// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.db.handlers; import engine.gameManager.DbManager; import engine.objects.BuildingLocation; import org.pmw.tinylog.Logger; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; public class dbBuildingLocationHandler extends dbHandlerBase { public dbBuildingLocationHandler() { this.localClass = BuildingLocation.class; this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName()); } public ArrayList LOAD_BUILDING_LOCATIONS() { ArrayList buildingLocations = new ArrayList<>(); try (Connection connection = DbManager.getConnection(); PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " + "where type = 6 or type = 8 " + "GROUP BY buildingID, slot " + "ORDER BY buildingID, slot ASC;")) { ResultSet rs = preparedStatement.executeQuery(); buildingLocations = getObjectsFromRs(rs, 20); } catch (SQLException e) { Logger.error(e); return buildingLocations; } return buildingLocations; } }