// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import java.util.ArrayList; public class IgnoreListMsg extends ClientNetMsg { private final ArrayList names = new ArrayList<>(); private int playerType; private int playerID; private String playerName; /** * This is the general purpose constructor. */ public IgnoreListMsg() { super(Protocol.ARCIGNORELISTUPDATE); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public IgnoreListMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.ARCIGNORELISTUPDATE, origin, reader); } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(this.names.size()); for (String name : this.names) { writer.putString(name); } writer.putInt(this.playerType); writer.putInt(this.playerID); writer.putString(this.playerName); writer.put((byte) 0); } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { int size = reader.getInt(); for (int i = 0; i < size; i++) { this.names.add(reader.getString()); } this.playerType = reader.getInt(); this.playerID = reader.getInt(); this.playerName = reader.getString(); reader.get(); } public ArrayList getNames() { return this.names; } public void addName(String value) { this.names.add(value); } public void removeName(String value) { this.names.remove(value); } public int getPlayerType() { return this.playerType; } public void setPlayerType(int value) { this.playerType = value; } public int getPlayerID() { return this.playerID; } public void setPlayerID(int value) { this.playerID = value; } public String getName() { return this.playerName; } public void setName(String value) { this.playerName = value; } }