// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.exception.SerializationException; import engine.mbEnums.GameObjectType; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.Protocol; import engine.objects.PlayerCharacter; public class AllianceChangeMsg extends ClientNetMsg { public final static int MAKE_ENEMY = 4; public final static int MAKE_ALLY = 6; public final static int REMOVE = 7; public final static byte INFO_SUCCESS = 0; public final static byte ERROR_NOT_RECOMMENDED = 1; public final static byte ERROR_NOT_SAME_GUILD = 2; public final static byte ERROR_NOT_AUTHORIZED = 4; public final static byte ERROR_NOT_SAME_FACTION = 7; public final static byte ERROR_TOO_MANY = 13; public final static byte ERROR_TO0_EARLY = 14; private byte msgType; private int sourceGuildID; private int targetGuildID; private int secondsToWait; private boolean ally; public AllianceChangeMsg(PlayerCharacter player, int sourceGuildID, int targetGuildID, byte msgType, int secondsToWait) { super(Protocol.ALLIANCECHANGE); this.sourceGuildID = sourceGuildID; this.targetGuildID = targetGuildID; this.msgType = msgType; this.secondsToWait = secondsToWait; } public AllianceChangeMsg() { super(Protocol.ALLIANCECHANGE); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public AllianceChangeMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.ALLIANCECHANGE, origin, reader); } //CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD. /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.msgType = reader.get(); switch (this.msgType) { case 1: case 2: case 3: case MAKE_ENEMY: case MAKE_ALLY: case REMOVE: case 5: reader.getInt(); //source guild type; this.sourceGuildID = reader.getInt(); reader.getInt(); this.targetGuildID = reader.getInt(); break; } } // Precache and configure this message before we serialize it /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { writer.put(this.msgType); if (this.msgType == ERROR_TO0_EARLY) writer.putInt(this.secondsToWait); writer.putInt(GameObjectType.Guild.ordinal()); writer.putInt(this.sourceGuildID); writer.putInt(GameObjectType.Guild.ordinal()); writer.putInt(this.targetGuildID); } public int getSecondsToWait() { return secondsToWait; } public void setSecondsToWait(int secondsToWait) { this.secondsToWait = secondsToWait; } public int getMsgType() { return msgType; } public void setMsgType(byte msgType) { this.msgType = msgType; } public int getSourceGuildID() { return sourceGuildID; } public int getTargetGuildID() { return targetGuildID; } public boolean isAlly() { return ally; } }