// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.Enum.GameObjectType; import engine.gameManager.ZoneManager; import engine.math.Vector3fImmutable; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.objects.AbstractCharacter; import engine.objects.Building; public class MoveToPointMsg extends ClientNetMsg { private int sourceType; private int sourceID; private float startLat; private float startLon; private float startAlt; private float endLat; private float endLon; private float endAlt; private int targetType; private int targetID; private int inBuilding; // 0=true, -1=false 0/1/2 = floor you are on private int unknown01; private byte unknown02; private byte unknown03; /** * This is the general purpose constructor. */ public MoveToPointMsg() { super(Protocol.MOVETOPOINT); } public MoveToPointMsg(MoveToPointMsg msg) { super(Protocol.MOVETOPOINT); this.sourceType = msg.sourceType; this.sourceID = msg.sourceID; this.startLat = msg.startLat; this.startLon = msg.startLon; this.startAlt = msg.startAlt; this.endLat = msg.endLat; this.endLon = msg.endLon; this.endAlt = msg.endAlt; this.targetType = msg.targetType; this.targetID = msg.targetID; this.inBuilding = msg.inBuilding; this.unknown01 = msg.unknown01; this.unknown02 = msg.unknown02; this.unknown03 = msg.unknown03; } //Moving Furniture out of building to unload properly. //for outside regions only public MoveToPointMsg(Building building) { super(Protocol.MOVETOPOINT); this.sourceType = building.getObjectType().ordinal(); this.sourceID = building.getObjectUUID(); this.startLat = building.getLoc().x; this.startLon = building.getLoc().z; this.startAlt = building.getLoc().y; this.endLat = building.getLoc().x; this.endLon = building.getLoc().z; this.endAlt = building.getLoc().y; this.targetType = 0; this.targetID = 0; this.inBuilding = -1; this.unknown01 = -1; this.unknown02 = 0; this.unknown03 = 0; } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public MoveToPointMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.MOVETOPOINT, origin, reader); } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(this.sourceType); writer.putInt(this.sourceID); writer.putFloat(this.startLat); writer.putFloat(this.startAlt); writer.putFloat(this.startLon); writer.putFloat(this.endLat); writer.putFloat(this.endAlt); writer.putFloat(this.endLon); writer.putInt(this.targetType); writer.putInt(this.targetID); writer.putInt(this.inBuilding); writer.putInt(this.unknown01); writer.put((byte) 0); writer.put((byte) 0); } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.sourceType = reader.getInt(); this.sourceID = reader.getInt(); this.startLat = reader.getFloat(); this.startAlt = reader.getFloat(); this.startLon = reader.getFloat(); this.endLat = reader.getFloat(); this.endAlt = reader.getFloat(); this.endLon = reader.getFloat(); this.targetType = reader.getInt(); this.targetID = reader.getInt(); this.inBuilding = reader.getInt(); this.unknown01 = reader.getInt(); this.unknown02 = reader.get(); this.unknown03 = reader.get(); } public int getSourceType() { return this.sourceType; } public void setSourceType(int value) { this.sourceType = value; } public int getSourceID() { return this.sourceID; } public void setSourceID(int value) { this.sourceID = value; } public float getStartLat() { return this.startLat; } public void setStartLat(float value) { this.startLat = value; } public float getStartLon() { return this.startLon; } public void setStartLon(float value) { this.startLon = value; } public float getStartAlt() { return this.startAlt; } public void setStartAlt(float value) { this.startAlt = value; } public float getEndLat() { return this.endLat; } public void setEndLat(float value) { this.endLat = value; } public float getEndLon() { return this.endLon; } public void setEndLon(float value) { this.endLon = value; } public float getEndAlt() { return this.endAlt; } public void setEndAlt(float value) { this.endAlt = value; } public int getTargetType() { return this.targetType; } public void setTargetType(int value) { this.targetType = value; } public int getTargetID() { return this.targetID; } public void setTargetID(int value) { this.targetID = value; } public int getInBuilding() { return this.inBuilding; } public void setInBuilding(int value) { this.inBuilding = value; } public int getUnknown01() { return this.unknown01; } public void setUnknown01(int value) { this.unknown01 = value; } public void setStartCoord(Vector3fImmutable value) { this.startLat = value.x; this.startAlt = value.y; this.startLon = value.z; } public void setEndCoord(Vector3fImmutable value) { this.endLat = value.x; this.endAlt = value.y; this.endLon = value.z; } public void clearTarget() { this.targetType = 0; this.targetID = 0; } public void setPlayer(AbstractCharacter ac) { this.sourceType = ac.getObjectType().ordinal(); this.sourceID = ac.getObjectUUID(); this.setStartCoord(ac.getLoc()); this.setEndCoord(ac.getEndLoc()); this.targetType = 0; this.targetID = 0; this.inBuilding = ac.getInBuilding(); this.unknown01 = ac.getInFloorID(); } public void setTarget(AbstractCharacter ac, Building target) { if (target == null) { this.setStartCoord(ac.getLoc()); this.setEndCoord(ac.getEndLoc()); this.targetType = 0; this.targetID = 0; this.inBuilding = -1; this.unknown01 = -1; } else { Vector3fImmutable convertLocStart = ZoneManager.convertWorldToLocal(target, ac.getLoc()); Vector3fImmutable convertLocEnd = convertLocStart; if (ac.isMoving()) convertLocEnd = ZoneManager.convertWorldToLocal(target, ac.getEndLoc()); this.setStartCoord(convertLocStart); this.setEndCoord(convertLocEnd); this.targetType = GameObjectType.Building.ordinal(); this.targetID = target.getObjectUUID(); this.inBuilding = ac.getInBuilding(); this.unknown01 = ac.getInFloorID(); } } public int getUnknown03() { return unknown03; } public int getUnknown02() { return unknown02; } }