// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.mobileAI; import engine.Enum; import engine.Enum.DispatchChannel; import engine.InterestManagement.WorldGrid; import engine.gameManager.*; import engine.math.Vector3f; import engine.math.Vector3fImmutable; import engine.mobileAI.Threads.MobAIThread; import engine.mobileAI.Threads.Respawner; import engine.mobileAI.utilities.CombatUtilities; import engine.mobileAI.utilities.MovementUtilities; import engine.net.DispatchMessage; import engine.net.client.msg.PerformActionMsg; import engine.net.client.msg.PowerProjectileMsg; import engine.objects.*; import engine.powers.ActionsBase; import engine.powers.PowersBase; import engine.powers.RunePowerEntry; import engine.server.MBServerStatics; import org.pmw.tinylog.Logger; import java.util.ArrayList; import java.util.HashSet; import java.util.Map.Entry; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ThreadLocalRandom; import static engine.math.FastMath.sqr; public class MobAI { private static void AttackTarget(Mob mob, AbstractWorldObject target) { try { if (mob == null) return; if (target == null || !target.isAlive()) { mob.setCombatTarget(null); return; } if (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !mob.canSee((AbstractCharacter) target)) { mob.setCombatTarget(null); return; } if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) { if (MobCast(mob)) { mob.updateLocation(); return; } } if (!CombatUtilities.inRangeToAttack(mob, target)) return; switch (target.getObjectType()) { case PlayerCharacter: PlayerCharacter targetPlayer = (PlayerCharacter) target; AttackPlayer(mob, targetPlayer); break; case Building: Building targetBuilding = (Building) target; AttackBuilding(mob, targetBuilding); break; case Mob: Mob targetMob = (Mob) target; AttackMob(mob, targetMob); break; } mob.updateLocation(); } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage()); } } public static void AttackPlayer(Mob mob, PlayerCharacter target) { try { if (!mob.canSee(target)) { mob.setCombatTarget(null); return; } if (mob.behaviourType.callsForHelp) MobCallForHelp(mob); if (!MovementUtilities.inRangeDropAggro(mob, target)) { mob.setCombatTarget(null); return; } if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { //no weapons, default mob attack speed 3 seconds. if (System.currentTimeMillis() < mob.getLastAttackTime()) return; // ranged mobs cant attack while running. skip until they finally stop. if (mob.isMoving() && mob.getRange() > 20) return; // add timer for last attack. ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase offHand = mob.getWeaponItemBase(false); if (mainHand == null && offHand == null) { CombatUtilities.combatCycle(mob, target, true, null); int delay = 3000; if (mob.isSiege()) delay = 11000; mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(true) != null) { int delay = 3000; if (mob.isSiege()) delay = 11000; CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(false) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 11000; CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } } if (target.getPet() != null) if (target.getPet().getCombatTarget() == null && target.getPet().assist == true) target.getPet().setCombatTarget(mob); } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage()); } } public static void AttackBuilding(Mob mob, Building target) { try { if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { mob.setCombatTarget(null); return; } City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); if (playercity != null) for (Mob guard : playercity.getParent().zoneMobSet) if (guard.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) guard.setCombatTarget(mob); if (mob.isSiege()) MovementManager.sendRWSSMsg(mob); ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase offHand = mob.getWeaponItemBase(false); if (mainHand == null && offHand == null) { CombatUtilities.combatCycle(mob, target, true, null); int delay = 3000; if (mob.isSiege()) delay = 15000; mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(true) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 15000; CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } else if (mob.getWeaponItemBase(false) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 15000; CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } if (mob.isSiege()) { PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target); ppm.setRange(50); DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage()); } } public static void AttackMob(Mob mob, Mob target) { try { if (mob.getRange() >= 30 && mob.isMoving()) return; //no weapons, default mob attack speed 3 seconds. ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase offHand = mob.getWeaponItemBase(false); if (mainHand == null && offHand == null) { CombatUtilities.combatCycle(mob, target, true, null); int delay = 3000; if (mob.isSiege()) delay = 11000; mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(true) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 11000; CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } else if (mob.getWeaponItemBase(false) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 11000; CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); if (target.getCombatTarget() == null) { target.setCombatTarget(mob); } } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage()); } } private static void Patrol(Mob mob) { try { int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR; // early exit while waiting to patrol again. // Minions are force marched if captain is alive boolean forced = mob.agentType.equals(Enum.AIAgentType.GUARDMINION) && mob.guardCaptain.isAlive(); if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis()) if (!forced) return; //guards inherit barracks patrol points dynamically if (mob.patrolPoints == null || mob.patrolPoints.isEmpty()) if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) { Building barracks = mob.building; if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { mob.patrolPoints = barracks.patrolPoints; } else { randomGuardPatrolPoint(mob); return; } } if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) mob.lastPatrolPointIndex = 0; // Minions are given marching orders by the captain if he is alive if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) { Mob captain = (Mob) mob.guardCaptain; mob.destination = captain.destination.add(Formation.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3)); mob.lastPatrolPointIndex = captain.lastPatrolPointIndex; } else { mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); mob.lastPatrolPointIndex += 1; } // Captain orders minions to patrol if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) for (Integer minionUUID : mob.minions) { Mob minion = Mob.getMob(minionUUID); if (minion.isAlive() && minion.combatTarget == null) MobAI.Patrol(minion); } MovementUtilities.aiMove(mob, mob.destination, true); } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage()); } } public static boolean canCast(Mob mob) { int contractID = 0; try { // Performs validation to determine if a // mobile in the proper state to cast. if (mob == null) return false; if (mob.isPlayerGuard() == true) { if(mob.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)) return false; //wall archers don't cast if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) contractID = mob.guardCaptain.contract.getContractID(); else contractID = mob.contract.getContractID(); // exception allowing werewolf and werebear guard captains to cast if (Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false && contractID != 980103 && contractID != 980104) return false; } // Mobile has no powers defined in mobbase or contract.. if (PowersManager.getPowersForRune(mob.getMobBaseID()).isEmpty() && PowersManager.getPowersForRune(contractID).isEmpty()) return false; if (mob.nextCastTime == 0) mob.nextCastTime = System.currentTimeMillis(); return mob.nextCastTime <= System.currentTimeMillis(); } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: canCast" + " " + e.getMessage()); } return false; } public static boolean MobCast(Mob mob) { try { // Method picks a random spell from a mobile's list of powers // and casts it on the current target (or itself). Validation // (including empty lists) is done previously within canCast(); ArrayList powerEntries; ArrayList purgeEntries; AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); if (mob.behaviourType.callsForHelp) MobCallForHelp(mob); // Generate a list of tokens from the mob powers for this mobile. powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID())); purgeEntries = new ArrayList<>(); // Additional powers may come from the contract ID. This is to support // powers for player guards irrespective of the mobbase used. if (mob.isPlayerGuard()) { ArrayList contractEntries = new ArrayList<>(); if (mob.contract != null) contractEntries = PowersManager.getPowersForRune(mob.contractUUID); if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) contractEntries = PowersManager.getPowersForRune(mob.guardCaptain.contractUUID); powerEntries.addAll(contractEntries); } // If player has this effect on them currently then remove // this token from our list. for (RunePowerEntry runePowerEntry : powerEntries) { PowersBase powerBase = PowersManager.getPowerByToken(runePowerEntry.token); for (ActionsBase actionBase : powerBase.getActions()) { String stackType = actionBase.stackType; if (target.getEffects() != null && target.getEffects().containsKey(stackType)) purgeEntries.add(runePowerEntry); } } powerEntries.removeAll(purgeEntries); // Sanity check if (powerEntries.isEmpty()) return false; // Pick random spell from our list of powers RunePowerEntry runePowerEntry = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size())); PowersBase mobPower = PowersManager.getPowerByToken(runePowerEntry.token); int powerRank = runePowerEntry.rank; if (mob.isPlayerGuard()) powerRank = getGuardPowerRank(mob); //check for hit-roll if (mobPower.requiresHitRoll) if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget())) return false; // Cast the spell if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { PerformActionMsg msg; if (!mobPower.isHarmful() || mobPower.targetSelf) { PowersManager.useMobPower(mob, mob, mobPower, powerRank); msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); } else { PowersManager.useMobPower(mob, target, mobPower, powerRank); msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); } msg.setUnknown04(2); PowersManager.finishUseMobPower(msg, mob, 0, 0); long randomCooldown = (long) ((ThreadLocalRandom.current().nextInt(10, 15) * 1000) * MobAIThread.AI_CAST_FREQUENCY); mob.nextCastTime = System.currentTimeMillis() + randomCooldown; return true; } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage()); } return false; } public static int getGuardPowerRank(Mob mob) { int powerRank = 1; switch (mob.getRank()) { case 1: powerRank = 10; break; case 2: powerRank = 15; break; case 3: powerRank = 20; break; case 4: powerRank = 25; break; case 5: powerRank = 30; break; case 6: powerRank = 35; break; case 7: powerRank = 40; break; } return powerRank; } public static void MobCallForHelp(Mob mob) { try { boolean callGotResponse = false; if (mob.nextCallForHelp == 0) mob.nextCallForHelp = System.currentTimeMillis(); if (mob.nextCallForHelp < System.currentTimeMillis()) return; //mob sends call for help message ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); Zone mobCamp = mob.getParentZone(); for (Mob helper : mobCamp.zoneMobSet) { if (helper.behaviourType.respondsToCallForHelp && helper.behaviourType.BehaviourHelperType.equals(mob.behaviourType)) { helper.setCombatTarget(mob.getCombatTarget()); callGotResponse = true; } } //wait 60 seconds to call for help again if (callGotResponse) mob.nextCallForHelp = System.currentTimeMillis() + 60000; } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCallForHelp" + " " + e.getMessage()); } } public static void DetermineAction(Mob mob) { try { //always check the respawn que, respawn 1 mob max per second to not flood the client if (mob == null) return; if (mob.getTimestamps().containsKey("lastExecution") == false) mob.getTimestamps().put("lastExecution", System.currentTimeMillis()); if (System.currentTimeMillis() < mob.getTimeStamp("lastExecution")) return; mob.getTimestamps().put("lastExecution", System.currentTimeMillis() + MobAIThread.AI_PULSE_MOB_THRESHOLD); //trebuchet spawn handler if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { CheckForRespawn(mob); return; } //override for guards if (mob.despawned && mob.isPlayerGuard()) { if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) { if (mob.guardCaptain.isAlive() == false || ((Mob) mob.guardCaptain).despawned == true) { //minions don't respawn while guard captain is dead if (mob.isAlive() == false) { mob.deathTime = System.currentTimeMillis(); return; } } } CheckForRespawn(mob); //check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting if (!mob.agentType.equals(Enum.AIAgentType.PET)) CheckToSendMobHome(mob); return; } //no need to continue if mob is dead, check for respawn and move on if (!mob.isAlive()) { CheckForRespawn(mob); return; } //no players loaded, no need to proceed unless it's a player guard boolean bypassLoadedPlayerCheck = false; if(mob.isPlayerGuard() || mob.isSiege()) { bypassLoadedPlayerCheck = true; if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) if(mob.combatTarget.loc.distanceSquared(mob.loc) > 10000) mob.setCombatTarget(null); } if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) { if (mob.getCombatTarget() != null) mob.setCombatTarget(null); return; } if (mob.agentType.equals(Enum.AIAgentType.PET) == false) CheckToSendMobHome(mob); if (mob.getCombatTarget() != null) { if (mob.getCombatTarget().isAlive() == false) { mob.setCombatTarget(null); return; } if (mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER) { PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); if (mob.playerAgroMap.containsKey(target.getObjectUUID()) == false) { mob.setCombatTarget(null); return; } if (mob.canSee((PlayerCharacter) mob.getCombatTarget()) == false) { mob.setCombatTarget(null); return; } } } switch (mob.behaviourType) { case GuardCaptain: case GuardMinion: case GuardWallArcher: GuardLogic(mob); break; case Pet1: case SiegeEngine: PetLogic(mob); break; case HamletGuard: HamletGuardLogic(mob); break; default: DefaultLogic(mob); break; } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage()); } } private static void CheckForAggro(Mob aiAgent) { try { //looks for and sets mobs combatTarget