// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.poweractions; import engine.Enum; import engine.job.JobScheduler; import engine.jobs.EndFearJob; import engine.math.Vector3fImmutable; import engine.net.client.ClientConnection; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.objects.Mob; import engine.objects.PlayerCharacter; import engine.powers.ActionsBase; import engine.powers.PowersBase; import java.sql.ResultSet; import java.sql.SQLException; public class FearPowerAction extends AbstractPowerAction { private int levelCap; private int levelCapRamp; public FearPowerAction(ResultSet rs) throws SQLException { super(rs); this.levelCap = rs.getInt("levelCap"); this.levelCapRamp = rs.getInt("levelCapRamp"); } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Mob)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))) return; PlayerCharacter owner = (PlayerCharacter) source; ClientConnection origin = owner.getClientConnection(); if (origin == null) return; //verify is mob, not pet or guard Mob mob = (Mob) awo; if (!mob.isMob()) return; //make sure mob isn't too high level int cap = this.levelCap + (this.levelCapRamp * trains); if (mob.getLevel() > cap || mob.getLevel() > 79) return; //Apply fear to mob int duration = 10 + ((int)(trains * 0.5)); String stackType = ab.getStackType(); EndFearJob efj = new EndFearJob(source, awo, stackType, trains, ab, pb, null); ((Mob)awo).setFearedObject(source); JobScheduler.getInstance().scheduleJob(efj, duration * 1000); } @Override protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb, int duration) { // TODO Auto-generated method stub } }