// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.jobs; import engine.gameManager.ChatManager; import engine.job.AbstractScheduleJob; import engine.objects.PlayerCharacter; public class DebugTimerJob extends AbstractScheduleJob { private final PlayerCharacter pc; private final String command; private final int commandNum; private final int duration; public DebugTimerJob(PlayerCharacter pc, String command, int commandNum, int duration) { super(); this.pc = pc; this.command = command; this.commandNum = commandNum; this.duration = duration; } @Override protected void doJob() { if (this.pc == null) { return; } String text; switch (this.commandNum) { case 1: //health text = "Health: " + pc.getHealth(); ChatManager.chatSystemInfo(pc, text); break; case 2: //mana text = "Mana: " + pc.getMana(); ChatManager.chatSystemInfo(pc, text); break; case 3: //stamina text = "Stamina: " + pc.getStamina(); ChatManager.chatSystemInfo(pc, text); break; default: } //re-up the timer for this this.pc.renewTimer(command, this, duration); } @Override protected void _cancelJob() { } }