if (!aiAgent.isAlive()) return; ConcurrentHashMap loadedPlayers = aiAgent.playerAgroMap; for (Entry playerEntry : loadedPlayers.entrySet()) { int playerID = (int) playerEntry.getKey(); PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID); //Player is null, let's remove them from the list. if (loadedPlayer == null) { loadedPlayers.remove(playerID); continue; } //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. if (!loadedPlayer.isAlive()) { loadedPlayers.remove(playerID); continue; } //Can't see target, skip aggro. if (!aiAgent.canSee(loadedPlayer)) continue; // No aggro for this race type if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true) continue; //mob has enemies and this player race is not it if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false) continue; if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { aiAgent.setCombatTarget(loadedPlayer); return; } } if (aiAgent.getCombatTarget() == null) { //look for pets to aggro if no players found to aggro HashSet awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET); for (AbstractWorldObject awoMob : awoList) { // exclude self. if (aiAgent.equals(awoMob)) continue; Mob aggroMob = (Mob) awoMob; aiAgent.setCombatTarget(aggroMob); return; } } } catch (Exception e) { Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForAggro" + " " + e.getMessage()); } } private static void CheckMobMovement(Mob mob) { try { if (!MovementUtilities.canMove(mob)) return; mob.updateLocation(); switch (mob.behaviourType) { case Pet1: if (mob.guardCaptain == null) return; //mob no longer has its owner loaded, translate pet to owner if (!mob.playerAgroMap.containsKey(mob.guardCaptain.getObjectUUID())) { MovementManager.translocate(mob, mob.guardCaptain.getLoc()); return; } if (mob.getCombatTarget() == null) { //move back to owner if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6)) return; mob.destination = mob.guardCaptain.getLoc(); MovementUtilities.moveToLocation(mob, mob.destination, 5, false); } else chaseTarget(mob); break; default: if (mob.getCombatTarget() == null) { if (!mob.isMoving()) { // Minions only patrol on their own if captain is dead. if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) == false) Patrol(mob); else if (mob.guardCaptain.isAlive() == false) Patrol(mob); } else mob.stopPatrolTime = System.currentTimeMillis(); } else { chaseTarget(mob); } break; } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckMobMovement" + " " + e.getMessage()); } } private static void CheckForRespawn(Mob aiAgent) { try { if (aiAgent.deathTime == 0) { aiAgent.setDeathTime(System.currentTimeMillis()); return; } //handles checking for respawn of dead mobs even when no players have mob loaded //Despawn Timer with Loot currently in inventory. if (!aiAgent.despawned) { if (aiAgent.getCharItemManager().getInventoryCount() > 0) { if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { aiAgent.despawn(); aiAgent.deathTime = System.currentTimeMillis(); return; } //No items in inventory. } else { //Mob's Loot has been looted. if (aiAgent.isHasLoot()) { if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { aiAgent.despawn(); aiAgent.deathTime = System.currentTimeMillis(); return; } //Mob never had Loot. } else { if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { aiAgent.despawn(); aiAgent.deathTime = System.currentTimeMillis(); return; } } } } else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnDelay * 1000L)) { aiAgent.respawnTime = aiAgent.deathTime + (aiAgent.spawnDelay * 1000L); Respawner.respawnQueue.put(aiAgent); } } catch (Exception e) { Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage()); } } public static void CheckForAttack(Mob mob) { try { //checks if mob can attack based on attack timer and range if (mob.isAlive() == false) return; if (mob.getCombatTarget() == null) return; if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.agentType.equals(Enum.AIAgentType.PET) == false) { mob.setCombatTarget(null); return; } if (System.currentTimeMillis() > mob.getLastAttackTime()) AttackTarget(mob, mob.getCombatTarget()); } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForAttack" + " " + e.getMessage()); } } private static void CheckToSendMobHome(Mob mob) { try { if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f)) return; if (mob.isPlayerGuard() && !mob.despawned) { City current = ZoneManager.getCityAtLocation(mob.getLoc()); if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) { PowersBase recall = PowersManager.getPowerByToken(-1994153779); PowersManager.useMobPower(mob, mob, recall, 40); mob.setCombatTarget(null); if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) && mob.isAlive()) { //guard captain pulls his minions home with him for (Integer minionUUID : mob.minions) { Mob minion = Mob.getMob(minionUUID); PowersManager.useMobPower(minion, minion, recall, 40); minion.setCombatTarget(null); } } } } else if (MovementUtilities.inRangeOfBindLocation(mob) == false) { PowersBase recall = PowersManager.getPowerByToken(-1994153779); PowersManager.useMobPower(mob, mob, recall, 40); mob.setCombatTarget(null); for (Integer playerEntry : mob.playerAgroMap.keySet()) mob.playerAgroMap.put(playerEntry, 0f); } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage()); } } private static void chaseTarget(Mob mob) { try { if(mob.getTimestamps().containsKey("lastChase") == false) mob.getTimestamps().put("lastChase",System.currentTimeMillis()); else if(System.currentTimeMillis() < mob.getTimestamps().get("lastChase").longValue() + (750 + ThreadLocalRandom.current().nextInt(0,500))) return; mob.getTimestamps().put("lastChase",System.currentTimeMillis()); if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { if (mob.getRange() > 15) { mob.destination = mob.getCombatTarget().getLoc(); MovementUtilities.moveToLocation(mob, mob.destination, 0, false); } else { //check if building switch (mob.getCombatTarget().getObjectType()) { case PlayerCharacter: case Mob: mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1, false); break; case Building: mob.destination = mob.getCombatTarget().getLoc(); MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0, false); break; } } } mob.updateMovementState(); mob.updateLocation(); } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: chaseTarget" + " " + e.getMessage()); } } private static void SafeGuardAggro(Mob mob) { try { HashSet awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); for (AbstractWorldObject awoMob : awoList) { //dont scan self. if (mob.equals(awoMob)) continue; Mob aggroMob = (Mob) awoMob; //don't attack other guards if (aggroMob.isGuard() == true) continue; //don't attack pets if (aggroMob.agentType.equals(Enum.AIAgentType.PET)) continue; if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) continue; mob.setCombatTarget(aggroMob); } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: SafeGuardAggro" + " " + e.getMessage()); } } public static void GuardLogic(Mob mob) { try { if (mob.getCombatTarget() == null) { CheckForPlayerGuardAggro(mob); } else { //do not need to look to change target if target is already null AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); if (newTarget != null) { if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { if (GuardCanAggro(mob, (PlayerCharacter) newTarget)) mob.setCombatTarget(newTarget); } else mob.setCombatTarget(newTarget); } } if(mob.behaviourType.canRoam) CheckMobMovement(mob);//all guards that can move check to move if(mob.combatTarget != null) CheckForAttack(mob); //only check to attack if combat target is not null } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardLogic" + " " + e.getMessage()); } } private static void PetLogic(Mob mob) { try { if (mob.guardCaptain == null && mob.isNecroPet() == false && mob.isSiege() == false) if (ZoneManager.seaFloor.zoneMobSet.contains(mob)) mob.killCharacter("no owner"); if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam) CheckMobMovement(mob); CheckForAttack(mob); //recover health if (mob.getTimestamps().containsKey("HEALTHRECOVERED") == false) mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis()); if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000) if (mob.getHealth() < mob.getHealthMax()) { float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.NONE)) * 0.01f); mob.setHealth(mob.getHealth() + recoveredHealth); mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis()); if (mob.getHealth() > mob.getHealthMax()) mob.setHealth(mob.getHealthMax()); } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: PetLogic" + " " + e.getMessage()); } } private static void HamletGuardLogic(Mob mob) { try { //safehold guard if (mob.getCombatTarget() == null) SafeGuardAggro(mob); else if (mob.getCombatTarget().isAlive() == false) SafeGuardAggro(mob); CheckForAttack(mob); } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: HamletGuardLogic" + " " + e.getMessage()); } } private static void DefaultLogic(Mob mob) { try { //check for players that can be aggroed if mob is agressive and has no target if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) mob.setCombatTarget(null); if (mob.behaviourType.isAgressive) { AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); if (newTarget != null) mob.setCombatTarget(newTarget); else { if (mob.getCombatTarget() == null) { if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) SafeGuardAggro(mob); //safehold guard else CheckForAggro(mob); //normal aggro } } } //check if mob can move for patrol or moving to target if (mob.behaviourType.canRoam) CheckMobMovement(mob); //check if mob can attack if it isn't wimpy if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null) CheckForAttack(mob); } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage()); } } public static void CheckForPlayerGuardAggro(Mob mob) { try { //looks for and sets mobs combatTarget if (!mob.isAlive()) return; // Defer to captain if possible for current target if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) && mob.guardCaptain.isAlive() && mob.guardCaptain.combatTarget != null) { mob.setCombatTarget(mob.guardCaptain.combatTarget); return; } ConcurrentHashMap loadedPlayers = mob.playerAgroMap; for (Entry playerEntry : loadedPlayers.entrySet()) { int playerID = (int) playerEntry.getKey(); PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID); //Player is null, let's remove them from the list. if (loadedPlayer == null) { loadedPlayers.remove(playerID); continue; } //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. if (!loadedPlayer.isAlive()) { loadedPlayers.remove(playerID); continue; } //Can't see target, skip aggro. if (!mob.canSee(loadedPlayer)) continue; // No aggro for this player if (GuardCanAggro(mob, loadedPlayer) == false) continue; if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { mob.setCombatTarget(loadedPlayer); return; } } if (mob.getCombatTarget() == null) { //look for siege equipment to aggro if no players found to aggro HashSet awoList = WorldGrid.getObjectsInRangePartial(mob, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_SIEGE); for (AbstractWorldObject awoMob : awoList) { Mob aggroMob = (Mob) awoMob; if(GuardCanAggro(mob,aggroMob)) { mob.setCombatTarget(aggroMob); return; } } } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForPlayerGuardAggro" + e.getMessage()); } } public static Boolean GuardCanAggro(Mob mob, AbstractCharacter target) { try { if (mob.guardedCity.cityOutlaws.contains(target.getObjectUUID()) == true) return true; if (mob.getGuild().getNation().equals(target.getGuild().getNation())) return false; //first check condemn list for aggro allowed (allies button is checked) if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { for (Entry entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { //target is listed individually if (entry.getValue().playerUID == target.getObjectUUID() && entry.getValue().active) return false; //target's guild is listed if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild()) return false; //target's nation is listed if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild().getNation()) return false; } return true; } else { //allies button is not checked for (Entry entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { //target is listed individually if (entry.getValue().playerUID == target.getObjectUUID() && entry.getValue().active) return true; //target's guild is listed if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild()) return true; //target's nation is listed if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild().getNation()) return true; } } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCanAggro" + " " + e.getMessage()); } return false; } public static void randomGuardPatrolPoint(Mob mob) { try { //early exit for a mob who is already moving to a patrol point //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin if (mob.isMoving() == true) { mob.stopPatrolTime = System.currentTimeMillis(); return; } //wait between 10 and 15 seconds after reaching patrol point before moving int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; //early exit while waiting to patrol again if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) return; float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); MovementUtilities.aiMove(mob, mob.destination, true); if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) { for (Integer minionUUID : mob.minions) { Mob minion = Mob.getMob(minionUUID); //make sure mob is out of combat stance if (minion.despawned == false) { if (MovementUtilities.canMove(minion)) { Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUID) + 3); minion.updateLocation(); Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); MovementUtilities.aiMove(minion, formationPatrolPoint, true); } } } } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e); } } public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { try { float CurrentHateValue = 0; if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID()).floatValue(); AbstractWorldObject mostHatedTarget = null; for (Entry playerEntry : mob.playerAgroMap.entrySet()) { PlayerCharacter potentialTarget = PlayerCharacter.getPlayerCharacter((int) playerEntry.getKey()); if (potentialTarget.equals(mob.getCombatTarget())) continue; if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) { CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue(); mostHatedTarget = potentialTarget; } } return mostHatedTarget; } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: ChangeTargetFromMostHated" + " " + e.getMessage()); } return null; } }