package engine.gameManager; import engine.Enum; import engine.InterestManagement.WorldGrid; import engine.math.Quaternion; import engine.math.Vector3f; import engine.math.Vector3fImmutable; import engine.mobileAI.MobAI; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.msg.PetMsg; import engine.objects.*; import engine.powers.EffectsBase; import engine.powers.PowersBase; import engine.powers.RuneSkillAdjustEntry; import org.pmw.tinylog.Logger; import javax.smartcardio.ATR; import java.util.ArrayList; import java.util.HashMap; import java.util.concurrent.ThreadLocalRandom; import static engine.math.FastMath.acos; public enum NPCManager { NPC_MANAGER; public static HashMap> _runeSetMap = new HashMap<>(); public static void dismissNecroPet(Mob necroPet, boolean updateOwner) { necroPet.setCombatTarget(null); necroPet.hasLoot = false; if (necroPet.parentZone != null) necroPet.parentZone.zoneMobSet.remove(necroPet); try { necroPet.clearEffects(); } catch (Exception e) { Logger.error(e.getMessage()); } necroPet.playerAgroMap.clear(); WorldGrid.RemoveWorldObject(necroPet); DbManager.removeFromCache(necroPet); PlayerCharacter petOwner = (PlayerCharacter) necroPet.guardCaptain; if (petOwner != null) { necroPet.guardCaptain = null; petOwner.setPet(null); if (updateOwner == false) return; PetMsg petMsg = new PetMsg(5, null); Dispatch dispatch = Dispatch.borrow(petOwner, petMsg); DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); } } public static void auditNecroPets(PlayerCharacter player) { int removeIndex = 0; while (player.necroPets.size() >= 10) { if (removeIndex == player.necroPets.size()) break; Mob necroPet = player.necroPets.get(removeIndex); if (necroPet == null) { removeIndex++; continue; } dismissNecroPet(necroPet, true); player.necroPets.remove(necroPet); removeIndex++; } } public static void resetNecroPets(PlayerCharacter player) { for (Mob necroPet : player.necroPets) if (necroPet.isPet()) necroPet.agentType = Enum.AIAgentType.MOBILE; } public static void spawnNecroPet(PlayerCharacter playerCharacter, Mob mob) { if (mob == null) return; if (mob.getMobBaseID() != 12021 && mob.getMobBaseID() != 12022) return; auditNecroPets(playerCharacter); resetNecroPets(playerCharacter); playerCharacter.necroPets.add(mob); } public static void dismissNecroPets(PlayerCharacter playerCharacter) { if (playerCharacter.necroPets.isEmpty()) return; for (Mob necroPet : playerCharacter.necroPets) { try { dismissNecroPet(necroPet, true); } catch (Exception e) { Logger.error(e); } } playerCharacter.necroPets.clear(); } public static void loadAllPirateNames() { DbManager.NPCQueries.LOAD_PIRATE_NAMES(); } public static String getPirateName(int mobBaseID) { ArrayList nameList = null; // If we cannot find name for this mobbase then // fallback to human male if (NPC._pirateNames.containsKey(mobBaseID)) nameList = NPC._pirateNames.get(mobBaseID); else nameList = NPC._pirateNames.get(2111); if (nameList == null) { Logger.error("Null name list for 2111!"); } return nameList.get(ThreadLocalRandom.current().nextInt(nameList.size())); } public static ArrayList getProtectedBuildings(NPC npc) { ArrayList protectedBuildings = new ArrayList<>(); if (npc.building == null) return protectedBuildings; if (npc.building.getCity() == null) return protectedBuildings; for (Building b : npc.building.getCity().getParent().zoneBuildingSet) { if (b.getBlueprint() == null) continue; if (b.getProtectionState().equals(Enum.ProtectionState.CONTRACT)) protectedBuildings.add(b); if (b.getProtectionState().equals(Enum.ProtectionState.PENDING)) protectedBuildings.add(b); } return protectedBuildings; } public static int slotCharacterInBuilding(AbstractCharacter abstractCharacter) { int buildingSlot; if (abstractCharacter.building == null) return -1; // Get next available slot for this NPC and use it // to add the NPC to the building's hireling list // Account for R8's having slots reversed. if (abstractCharacter.building.getBlueprint() != null && abstractCharacter.building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL) && abstractCharacter.building.getRank() == 8) buildingSlot = BuildingManager.getLastAvailableSlot(abstractCharacter.building); else buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building); // Override slot for siege engines