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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;


import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;
import engine.objects.AbstractCharacter;
import engine.objects.Building;

public class ModifyHealthMsg extends ClientNetMsg {

    private int trains;
    private int unknownID; //effectID
    private int sourceType;
    private int sourceID;
    private int targetType;
    private int targetID;
    private int omitFromChat = 0; //1 heal, 0 hurt?
    private int unknown03 = 0; //0=normalCast, 1to4=powerFailed, 5=targetIsImmune, 6=targetResisted
    private int unknown04 = -1;
    private int unknown05 = 0;
    private byte unknownByte = (byte) 0; //0
    private int powerID;
    private String powerName;
    private float health;
    private float healthMod;
    private float mana;
    private float manaMod;
    private float stamina;
    private float staminaMod;

    /**
     * This is the general purpose constructor.
     */
    public ModifyHealthMsg(AbstractCharacter source, Building target, float healthMod, float manaMod, float staminaMod, int powerID, String powerName, int trains, int effectID) {
        super(Protocol.POWERACTIONDD);
        if (source != null) {
            this.sourceType = source.getObjectType().ordinal();
            this.sourceID = source.getObjectUUID();
        } else {
            this.sourceType = 0;
            this.sourceID = 0;
        }
        if (target != null) {
            this.targetType = target.getObjectType().ordinal();
            this.targetID = target.getObjectUUID();
            this.health = target.getCurrentHitpoints();
            this.healthMod = healthMod;
            this.mana = 0;
            this.manaMod = 0;
            this.stamina = 0;
            this.staminaMod = 0;
        } else {
            this.targetType = 0;
            this.targetID = 0;
            this.health = 0;
            this.healthMod = 0;
            this.mana = 0;
            this.manaMod = 0;
            this.stamina = 0;
            this.staminaMod = 0;
        }
        this.unknownID = effectID;
        this.trains = trains;
        this.powerID = powerID;
        this.powerName = powerName;

        this.omitFromChat = 0;
    }

    public ModifyHealthMsg(AbstractCharacter source, AbstractCharacter target, float healthMod, float manaMod, float staminaMod, int powerID, String powerName, int trains, int effectID) {
        super(Protocol.POWERACTIONDD);
        if (source != null) {
            this.sourceType = source.getObjectType().ordinal();
            this.sourceID = source.getObjectUUID();
        } else {
            this.sourceType = 0;
            this.sourceID = 0;
        }
        if (target != null) {
            this.targetType = target.getObjectType().ordinal();
            this.targetID = target.getObjectUUID();
            this.health = target.getCurrentHitpoints();
            this.healthMod = healthMod;
            this.mana = target.getMana();
            this.manaMod = manaMod;
            this.stamina = target.getStamina();
            this.staminaMod = staminaMod;
        } else {
            this.targetType = 0;
            this.targetID = 0;
            this.health = 0;
            this.healthMod = 0;
            this.mana = 0;
            this.manaMod = 0;
            this.stamina = 0;
            this.staminaMod = 0;
        }
        this.unknownID = effectID;
        this.trains = trains;
        this.powerID = powerID;
        this.powerName = powerName;

        this.omitFromChat = 0;
    }

    //called for kills
    public ModifyHealthMsg(AbstractCharacter source, AbstractCharacter target, int powerID, String powerName, int trains, int effectID) {
        super(Protocol.POWERACTIONDD);
        if (source != null) {
            this.sourceType = source.getObjectType().ordinal();
            this.sourceID = source.getObjectUUID();
        } else {
            this.sourceType = 0;
            this.sourceID = 0;
        }
        if (target != null) {
            this.targetType = target.getObjectType().ordinal();
            this.targetID = target.getObjectUUID();
            this.mana = target.getMana();
            this.stamina = target.getStamina();
        } else {
            this.targetType = 0;
            this.targetID = 0;
            this.mana = 0f;
            this.stamina = 0f;
        }
        this.health = -50f;
        this.healthMod = 0f;
        this.manaMod = 0f;
        this.staminaMod = 0f;
        this.omitFromChat = 0;
        this.unknownID = effectID;
        this.trains = trains;
        this.powerID = powerID;
        this.powerName = powerName;
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
     */
    public ModifyHealthMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.POWERACTIONDD, origin, reader);
    }

    /**
     * Serializes the subclass specific items to the supplied NetMsgWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {
        writer.putInt(this.trains);
        writer.putInt(this.unknownID);
        writer.putInt(this.sourceType);
        writer.putInt(this.sourceID);
        writer.putInt(this.targetType);
        writer.putInt(this.targetID);
        writer.putInt(this.omitFromChat);
        writer.putInt(this.unknown03);
        writer.putInt(this.unknown04);
        writer.putInt(this.unknown05);
        writer.put(this.unknownByte);
        writer.putInt(this.powerID);
        writer.putString(this.powerName);
        writer.putFloat(this.health);
        writer.putFloat(this.healthMod);
        writer.putFloat(this.mana);
        writer.putFloat(this.manaMod);
        writer.putFloat(this.stamina);
        writer.putFloat(this.staminaMod);
    }

    /**
     * Deserializes the subclass specific items from the supplied NetMsgReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        this.trains = reader.getInt();
        this.unknownID = reader.getInt();
        this.sourceType = reader.getInt();
        this.sourceID = reader.getInt();
        this.targetType = reader.getInt();
        this.targetID = reader.getInt();
        this.omitFromChat = reader.getInt();
        this.unknown03 = reader.getInt();
        this.unknown04 = reader.getInt();
        this.unknown05 = reader.getInt();
        this.unknownByte = reader.get();
        this.powerID = reader.getInt();
        this.powerName = reader.getString();
        this.health = reader.getFloat();
        this.healthMod = reader.getFloat();
        this.mana = reader.getFloat();
        this.manaMod = reader.getFloat();
        this.stamina = reader.getFloat();
        this.staminaMod = reader.getFloat();
    }

    /**
     * @return the sourceType
     */
    public int getSourceType() {
        return sourceType;
    }

    public void setSourceType(int value) {
        this.sourceType = value;
    }

    /**
     * @return the sourceID
     */
    public int getSourceID() {
        return sourceID;
    }

    public void setSourceID(int value) {
        this.sourceID = value;
    }

    /**
     * @return the targetType
     */
    public int getTargetType() {
        return targetType;
    }

    public void setTargetType(int value) {
        this.targetType = value;
    }

    public float getHealthMod() {
        return healthMod;
    }

    public float getManaMod() {
        return manaMod;
    }

    public float getStaminaMod() {
        return manaMod;
    }

    /**
     * @return the targetID
     */
    public int getTargetID() {
        return targetID;
    }

    public void setTargetID(int value) {
        this.targetID = value;
    }

    public void setOmitFromChat(int value) {
        this.omitFromChat = value;
    }

    public void setUnknown03(int value) {
        this.unknown03 = value;
    }
}