// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.jobs; import engine.job.AbstractScheduleJob; import engine.job.JobContainer; import engine.job.JobScheduler; import engine.objects.Building; import engine.objects.City; import org.pmw.tinylog.Logger; public class SiegeSpireWithdrawlJob extends AbstractScheduleJob { private Building spire = null; public SiegeSpireWithdrawlJob(Building spire) { super(); this.spire = spire; } @Override protected void doJob() { if (spire == null) return; // Early exit if someone disabled the spire if (!spire.isSpireIsActive()) return; City buildingCity = spire.getCity(); if (buildingCity == null) return; buildingCity.transactionLock.writeLock().lock(); try{ // If the spire runs out of money, disable it. //*** Refactor: 5000 every 30 seconds? Wtf? if (!spire.hasFunds(5000)){ spire.disableSpire(true); return; } if (spire.getStrongboxValue() < 5000) { spire.disableSpire(true); return; } // Deduct the activation cost from the strongbox and resubmit the job if (!spire.transferGold(-5000,false)) return; JobContainer jc = JobScheduler.getInstance().scheduleJob(new SiegeSpireWithdrawlJob(spire), 300000); spire.getTimers().put("SpireWithdrawl", jc); }catch(Exception e){ Logger.error(e); }finally{ buildingCity.transactionLock.writeLock().unlock(); } } @Override protected void _cancelJob() { } }