// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.objects; import engine.Enum.GameObjectType; import engine.gameManager.DbManager; import org.pmw.tinylog.Logger; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.HashMap; public class Heraldry { public static HashMap> HeraldyMap = new HashMap<>(); public int playerUID; public int characterUUID; public int characterType; /** * ResultSet Constructor */ public Heraldry(ResultSet rs) throws SQLException { this.playerUID = rs.getInt("playerUID"); this.characterUUID = rs.getInt("characterUID"); this.characterType = rs.getInt("characterType"); //cache player friends. //hashset already created, just add to set. if (HeraldyMap.containsKey(playerUID)) { HashMap playerHeraldySet = HeraldyMap.get(playerUID); playerHeraldySet.put(characterUUID, characterType); //hashset not yet created, create new set, and add to map. } else { HashMap playerHeraldySet = new HashMap<>(); playerHeraldySet.put(characterUUID, characterType); HeraldyMap.put(this.playerUID, playerHeraldySet); } } public Heraldry(int playerUID, int friendUID) { super(); this.playerUID = playerUID; this.characterUUID = friendUID; } public static boolean AddToHeraldy(int playerID, AbstractWorldObject character) { HashMap characters = HeraldyMap.get(playerID); if (characters != null) { //already in friends list, don't do anything. if (characters.containsKey(character.getObjectUUID())) return false; DbManager.PlayerCharacterQueries.ADD_HERALDY(playerID, character); characters.put(character.getObjectUUID(), character.getObjectType().ordinal()); } else { characters = new HashMap<>(); DbManager.PlayerCharacterQueries.ADD_HERALDY(playerID, character); characters.put(character.getObjectUUID(), character.getObjectType().ordinal()); HeraldyMap.put(playerID, characters); } return true; } public static boolean RemoveFromHeraldy(int playerID, int characterID) { if (!CanRemove(playerID, characterID)) return false; HashMap characters = HeraldyMap.get(playerID); if (characters != null) { DbManager.PlayerCharacterQueries.REMOVE_HERALDY(playerID, characterID); characters.remove(characterID); } return true; } public static boolean CanRemove(int playerID, int toRemove) { if (HeraldyMap.get(playerID) == null) return false; if (HeraldyMap.get(playerID).isEmpty()) return false; if (!HeraldyMap.get(playerID).containsKey(toRemove)) return false; return true; } public static void AuditHeraldry() { HashMap characterMap; ArrayList purgeList = new ArrayList<>(); for (int playerID : Heraldry.HeraldyMap.keySet()) { characterMap = Heraldry.HeraldyMap.get(playerID); if (characterMap == null || characterMap.isEmpty()) continue; // Loop through map adding deleted characters to our purge map purgeList.clear(); for (int characterID : characterMap.keySet()) { int characterType = characterMap.get(characterID); if (characterType != GameObjectType.PlayerCharacter.ordinal()) continue; // Player is deleted, add to purge list if (PlayerCharacter.getFromCache(characterID) == null) purgeList.add(characterID); } // Run purge for (int uuid : purgeList) { if (!Heraldry.RemoveFromHeraldy(playerID, uuid)) continue; Logger.info("Removed Deleted Character ID " + uuid + " from PlayerID " + playerID + " heraldry."); } } } public static void ValidateHeraldry(int playerUUID) { HashMap heraldryMap = Heraldry.HeraldyMap.get(playerUUID); if (heraldryMap == null || heraldryMap.isEmpty()) return; for (int characterID : heraldryMap.keySet()) { int characterType = heraldryMap.get(characterID); GameObjectType objectType = GameObjectType.values()[characterType]; AbstractGameObject ago = DbManager.getFromCache(objectType, characterID); if (ago == null) heraldryMap.remove(characterID); } } public int getPlayerUID() { return playerUID; } }