if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) { Mob siegeMobile = (Mob) abstractCharacter; buildingSlot = siegeMobile.guardCaptain.minions.size() + 2; } if (buildingSlot == -1) Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID()); // Pets are regular mobiles not hirelings (Siege engines) if (abstractCharacter.contract != null) abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot); // Override bind and location for this npc derived // from BuildingManager slot location data. Vector3fImmutable slotLocation = BuildingManager.getSlotLocation(abstractCharacter.building, buildingSlot).getLocation(); abstractCharacter.bindLoc = abstractCharacter.building.getLoc().add(slotLocation); // Rotate slot position by the building rotation abstractCharacter.bindLoc = Vector3fImmutable.rotateAroundPoint(abstractCharacter.building.getLoc(), abstractCharacter.bindLoc, abstractCharacter.building.getBounds().getQuaternion().angleY); abstractCharacter.loc = new Vector3fImmutable(abstractCharacter.bindLoc); // Rotate NPC rotation by the building's rotation Quaternion slotRotation = new Quaternion().fromAngles(0, acos(abstractCharacter.getRot().y) * 2, 0); slotRotation = slotRotation.mult(abstractCharacter.building.getBounds().getQuaternion()); abstractCharacter.setRot(new Vector3f(0, slotRotation.y, 0)); // Configure region and floor/level for this NPC abstractCharacter.region = BuildingManager.GetRegion(abstractCharacter.building, abstractCharacter.bindLoc.x, abstractCharacter.bindLoc.y, abstractCharacter.bindLoc.z); return buildingSlot; } public static void AssignPatrolPoints(Mob mob) { mob.patrolPoints = new ArrayList<>(); for (int i = 0; i < 5; ++i) { float patrolRadius = mob.getSpawnRadius(); if (patrolRadius > 256) patrolRadius = 256; if (patrolRadius < 60) patrolRadius = 60; Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius); mob.patrolPoints.add(newPatrolPoint); if (i == 1) { mob.setLoc(newPatrolPoint); mob.endLoc = newPatrolPoint; } } } public static void applyGuardStanceModifiers(Mob guard){ float damageModifier = 1; float attackRatingModifier = 1; float defenseModifier = 1; float attackSpeedModifier = 1; float powerDamageModifier = 1; //handle stance modifiers for guard mob if(guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)){ //apply rogue bonuses attackRatingModifier += 0.5f; defenseModifier += 0.5f; }else { Integer contractID; if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) { contractID = guard.guardCaptain.contract.getContractID(); } else{ contractID = guard.contract.getContractID(); } if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()){ //apply mage offensive Stance powerDamageModifier += 0.5f; } else{ //apply fighter offensive stance damageModifier += 0.5f; attackSpeedModifier -= 0.36f; } } guard.minDamageHandOne *= damageModifier; guard.minDamageHandTwo *= damageModifier; guard.maxDamageHandOne *= damageModifier; guard.maxDamageHandTwo *= damageModifier; guard.atrHandOne *= attackRatingModifier; guard.atrHandTwo *= attackRatingModifier; guard.defenseRating *= defenseModifier; guard.speedHandOne *= attackSpeedModifier; guard.speedHandTwo *= attackSpeedModifier; //TODO figure out how to apply +50% powerdamage to mage guards } public static void setDamageAndSpeedForGuard(Mob guard){ if(guard.equip == null) { guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin()); guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax()); guard.speedHandOne = 30.0f; }else{ if(guard.equip.containsKey(1)){ //has main hand weapon ItemBase weapon = guard.equip.get(1).getItemBase(); guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin() + weapon.getMinDamage()); guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax() + weapon.getMaxDamage()); guard.speedHandOne = weapon.getSpeed(); guard.rangeHandOne = weapon.getRange(); } else if(guard.equip.containsKey(2) && !guard.equip.get(2).getItemBase().isShield()){ //has off hand weapon ItemBase weapon = guard.equip.get(2).getItemBase(); guard.minDamageHandTwo = (int)(guard.mobBase.getDamageMin() + weapon.getMinDamage()); guard.maxDamageHandTwo = (int)(guard.mobBase.getDamageMax() + weapon.getMaxDamage()); guard.speedHandTwo = weapon.getSpeed(); guard.rangeHandTwo = weapon.getRange(); } else { guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin()); guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax()); guard.speedHandOne = 30.0f; guard.rangeHandOne = 3; } } } public static void setDefenseForGuard(Mob guard){ int dexterity = guard.getStatDexCurrent(); if(dexterity < 1) dexterity = 1; int baseDef = guard.mobBase.getDefenseRating(); int armorDefense = 0; for(MobEquipment equipped : guard.equip.values()) if(equipped.getItemBase().isArmor() || equipped.getItemBase().isShield()) armorDefense += equipped.getItemBase().getDefense(); guard.defenseRating = dexterity + baseDef + armorDefense; } public static void setAttackRatingForGuard(Mob guard) { int strength = guard.getStatStrCurrent(); int baseAtr = guard.mobBase.getAttackRating(); if (guard.equip.get(1) != null) guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(1).getItemBase().getPercentRequired() * 4) + (guard.equip.get(1).getItemBase().getPercentRequired() * 3)); else if (guard.equip.get(2) != null && !guard.equip.get(2).getItemBase().isShield()) guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(2).getItemBase().getPercentRequired() * 4) + (guard.equip.get(2).getItemBase().getPercentRequired() * 3)); else guard.atrHandOne = baseAtr; } public static void setMaxHealthForGuard(Mob guard){ //values derived fom reading memory address for health on client when selecting player guards switch(guard.getRank()){ default: guard.healthMax = 750; //rank 1 break; case 2: guard.healthMax = 2082; break; case 3: guard.healthMax = 2740; break; case 4: guard.healthMax = 3414; break; case 5: guard.healthMax = 4080; break; case 6: guard.healthMax = 4746; break; case 7: guard.healthMax = 5412; break; } } public static void applyMobbaseEffects(Mob mob) { EffectsBase effectsBase; for (MobBaseEffects mbe : mob.mobBase.effectsList) { effectsBase = PowersManager.getEffectByToken(mbe.getToken()); if (effectsBase == null) { Logger.info("Mob: " + mob.getObjectUUID() + " EffectsBase Null for Token " + mbe.getToken()); continue; } //check to upgrade effects if needed. if (mob.effects.containsKey(Integer.toString(effectsBase.getUUID()))) { if (mbe.getReqLvl() > (int) mob.level) continue; Effect eff = mob.effects.get(Integer.toString(effectsBase.getUUID())); if (eff == null) continue; //Current effect is a higher rank, dont apply. if (eff.getTrains() > mbe.getRank()) continue; //new effect is of a higher rank. remove old effect and apply new one. eff.cancelJob(); mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true); } else { if (mbe.getReqLvl() > (int) mob.level) continue; mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true); } } } public static void applyEquipmentResists(Mob mob){ if(mob.equip != null){ for(MobEquipment equipped : mob.equip.values()){ ItemBase itemBase = equipped.getItemBase(); if(itemBase.isHeavyArmor() || itemBase.isLightArmor() || itemBase.isMediumArmor()){ mob.resists.setResist(Enum.DamageType.Crush, mob.resists.getResist(Enum.DamageType.Crush,0) + itemBase.getCrushResist()); mob.resists.setResist(Enum.DamageType.Slash, mob.resists.getResist(Enum.DamageType.Slash,0) + itemBase.getCrushResist()); mob.resists.setResist(Enum.DamageType.Pierce, mob.resists.getResist(Enum.DamageType.Pierce,0) + itemBase.getCrushResist()); } } } } public static void applyMobbaseSkill(Mob mob) { SkillsBase baseSkill = DbManager.SkillsBaseQueries.GET_BASE_BY_TOKEN(mob.mobBase.getMobBaseStats().getBaseSkill()); if(baseSkill != null) mob.getSkills().put(baseSkill.getName(),new CharacterSkill(baseSkill,mob,mob.mobBase.getMobBaseStats().getBaseSkillAmount())); } public static void applyRuneSkills(Mob mob, int runeID){ //load mob skill adjustments from mobbase rune if(PowersManager._allRuneSkillAdjusts.containsKey(runeID)) for(RuneSkillAdjustEntry entry : PowersManager._allRuneSkillAdjusts.get(runeID)) { if(SkillsBase.getFromCache(entry.skill_type) == null) SkillsBase.putInCache(DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(entry.skill_type)); SkillsBase skillBase = SkillsBase.getFromCache(entry.skill_type); if(skillBase == null) continue; if (entry.level <= mob.level) if (mob.skills.containsKey(entry.name) == false) mob.skills.put(entry.skill_type, new CharacterSkill(skillBase, mob, entry.rank)); else mob.skills.put(entry.skill_type, new CharacterSkill(skillBase, mob, entry.rank + mob.skills.get(entry.skill_type).getNumTrains())); } } }