package engine.objects; import engine.Enum; import engine.Enum.PortalType; import engine.InterestManagement.WorldGrid; import engine.gameManager.ConfigManager; import engine.job.JobScheduler; import engine.jobs.CloseGateJob; import engine.math.Vector3fImmutable; import engine.server.MBServerStatics; import java.util.HashSet; /* A Runegate object holds an array of these * portals. This class controls their triggers * and visual effects. */ public class Portal { private boolean active; public Enum.PortalType portalType; public Building sourceGate; public Building targetGate; public final Vector3fImmutable portalLocation; private long lastActive = 0; public Portal(Building sourceGate, PortalType portalType, Building targetGate) { this.active = false; this.sourceGate = sourceGate; this.targetGate = targetGate; this.portalType = portalType; this.portalLocation = sourceGate.getLoc().add(new Vector3fImmutable(portalType.offset.x, 6, portalType.offset.y)); } public boolean isActive() { return this.active; } public void deactivate() { // Remove effect bit from the runegate building, which turns off this // portal type's particle effect sourceGate.removeEffectBit(portalType.effectFlag); this.active = false; sourceGate.updateEffects(); } public void activate(boolean autoClose) { Building sourceBuilding; // Apply effect bit to the runegate building, which turns on this // portal type's particle effect sourceGate.addEffectBit(portalType.effectFlag); this.lastActive = System.currentTimeMillis(); this.active = true; // Do not update effects at bootstrap as it // tries to send a dispatch. if (ConfigManager.worldServer.isRunning == true) sourceGate.updateEffects(); if (autoClose == true) { CloseGateJob cgj = new CloseGateJob(sourceGate, portalType); JobScheduler.getInstance().scheduleJob(cgj, MBServerStatics.RUNEGATE_CLOSE_TIME); } } public void collide() { HashSet playerList; playerList = WorldGrid.getObjectsInRangePartial(this.portalLocation, 2, MBServerStatics.MASK_PLAYER); if (playerList.isEmpty()) return; for (AbstractWorldObject player : playerList) { onEnter((PlayerCharacter) player); } } public void onEnter(PlayerCharacter player) { if (player.getTimeStamp("lastMoveGate") < this.lastActive) return; player.teleport(targetGate.getLoc()); player.setSafeMode(); } /** * @return the portalLocation */ public Vector3fImmutable getPortalLocation() { return portalLocation; } }