// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.poweractions; import engine.jobs.TransferStatOTJob; import engine.math.Vector3f; import engine.math.Vector3fImmutable; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.powers.ActionsBase; import engine.powers.EffectsBase; import engine.powers.PowersBase; import java.sql.ResultSet; import java.sql.SQLException; import java.util.HashMap; public class TransferStatOTPowerAction extends TransferStatPowerAction { private int numIterations; public TransferStatOTPowerAction(ResultSet rs, HashMap effects) throws SQLException { super(rs, effects); this.numIterations = rs.getInt("numIterations"); } public int getNumIterations() { return this.numIterations; } protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3f targetLoc, int trains, ActionsBase ab, PowersBase pb) { this.__startAction(source, awo, trains, ab, pb); } @Override protected void __startAction(AbstractCharacter source, AbstractWorldObject awo, int trains, ActionsBase ab, PowersBase pb) { if (this.effect == null || source == null || awo == null || ab == null || pb == null) return; //add schedule job to end it if needed and add effect to pc int duration = ab.getDuration(trains); String stackType = ab.getStackType(); stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(ab.getUUID()) : stackType; TransferStatOTJob eff = new TransferStatOTJob(source, awo, stackType, trains, ab, pb, this.effect, this); int tick = eff.getTickLength(); if (duration > 0) awo.addEffect(stackType, tick, eff, this.effect, trains); //start effect icon for client. Skip applying dot until first iteration. eff.setSkipApplyEffect(true); this.effect.startEffect(source, awo, trains, eff); eff.setSkipApplyEffect(false); } @Override protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { } }