// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg;

import engine.Enum.GameObjectType;
import engine.exception.SerializationException;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;


public class RepairBuildingMsg extends ClientNetMsg {

    private int type;
    private int buildingID;
    private int maxHP;
    private int missingHealth;
    private int strongBox;
    private int repairCost;


    public RepairBuildingMsg(int buildingID, int maxHP, int missingHealth, int repairCost, int strongBox) {
        super(Protocol.REPAIRBUILDING);
        this.buildingID = buildingID;
        this.maxHP = maxHP;
        this.missingHealth = missingHealth;
        this.repairCost = repairCost;
        this.strongBox = strongBox;
    }

    public RepairBuildingMsg() {
        super(Protocol.REPAIRBUILDING);
    }


    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public RepairBuildingMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.REPAIRBUILDING, origin, reader);
    }
    //CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.


    /**
     * Deserializes the subclass specific items from the supplied NetMsgReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
        this.type = reader.getInt();
        reader.getInt(); //Building Type
        this.buildingID = reader.getInt();
        reader.getInt();
        reader.getInt();
        reader.getInt();
        reader.getInt();
        reader.getInt();

    }


    // Precache and configure this message before we serialize it


    /**
     * Serializes the subclass specific items to the supplied NetMsgWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) throws SerializationException {
        writer.putInt(0);
        writer.putInt(GameObjectType.Building.ordinal());
        writer.putInt(this.buildingID);
        writer.putInt(this.maxHP);
        writer.putInt(this.strongBox);
        writer.putInt(0); //?
        writer.putInt(this.repairCost);
        writer.putInt(this.missingHealth);

    }


    public int getBuildingID() {
        return buildingID;
    }

    public void setBuildingID(int buildingID) {
        this.buildingID = buildingID;
    }

    public int getType() {
        return type;
    }
}