// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.db.handlers; import engine.Enum; import engine.Enum.GuildHistoryType; import engine.gameManager.DbManager; import engine.objects.*; import engine.server.MBServerStatics; import org.joda.time.DateTime; import org.pmw.tinylog.Logger; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; public class dbGuildHandler extends dbHandlerBase { public dbGuildHandler() { this.localClass = Guild.class; this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName()); } public int BANISH_FROM_GUILD_OFFLINE(final int target, boolean sourceIsGuildLeader) { if (!sourceIsGuildLeader) //one IC cannot banish another IC prepareCallable("UPDATE `obj_character` SET `guildUID`=NULL, `guild_isInnerCouncil`=0, `guild_isTaxCollector`=0," + " `guild_isRecruiter`=0, `guild_isFullMember`=0, `guild_title`=0 WHERE `UID`=? && `guild_isInnerCouncil`=0"); else prepareCallable("UPDATE `obj_character` SET `guildUID`=NULL, `guild_isInnerCouncil`=0, `guild_isTaxCollector`=0," + " `guild_isRecruiter`=0, `guild_isFullMember`=0, `guild_title`=0 WHERE `UID`=?"); setLong(1, (long) target); return executeUpdate(); } public boolean ADD_TO_BANISHED_FROM_GUILDLIST(int target, long characterID) { prepareCallable("INSERT INTO `dyn_guild_banishlist` (`GuildID`, `CharacterID`) VALUES (?,?)"); setLong(1, (long) target); setLong(2, characterID); return (executeUpdate() > 0); } public boolean REMOVE_FROM_BANISH_LIST(int target, long characterID) { prepareCallable("DELETE FROM `dyn_guild_banishlist` (`GuildID`, `CharacterID`) VALUES (?,?)"); setLong(1, (long) target); setLong(2, characterID); return (executeUpdate() > 0); } public boolean ADD_TO_GUILDHISTORY(int target, PlayerCharacter pc, DateTime historyDate, GuildHistoryType historyType) { prepareCallable("INSERT INTO `dyn_character_guildhistory` (`GuildID`, `CharacterID`, `historyDate`, `historyType`) VALUES (?,?,?,?)"); setLong(1, (long) target); setLong(2, pc.getObjectUUID()); if (historyDate == null) setNULL(3, java.sql.Types.DATE); else setTimeStamp(3, historyDate.getMillis()); setString(4,historyType.name()); return (executeUpdate() > 0); } //TODO Need to get this working. public ArrayList GET_GUILD_HISTORY_OF_PLAYER(final int id) { prepareCallable("SELECT g.* FROM `obj_guild` g, `dyn_character_guildhistory` l WHERE g.`UID` = l.`GuildID` && l.`CharacterID` = ?"); setLong(1, (long) id); return getObjectList(); } public String GET_GUILD_LIST(int guildType) { String newLine = System.getProperty("line.separator"); String outputStr = null; ResultSet resultSet; // Setup and execute stored procedure prepareCallable("CALL `guild_GETLIST`(?)"); setInt(1, guildType); resultSet = executeQuery(); // Build formatted string with data from query outputStr += newLine; outputStr += String.format("%-10s %-30s %-10s %-10s", "UUID", "Name", "GL UUID", "TOL_UUID"); outputStr += newLine; try { while (resultSet.next()) { outputStr += String.format("%-10d %-30s %-10d %-10d", resultSet.getInt(1), resultSet.getString(2), resultSet.getInt(3), resultSet.getInt(4)); outputStr += newLine; } // Exception handling } catch (SQLException e) { Logger.error( e.getMessage()); } finally { closeCallable(); } return outputStr; } public ArrayList GET_GUILD_ALLIES(final int id) { prepareCallable("SELECT g.