// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.devcmd.cmds; import engine.Enum; import engine.devcmd.AbstractDevCmd; import engine.gameManager.BuildingManager; import engine.objects.*; import java.lang.reflect.Field; public class RegionCmd extends AbstractDevCmd { public RegionCmd() { super("region"); } @Override protected void _doCmd(PlayerCharacter pc, String[] words, AbstractGameObject target) { String newline = "\r\n "; String output; output = "Target Region Information:" + newline; Building building = BuildingManager.getBuildingAtLocation(((AbstractCharacter) target).loc); if(building == null){ this.throwbackInfo(pc, "No Building At This Location.") ; } Regions region = ((AbstractCharacter)target).region; if (region == null) { this.throwbackInfo(pc, "No Region Found."); return; } if(region != null) { output += "Player Info: " + ((AbstractCharacter) target).getName() + newline; output += "Region Building: " + building.getName() + newline; output += "Region Height: " + region.lerpY((AbstractCharacter)target) + newline; output += "is Stairs: " + region.isStairs() + newline; output += "is Outside: " + region.isOutside(); this.throwbackInfo(pc, output); } } @Override protected String _getHelpString() { return "Temporarily Changes SubRace"; } @Override protected String _getUsageString() { return "' /setBuildingCollidables add/remove 'add creates a collision line.' needs 4 integers. startX, endX, startY, endY"; } }