// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.handlers; import engine.mbEnums; import engine.mbEnums.DispatchChannel; import engine.exception.MsgSendException; import engine.gameManager.NPCManager; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.TransferItemFromBankMsg; import engine.net.client.msg.UpdateGoldMsg; import engine.objects.CharacterItemManager; import engine.objects.Item; import engine.objects.PlayerCharacter; public class TransferItemFromBankMsgHandler extends AbstractClientMsgHandler { public TransferItemFromBankMsgHandler() { super(TransferItemFromBankMsg.class); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { PlayerCharacter player = origin.getPlayerCharacter(); Dispatch dispatch; if (player == null) return true; ; TransferItemFromBankMsg msg = (TransferItemFromBankMsg) baseMsg; if (!NPCManager.NPCVaultBankRangeCheck(player, origin, "bank")) return true; ; CharacterItemManager itemManager = player.charItemManager; if (itemManager == null) return true; ; int uuid = msg.getUUID(); Item item = itemManager.getItemByUUID(uuid); if (item == null) return true; ; //dupe check // WTF Checking but not logging? if (!item.validForBank(origin, player, itemManager)) return true; ; if (item.containerType == mbEnums.ItemContainerType.BANK && itemManager.isBankOpen() == false) return true; ; if (item.template.item_type.equals(mbEnums.ItemType.GOLD)) { if (!itemManager.moveGoldToInventory(item, msg.getNumItems())) return true; ; UpdateGoldMsg goldMes = new UpdateGoldMsg(player); goldMes.configure(); dispatch = Dispatch.borrow(player, goldMes); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); return true; } // Not gold, process update here if (!itemManager.hasRoomInventory(item.template.item_wt)) return true; if (itemManager.moveItemToInventory(item) == false) return true; dispatch = Dispatch.borrow(player, msg); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); return true; } }