// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.ai.utilities; import engine.Enum; import engine.Enum.*; import engine.ai.MobileFSM.STATE; import engine.gameManager.ChatManager; import engine.gameManager.CombatManager; import engine.gameManager.PowersManager; import engine.math.Vector3fImmutable; import engine.net.DispatchMessage; import engine.net.client.msg.PerformActionMsg; import engine.net.client.msg.TargetedActionMsg; import engine.objects.*; import engine.powers.ActionsBase; import engine.powers.PowersBase; import engine.server.MBServerStatics; import org.pmw.tinylog.Logger; import java.util.Map; import java.util.Random; import java.util.Set; import java.util.concurrent.ThreadLocalRandom; import static engine.math.FastMath.sqr; import static java.lang.Math.pow; public class CombatUtilities { public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){ if (Float.isNaN(agent.getLoc().x)) return false; try{ Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable tl = target.getLoc(); //add Hitbox's to range. float range = agent.getRange(); range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); //if (target instanceof AbstractCharacter) // if (((AbstractCharacter)target).isMoving()) // range+= 5; return !(sl.distanceSquared(tl) > sqr(range)); }catch(Exception e){ Logger.error( e.toString()); return false; } } public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){ if (Float.isNaN(agent.getLoc().x)) return false; try{ Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable tl = target.getLoc(); //add Hitbox's to range. float range = agent.getRange(); range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); //if (target instanceof AbstractCharacter) // if (((AbstractCharacter)target).isMoving()) // range+= 5; return !(sl.distanceSquared2D(tl) > sqr(range)); }catch(Exception e){ Logger.error( e.toString()); return false; } } public static boolean inRangeToCast2D(Mob agent,AbstractWorldObject target, PowersBase power) { if (Float.isNaN(agent.getLoc().x)) return false; try { Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable tl = target.getLoc(); float range = power.getRange(); range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); return !(sl.distanceSquared2D(tl) > sqr(range)); } catch (Exception e) { Logger.error(e.toString()); return false; } } public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); } public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); } public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) { if (!target.isAlive()) return; TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); } public static void swingIsDamage(Mob agent,AbstractWorldObject target, float damage, int animation){ float trueDamage = 0; if (!target.isAlive()) return; if (AbstractWorldObject.IsAbstractCharacter(target)) trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false); else if (target.getObjectType() == GameObjectType.Building) trueDamage = ((Building) target).modifyHealth(-damage, agent); //Don't send 0 damage kay thanx. if (trueDamage == 0) return; TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); //check damage shields if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob) CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage); } public static boolean canSwing(Mob agent) { return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None)); } public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) { TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation); if (target.getObjectType() == GameObjectType.PlayerCharacter) DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); else DispatchMessage.sendToAllInRange(agent,msg); } public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { int defenseScore = 0; int attackScore = agent.getAtrHandOne(); switch (target.getObjectType()) { case PlayerCharacter: defenseScore = ((AbstractCharacter) target).getDefenseRating(); break; case Mob: Mob mob = (Mob)target; if (mob.isSiege()) defenseScore = attackScore; break; case Building: return false; } int hitChance; if (attackScore > defenseScore || defenseScore == 0) hitChance = 94; else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob) hitChance = 10; else { float dif = attackScore / defenseScore; if (dif <= 0.8f) hitChance = 4; else hitChance = ((int)(450 * (dif - 0.8f)) + 4); if (target.getObjectType() == GameObjectType.Building) hitChance = 100; } return ThreadLocalRandom.current().nextInt(100) > hitChance; } public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) { return triggerPassive(agent,ac, "Block"); } public static boolean triggerParry(Mob agent,AbstractWorldObject ac) { return triggerPassive(agent,ac, "Parry"); } public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) { return triggerPassive(agent,ac, "Dodge"); } public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) { float chance = 0; if (AbstractWorldObject.IsAbstractCharacter(ac)) chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true); if (chance > 75f) chance = 75f; if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac)) chance = 100; return ThreadLocalRandom.current().nextInt(100) < chance; } public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) { if (!agent.isAlive() || !target.isAlive()) return; if (target.getObjectType() == GameObjectType.PlayerCharacter) if (!