// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.devcmd.cmds; import engine.Enum.DispatchChannel; import engine.devcmd.AbstractDevCmd; import engine.net.DispatchMessage; import engine.net.client.msg.TargetedActionMsg; import engine.objects.AbstractGameObject; import engine.objects.PlayerCharacter; import engine.server.MBServerStatics; public class SetHealthCmd extends AbstractDevCmd { public SetHealthCmd() { super("setHealth"); this.addCmdString("health"); } @Override protected void _doCmd(PlayerCharacter pc, String[] words, AbstractGameObject target) { // Arg Count Check if (words.length != 1) { this.sendUsage(pc); return; } float amount = 0.0f; try { amount = Float.parseFloat(words[0]); pc.modifyHealth(amount, pc, false); this.setTarget(pc); //for logging // Update all surrounding clients. TargetedActionMsg cmm = new TargetedActionMsg(pc); DispatchMessage.dispatchMsgToInterestArea(pc, cmm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); } catch (NumberFormatException e) { this.throwbackError(pc, "Supplied data: " + words[0] + " failed to parse to a Float."); } catch (Exception e) { this.throwbackError(pc, "An unknown exception occurred while attempting to setHealth to " + words[0]); } } @Override protected String _getHelpString() { return "Sets your character's health to 'amount'"; } @Override protected String _getUsageString() { return "' /setHealth amount'"; } }