// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.jobs; import engine.Enum.GameObjectType; import engine.Enum.ModType; import engine.Enum.SourceType; import engine.gameManager.PowersManager; import engine.gameManager.SessionManager; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.objects.PlayerBonuses; import engine.objects.PlayerCharacter; import engine.powers.ActionsBase; import engine.powers.EffectsBase; import engine.powers.PowersBase; import java.util.HashSet; public class ChantJob extends AbstractEffectJob { private final AbstractEffectJob aej; private int iteration = 0; public ChantJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, AbstractEffectJob aej) { super(source, target, stackType, trains, action, power, eb); this.aej = aej; } @Override protected void doJob() { if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null) return; PlayerBonuses bonuses = null; //if player isnt in game, do not run chant. if (this.source.getObjectType().equals(GameObjectType.PlayerCharacter)) { if (SessionManager.getPlayerCharacterByID(this.source.getObjectUUID()) == null) return; } if (AbstractWorldObject.IsAbstractCharacter(source)) bonuses = ((AbstractCharacter) source).getBonuses(); if (!this.source.isAlive()) { PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); if (AbstractWorldObject.IsAbstractCharacter(source)) ((AbstractCharacter) source).cancelLastChant(); } else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.NONE)) { PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); if (AbstractWorldObject.IsAbstractCharacter(source)) ((AbstractCharacter) source).cancelLastChant(); } else if (AbstractWorldObject.IsAbstractCharacter(source) && ((AbstractCharacter) source).isSit()) { return; } else if (this.iteration < this.power.getChantIterations() && AbstractWorldObject.IsAbstractCharacter(source)) { this.skipSendEffect = true; this.iteration++; // *** Refactor holy wtf batman String stackType = action.getStackType(); stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(action.getUUID()) : stackType; HashSet awolist = null; if (this.source instanceof PlayerCharacter) awolist = PowersManager.getAllTargets(this.source, this.source.getLoc(), (PlayerCharacter) this.source, this.power); else awolist = new HashSet<>(); for (AbstractWorldObject awo : awolist) { if (awo == null) continue; PowersManager.finishApplyPowerA((AbstractCharacter) this.source, awo, awo.getLoc(), this.power, this.trains, true); } if (AbstractWorldObject.IsAbstractCharacter(source)) //handle invul if (power.getUUID() != 334) ((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this); else ((AbstractCharacter) this.source).setLastChant((int) (this.power.getChantDuration()) * 1000, this); } else { PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); if (AbstractWorldObject.IsAbstractCharacter(source)) { ((AbstractCharacter) source).cancelLastChant(); } } } @Override protected void _cancelJob() { } }