// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.Enum.GameObjectType; import engine.exception.SerializationException; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.objects.Guild; import engine.objects.GuildAlliances; import engine.objects.GuildTag; import engine.objects.PlayerCharacter; public class AllyEnemyListMsg extends ClientNetMsg { private int guildID; public AllyEnemyListMsg(PlayerCharacter player) { super(Protocol.ALLYENEMYLIST); this.guildID = player.getGuildUUID(); } public AllyEnemyListMsg() { super(Protocol.ALLYENEMYLIST); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public AllyEnemyListMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.ALLYENEMYLIST, origin, reader); } //CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD. /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { reader.getInt(); this.guildID = reader.getInt(); } // Precache and configure this message before we serialize it /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { writer.putInt(GameObjectType.Guild.ordinal()); writer.putInt(this.guildID); Guild guild = Guild.getGuild(this.guildID); writer.putInt(guild.getAllyList().size()); for (Guild ally : guild.getAllyList()) { writer.putInt(GameObjectType.Guild.ordinal());//guildType writer.putInt(ally.getObjectUUID());//GuildID writer.putString(ally.getName()); GuildTag._serializeForDisplay(ally.getGuildTag(), writer); writer.put((byte) 0); } writer.putInt(guild.getEnemyList().size()); for (Guild enemy : guild.getEnemyList()) { writer.putInt(GameObjectType.Guild.ordinal());//guildType writer.putInt(enemy.getObjectUUID());//GuildID writer.putString(enemy.getName()); GuildTag._serializeForDisplay(enemy.getGuildTag(), writer); writer.put((byte) 1); } writer.putInt(guild.getRecommendList().size()); for (Guild recommended : guild.getRecommendList()) { GuildAlliances guildAlliance = guild.guildAlliances.get(recommended.getObjectUUID()); writer.putInt(GameObjectType.Guild.ordinal());//guildType writer.putInt(recommended.getObjectUUID());//GuildID writer.putString(recommended.getName()); GuildTag._serializeForDisplay(recommended.getGuildTag(), writer); writer.put((byte) 1); // ? writer.putString(guildAlliance.getRecommender()); // recommender name. writer.put((byte) (guildAlliance.isAlly() ? 1 : 0)); //ally 1 enemy 0 } writer.put((byte) 1); } public int getGuildID() { return guildID; } }