// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.InterestManagement.WorldGrid; import engine.exception.MsgSendException; import engine.mbEnums; import engine.mbEnums.DispatchChannel; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.ErrorPopupMsg; import engine.net.client.msg.LootWindowRequestMsg; import engine.net.client.msg.LootWindowResponseMsg; import engine.objects.*; import engine.server.MBServerStatics; import org.pmw.tinylog.Logger; import static engine.math.FastMath.sqr; public class LootWindowRequestMsgHandler extends AbstractClientMsgHandler { public LootWindowRequestMsgHandler() { super(LootWindowRequestMsg.class); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { PlayerCharacter player = origin.getPlayerCharacter(); // Member variable declaration LootWindowRequestMsg msg; // Member variable assignment msg = (LootWindowRequestMsg) baseMsg; if (player == null) return true; if (!player.isAlive()) return true; if (msg.getSourceType() != player.getObjectType().ordinal() || msg.getSourceID() != player.getObjectUUID()) { Logger.error("Player " + player.getObjectUUID() + " looting from character of id " + msg.getSourceType() + ' ' + msg.getSourceID()); return true; } if (player.getAltitude() > 0) return true; if (!player.isAlive()) return true; LootWindowResponseMsg lwrm = null; mbEnums.GameObjectType targetType = mbEnums.GameObjectType.values()[msg.getTargetType()]; AbstractCharacter characterTarget = null; Corpse corpseTarget; switch (targetType) { case PlayerCharacter: characterTarget = PlayerCharacter.getFromCache(msg.getTargetID()); if (characterTarget == null) return true; if (characterTarget.isAlive()) return true; if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance."); return true; } lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory(true)); break; case NPC: characterTarget = NPC.getFromCache(msg.getTargetID()); if (characterTarget == null) return true; break; case Mob: characterTarget = Mob.getFromCache(msg.getTargetID()); if ((characterTarget == null) || characterTarget.isAlive()) return true; if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance."); if (!((Mob) characterTarget).isLootSync()) { ((Mob) characterTarget).setLootSync(true); WorldGrid.updateObject(characterTarget, player); } return true; } lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory()); break; case Corpse: corpseTarget = Corpse.getCorpse(msg.getTargetID()); if ((corpseTarget == null)) return true; if (player.getLoc().distanceSquared(corpseTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance."); return true; } lwrm = new LootWindowResponseMsg(corpseTarget.getObjectType().ordinal(), msg.getTargetID(), corpseTarget.getInventory()); break; } if (lwrm == null) return true; DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); Dispatch dispatch = Dispatch.borrow(player, lwrm); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); return true; } }