/* HashSet playerFriendSet = PlayerFriendsMap.get(playerUID); playerFriendSet.add(friendUID); * Copyright 2013 MagicBane Emulator Project * All Rights Reserved */ package engine.net.client.msg; import engine.Enum.GameObjectType; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; public class RemoveFriendMessage extends ClientNetMsg { public int friendID; /** * This is the general purpose constructor. */ public RemoveFriendMessage(int friendID) { super(Protocol.REMOVEFRIEND); this.friendID = friendID; } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public RemoveFriendMessage(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.REMOVEFRIEND, origin, reader); } /** * Copy constructor */ public RemoveFriendMessage(RemoveFriendMessage msg) { super(Protocol.REMOVEFRIEND); } /** * Deserializes the subclass specific items from the supplied ByteBufferReader. */ @Override protected void _deserialize(ByteBufferReader reader) { //Do we even want to try this? reader.getInt(); this.friendID = reader.getInt(); } /** * Serializes the subclass specific items to the supplied ByteBufferWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(GameObjectType.PlayerCharacter.ordinal()); writer.putInt(this.friendID); } }