((PlayerCharacter)target).isActive()) return; int anim = 75; float speed = 30f; if (mainHand) speed = agent.getSpeedHandOne(); else speed = agent.getSpeedHandTwo(); DamageType dt = DamageType.Crush; if (agent.isSiege()) dt = DamageType.Siege; if (wb != null) { anim = CombatManager.getSwingAnimation(wb, null,mainHand); dt = wb.getDamageType(); } else if (!mainHand) return; Resists res = null; PlayerBonuses bonus = null; switch(target.getObjectType()){ case Building: res = ((Building)target).getResists(); break; case PlayerCharacter: res = ((PlayerCharacter)target).getResists(); bonus = ((PlayerCharacter)target).getBonuses(); break; case Mob: Mob mob = (Mob)target; res = mob.getResists(); bonus = ((Mob)target).getBonuses(); break; } //must not be immune to all or immune to attack if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack)) if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) return; int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand); if(canSwing(agent)) { if(triggerDefense(agent,target)) { swingIsMiss(agent, target, passiveAnim); return; } else if(triggerDodge(agent,target)) { swingIsDodge(agent, target, passiveAnim); return; } else if (triggerParry(agent, target)){ swingIsParry(agent, target, passiveAnim); return; } else if(triggerBlock(agent,target)) { swingIsBlock(agent, target, passiveAnim); return; } swingIsDamage(agent,target, determineDamage(agent,target), anim); if (agent.getWeaponPower() != null) agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE); } if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){ PlayerCharacter player = (PlayerCharacter)target; if (player.getDebug(64)){ ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug } } //SIEGE MONSTERS DO NOT ATTACK GUARDSs if (target.getObjectType() == GameObjectType.Mob) if (((Mob)target).isSiege()) return; //handle the retaliate if (AbstractWorldObject.IsAbstractCharacter(target)) CombatManager.handleRetaliate((AbstractCharacter)target, agent); if (target.getObjectType() == GameObjectType.Mob){ Mob targetMob = (Mob)target; if (targetMob.isSiege()) return; } } public static float determineDamage(Mob agent,AbstractWorldObject target) { if(agent == null || target == null){ //early exit for null return 0; } //set default values float min = 40; float max = 60; float range; float damage; float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) { //damage calc for pet float str = agent.getStatStrCurrent(); float dex = agent.getStatDexCurrent(); double minDmg = getMinDmg(min,str,dex,agent.getLevel()); double maxDmg = getMaxDmg(max,str,dex,agent.getLevel()); dmgMultiplier += agent.getLevel() / 10; range = (float) (maxDmg - minDmg); damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; if (AbstractWorldObject.IsAbstractCharacter(target)) if (((AbstractCharacter) target).isSit()) damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, DamageType.Crush, damage, 0) * dmgMultiplier; if (target.getObjectType() == GameObjectType.Building) { Building building = (Building) target; Resists resists = building.getResists(); return (damage * (1 - (resists.getResist(DamageType.Crush, 0) / 100))) * dmgMultiplier; } }else if(agent.isPlayerGuard() == true){ //damage calc for guard ItemBase weapon = agent.getEquip().get(1).getItemBase(); double minDmg = weapon.getMinDamage(); double maxDmg = weapon.getMaxDamage(); float str = agent.getStatStrCurrent(); float dex = agent.getStatDexCurrent(); min = (float) getMinDmg(minDmg,str,dex,agent.getLevel()); max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel()); DamageType dt = weapon.getDamageType(); range = max - min; damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; if (AbstractWorldObject.IsAbstractCharacter(target)) if (((AbstractCharacter) target).isSit()) damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; } else { //damage calc for regular mob min = agent.getMobBase().getDamageMin(); max = agent.getMobBase().getMaxDmg(); DamageType dt = DamageType.Crush; if(agent.getEquip().get(1) != null && agent.getEquip().get(2) == null){ min = agent.getEquip().get(1).getItemBase().getMinDamage(); max = agent.getEquip().get(1).getItemBase().getMaxDamage(); } else if(agent.getEquip().get(1) == null && agent.getEquip().get(2) != null){ min = agent.getEquip().get(2).getItemBase().getMinDamage(); max = agent.getEquip().get(2).getItemBase().getMaxDamage(); } else if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null){ min = agent.getEquip().get(1).getItemBase().getMinDamage() + agent.getEquip().get(2).getItemBase().getMinDamage(); max = agent.getEquip().get(1).getItemBase().getMaxDamage() + agent.getEquip().get(2).getItemBase().getMaxDamage(); } range = max - min; damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; if (AbstractWorldObject.IsAbstractCharacter(target)) if (((AbstractCharacter) target).isSit()) damage *= 2.5f; //increase damage if sitting if (AbstractWorldObject.IsAbstractCharacter(target)) return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; if (target.getObjectType() == GameObjectType.Building) { Building building = (Building) target; Resists resists = building.getResists(); return (damage * (1 - (resists.getResist(dt, 0) / 100))) * dmgMultiplier; } } //impossible to get this far return 0; } public static double getMinDmg(double min, float str, float dex, int level){ if(str == 0){ str = 1; } if(dex == 0){ dex = 1; } return (min * pow((0.0048*str +.049*(str-0.75)),pow(0.5 + 0.0066*dex + 0.064*(dex-0.75),0.5 + 0.01*(200/level)))); } public static double getMaxDmg(double max, float str, float dex, int level){ if(str == 0){ str = 1; } if(dex == 0){ dex = 1; } return (max * pow((0.0124*str +0.118*(str-0.75)),pow(0.5 + 0.0022*dex + 0.028*(dex-0.75),0.5 + 0.0075*(200/level)))); } public static boolean RunAIRandom(){ int random = ThreadLocalRandom.current().nextInt(4); return random == 0; } }