// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.effectmodifiers; import engine.jobs.AbstractEffectJob; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.objects.Building; import engine.objects.Item; import engine.wpak.data.EffectModifier; import java.sql.ResultSet; import java.sql.SQLException; public class DREffectModifier extends AbstractEffectModifier { public DREffectModifier(ResultSet rs) throws SQLException { super(rs); } public DREffectModifier(EffectModifier rs) { super(rs); } @Override protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) { } @Override public void applyBonus(AbstractCharacter ac, int trains) { //Defense Rating (defense bonus for armor) } @Override public void applyBonus(Item item, int trains) { if (item == null) return; String key; float amount = 0f; if (this.percentMod != 0f) { if (this.useRampAdd) amount = (this.percentMod + (this.ramp * trains)) / 100f; else amount = (this.percentMod * (1 + (this.ramp * trains))) / 100f; amount = amount / 100; key = "DR.percent"; } else { if (this.useRampAdd) amount = this.minMod + (this.ramp * trains); else amount = this.minMod * (1 + (this.ramp * trains)); key = "DR"; } item.addBonus(this, amount); } @Override public void applyBonus(Building building, int trains) { } }