMsg.getPatrolSize() >= 20)
|
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@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
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case 2:
|
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player = SessionManager.getPlayerCharacter(origin);
|
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|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
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if (BuildingManager.playerCanManage(player, building) == false)
|
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return true;
|
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|
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if (building.getHirelings().containsKey(npc) == false)
|
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|
||||
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
|
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|
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if (msg.getDirection() == 2) {
|
||||
|
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if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
|
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if (!BuildingManager.playerCanManage(player, building))
|
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return true;
|
||||
if (building.setReserve(msg.getUnknown01(), player)) {
|
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dispatch = Dispatch.borrow(player, msg);
|
||||
|
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@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
|
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if (upgradeTimeStamp != null)
|
||||
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||
|
||||
if(rs.getInt("enforceKOS") == 0)
|
||||
this.enforceKOS = false;
|
||||
else
|
||||
this.enforceKOS = true;
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||
}
|
||||
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
||||
|
||||
if (!BuildingManager.playerCanManageNotFriends(player, this))
|
||||
if (!BuildingManager.playerCanManage(player, this))
|
||||
return false;
|
||||
|
||||
if (amount < 0)
|
||||
|
||||
@@ -306,41 +306,65 @@ public class City extends AbstractWorldObject {
|
||||
if (city.parentZone == null)
|
||||
continue;
|
||||
|
||||
if (city.parentZone.guild_zone && city.isOpen() && city.getTOL().rank > 4) {
|
||||
//can't repledge to a guild you're already part of
|
||||
|
||||
if (repledge && city.getGuild().equals(playerCharacter.guild))
|
||||
continue;
|
||||
|
||||
if (city.parentZone.guild_zone) {
|
||||
|
||||
//players can all port and repledge inside their own nation
|
||||
|
||||
if(city.getGuild().getNation().equals(playerCharacter.guild.getNation())){
|
||||
cities.add(city);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (city.isOpen() && city.getTOL().rank > 4) {
|
||||
|
||||
// Filter Lore cities
|
||||
|
||||
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
||||
|
||||
if (!repledge)
|
||||
if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||
continue;
|
||||
|
||||
if (repledge)
|
||||
if (repledge) {
|
||||
if (!city.getGuild().charter.canJoin(playerCharacter))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!city.getTOL().reverseKOS) {
|
||||
cities.add(city);//can teleport to any open ToL that shares charter
|
||||
} else if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (city.getTOL().getCondemned().containsKey(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) {
|
||||
cities.add(city);//this player is allowed for the reverse KOS
|
||||
continue;
|
||||
Integer playerUUID = playerCharacter.objectUUID;
|
||||
Integer guildUUID = playerCharacter.guildUUID;
|
||||
Integer nationUUID = playerCharacter.guild.getNation().getObjectUUID();
|
||||
boolean allowed = false;
|
||||
|
||||
if (city.getTOL().reverseKOS) {
|
||||
|
||||
//reverse KOS, specific values are allowed
|
||||
|
||||
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||
allowed = true;
|
||||
|
||||
} else {
|
||||
//not reverse KOS, everyone is allowed by default
|
||||
|
||||
allowed = true;
|
||||
|
||||
//specific values are not allowed
|
||||
|
||||
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||
allowed = false;
|
||||
|
||||
}
|
||||
|
||||
if (city.getTOL().getCondemned().containsKey(playerCharacter.guildUUID) && city.getTOL().getCondemned().get(playerCharacter.guildUUID).active) {
|
||||
cities.add(city);//this guild is allowed for the reverse KOS
|
||||
continue;
|
||||
}
|
||||
|
||||
if (city.getTOL().getCondemned().containsKey(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) {
|
||||
cities.add(city);//this nation is allowed for the reverse KOS
|
||||
continue;
|
||||
}
|
||||
if (allowed)
|
||||
cities.add(city);
|
||||
}
|
||||
} else {
|
||||
|
||||
// Filter NPC cities
|
||||
|
||||
@@ -376,7 +400,7 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
return cities;
|
||||
}
|
||||
|
||||
@@ -1173,7 +1197,10 @@ public class City extends AbstractWorldObject {
|
||||
// these assets are autoprotected.
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||
|
||||
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|
||||
if(guildLeader != null)
|
||||
cityBuilding.claim(guildLeader);
|
||||
else
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||
}
|
||||
@@ -1181,6 +1208,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
this.setForceRename(true);
|
||||
|
||||
|
||||
// Reset city timer for map update
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
|
||||
@@ -349,13 +349,13 @@ public class Resists {
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
|
||||
@@ -11,13 +11,11 @@ package engine.powers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.StackType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.PlayerBonuses;
|
||||
import engine.objects.Runegate;
|
||||
import engine.objects.*;
|
||||
import engine.powers.poweractions.AbstractPowerAction;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -244,32 +242,23 @@ public class ActionsBase {
|
||||
}
|
||||
|
||||
//Add blocked types here
|
||||
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
AbstractCharacter ac = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return false;
|
||||
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
|
||||
//Check for immunities
|
||||
if (AbstractCharacter.IsAbstractCharacter(awo)){
|
||||
AbstractCharacter pcTarget = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||
|
||||
//TODO make this more efficient then testing strings
|
||||
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||
return true; //Currently stun immune. Skip stun
|
||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
return true; //Currently snare immune. Skip snare
|
||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
return true; //Currently blind immune. Skip blind
|
||||
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
return true; //Currently power block immune. Skip power block
|
||||
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
if(vampDrain)
|
||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
||||
return true;
|
||||
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
||||
// return true; //Currently shadowmantled. Skip heals
|
||||
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
||||
return true;
|
||||
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
||||
return true;
|
||||
else
|
||||
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
}
|
||||
|
||||
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
|
||||
return pcTarget.getResists().immuneTo(damageType);
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user