package engine.devcmd.cmds; import engine.Enum.DispatchChannel; import engine.InterestManagement.InterestManager; import engine.devcmd.AbstractDevCmd; import engine.gameManager.ChatManager; import engine.net.DispatchMessage; import engine.net.client.msg.ApplyRuneMsg; import engine.objects.AbstractGameObject; import engine.objects.PlayerCharacter; import engine.objects.PromotionClass; import engine.server.MBServerStatics; public class SetPromotionClassCmd extends AbstractDevCmd { public SetPromotionClassCmd() { super("setPromotionClass"); } @Override protected void _doCmd(PlayerCharacter pc, String[] words, AbstractGameObject target) { // Arg Count Check if (words.length != 1) { this.sendUsage(pc); return; } int classID = 0; try { classID = Integer.parseInt(words[0]); } catch (Exception e) { throwbackError(pc, "Invalid setPromotionClass Command. must specify an ID between 2504 and 2526."); return; } if (classID < 2504 || classID > 2526 || classID == 2522) { throwbackError(pc, "Invalid setPromotionClass Command. must specify an ID between 2504 and 2526."); return; } pc.setPromotionClass(classID); ChatManager.chatSayInfo(pc, "PromotionClass changed to " + classID); InterestManager.reloadCharacter(pc); this.setTarget(pc); //for logging // recalculate all bonuses/formulas/skills/powers pc.recalculate(); // send the rune application to the clients PromotionClass promo = pc.getPromotionClass(); if (promo != null) { ApplyRuneMsg arm = new ApplyRuneMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), promo.getObjectUUID(), promo.getObjectType().ordinal(), promo.getObjectUUID(), true); DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); } } @Override protected String _getHelpString() { return "Sets your character's PromotionClass to 'ID'"; } @Override protected String _getUsageString() { return "' /setPromotionClass id'"; } }