* FROM `obj_guild` g, `dyn_guild_allianceenemylist` l " + "WHERE l.isAlliance = 1 && l.OtherGuildID = g.UID && l.GuildID=?"); setLong(1, (long) id); return getObjectList(); } public static ArrayList GET_GUILD_BANISHED(final int id) { return new ArrayList<>(); // Bugfix // prepareCallable("SELECT * FROM `obj_character`, `dyn_guild_banishlist` WHERE `obj_character.char_isActive` = 1 AND `dyn_guild_banishlist.CharacterID` = `obj_character.UID` AND `obj_character.GuildID`=?"); //prepareCallable("SELECT * FROM `obj_character` `,` `dyn_guild_banishlist` WHERE obj_character.char_isActive = 1 AND dyn_guild_banishlist.CharacterID = obj_character.UID AND dyn_guild_banishlist.GuildID = ?"); //setLong(1, (long) id); //return getObjectList(); } public ArrayList GET_GUILD_ENEMIES(final int id) { prepareCallable("SELECT g.* FROM `obj_guild` g, `dyn_guild_allianceenemylist` l " + "WHERE l.isAlliance = 0 && l.OtherGuildID = g.UID && l.GuildID=?"); setLong(1, (long) id); return getObjectList(); } public ArrayList GET_GUILD_KOS_CHARACTER(final int id) { prepareCallable("SELECT c.* FROM `obj_character` c, `dyn_guild_characterkoslist` l WHERE c.`char_isActive` = 1 && l.`KOSCharacterID` = c.`UID` && l.`GuildID`=?"); setLong(1, (long) id); return getObjectList(); } public ArrayList GET_GUILD_KOS_GUILD(final int id) { prepareCallable("SELECT g.* FROM `obj_guild` g, `dyn_guild_guildkoslist` l " + "WHERE l.KOSGuildID = g.UID && l.GuildID = ?"); setLong(1, (long) id); return getObjectList(); } public ArrayList GET_SUB_GUILDS(final int guildID) { prepareCallable("SELECT `obj_guild`.*, `object`.`parent` FROM `object` INNER JOIN `obj_guild` ON `obj_guild`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;"); setInt(1, guildID); return getObjectList(); } public Guild GET_GUILD(int id) { Guild guild = (Guild) DbManager.getFromCache(Enum.GameObjectType.Guild, id); if (guild != null) return guild; if (id == 0) return Guild.getErrantGuild(); prepareCallable("SELECT `obj_guild`.*, `object`.`parent` FROM `obj_guild` INNER JOIN `object` ON `object`.`UID` = `obj_guild`.`UID` WHERE `object`.`UID`=?"); setLong(1, (long) id); return (Guild) getObjectSingle(id); } public ArrayList GET_ALL_GUILDS() { prepareCallable("SELECT `obj_guild`.*, `object`.`parent` FROM `obj_guild` INNER JOIN `object` ON `object`.`UID` = `obj_guild`.`UID`"); return getObjectList(); } public boolean IS_CREST_UNIQUE(final GuildTag gt) { boolean valid = false; if (gt.backgroundColor01 == gt.backgroundColor02) { //both background colors the same, ignore backgroundDesign prepareCallable("SELECT `name` FROM `obj_guild` WHERE `backgroundColor01`=? && `backgroundColor02`=? && `symbolColor`=? && `symbol`=?;"); setInt(1, gt.backgroundColor01); setInt(2, gt.backgroundColor02); setInt(3, gt.symbolColor); setInt(4, gt.symbol); } else { prepareCallable("SELECT `name` FROM `obj_guild` WHERE `backgroundColor01`=? && `backgroundColor02`=? && `symbolColor`=? && `backgroundDesign`=? && `symbol`=?;"); setInt(1, gt.backgroundColor01); setInt(2, gt.backgroundColor02); setInt(3, gt.symbolColor); setInt(4, gt.backgroundDesign); setInt(5, gt.symbol); } try { ResultSet rs = executeQuery(); if (!rs.next()) valid = true; rs.close(); } catch (SQLException e) { Logger.error(e.getMessage()); } return valid; } public String SET_PROPERTY(final Guild g, String name, Object new_value) { prepareCallable("CALL guild_SETPROP(?,?,?)"); setLong(1, (long) g.getObjectUUID()); setString(2, name); setString(3, String.valueOf(new_value)); return getResult(); } public String SET_PROPERTY(final Guild g, String name, Object new_value, Object old_value) { prepareCallable("CALL guild_GETSETPROP(?,?,?,?)"); setLong(1, (long) g.getObjectUUID()); setString(2, name); setString(3, String.valueOf(new_value)); setString(4, String.valueOf(old_value)); return getResult(); } public boolean SET_GUILD_OWNED_CITY(int guildID, int cityID) { prepareCallable("UPDATE `obj_guild` SET `ownedCity`=? WHERE `UID`=?"); setLong(1, (long) cityID); setLong(2, (long) guildID); return (executeUpdate() > 0); } public boolean SET_GUILD_LEADER(int objectUUID,int guildID) { prepareCallable("UPDATE `obj_guild` SET `leaderUID`=? WHERE `UID`=?"); setLong(1, (long) objectUUID); setLong(2, (long) guildID); return (executeUpdate() > 0); } public boolean IS_NAME_UNIQUE(final String name) { boolean valid = false; prepareCallable("SELECT `name` FROM `obj_guild` WHERE `name`=?;"); setString(1, name); try { ResultSet rs = executeQuery(); if (!rs.next()) valid = true; rs.close(); } catch (SQLException e) { Logger.warn(e.getMessage()); } return valid; } public Guild SAVE_TO_DATABASE(Guild g) { prepareCallable("CALL `guild_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"); GuildTag gt = g.getGuildTag(); if ( gt == null) return null; setLong(1, MBServerStatics.worldUUID); setLong(2, g.getGuildLeaderUUID()); setString(3, g.getName()); setInt(4, gt.backgroundColor01); setInt(5, gt.backgroundColor02); setInt(6, gt.symbolColor); setInt(7, gt.backgroundDesign); setInt(8 , gt.symbol); setInt(9, g.getCharter()); setString(10, g.getLeadershipType()); setString(11, g.getMotto()); int objectUUID = (int) getUUID(); if (objectUUID > 0) return GET_GUILD(objectUUID); return null; } public boolean UPDATE_GUILD_RANK_OFFLINE(int target, int newRank, int guildId) { prepareCallable("UPDATE `obj_character` SET `guild_title`=? WHERE `UID`=? && `guildUID`=?"); setInt(1, newRank); setInt(2, target); setInt(3, guildId); return (executeUpdate() > 0); } public boolean UPDATE_PARENT(int guildUID, int parentUID) { prepareCallable("UPDATE `object` SET `parent`=? WHERE `UID`=?"); setInt(1, parentUID); setInt(2, guildUID); return (executeUpdate() > 0); } public int DELETE_GUILD(final Guild guild) { prepareCallable("DELETE FROM `object` WHERE `UID` = ?"); setLong(1, (long) guild.getObjectUUID()); return executeUpdate(); } public boolean UPDATE_MINETIME(int guildUID, int mineTime) { prepareCallable("UPDATE `obj_guild` SET `mineTime`=? WHERE `UID`=?"); setInt(1, mineTime); setInt(2, guildUID); return (executeUpdate() > 0); } public int UPDATE_GUILD_STATUS_OFFLINE(int target, boolean isInnerCouncil, boolean isRecruiter, boolean isTaxCollector, int guildId) { int updateMask = 0; prepareCallable("SELECT `guild_isInnerCouncil`, `guild_isTaxCollector`, `guild_isRecruiter` FROM `obj_character` WHERE `UID`=? && `guildUID`=?"); setLong(1, (long) target); setLong(2, (long) guildId); try { ResultSet rs = executeQuery(); //If the first query had no results, neither will the second if (rs.first()) { //Determine what is different if (rs.getBoolean("guild_isInnerCouncil") != isInnerCouncil) updateMask |= 4; if (rs.getBoolean("guild_isRecruiter") != isRecruiter) updateMask |= 2; if (rs.getBoolean("guild_isTaxCollector") != isTaxCollector) updateMask |= 1; } rs.close(); } catch (SQLException e) { Logger.error( e.toString()); } prepareCallable("UPDATE `obj_character` SET `guild_isInnerCouncil`=?, `guild_isTaxCollector`=?, `guild_isRecruiter`=?, `guild_isFullMember`=? WHERE `UID`=? && `guildUID`=?"); setBoolean(1, isInnerCouncil); setBoolean(2, isRecruiter); setBoolean(3, isTaxCollector); setBoolean(4, ((updateMask > 0))); //If you are becoming an officer, or where an officer, your a full member... setLong(5, (long) target); setLong(6, (long) guildId); return executeUpdate(); } // *** Refactor: Why are we saving tags/charter in update? // It's not like this shit ever changes. public boolean updateDatabase(final Guild g) { prepareCallable("UPDATE `obj_guild` SET `name`=?, `backgroundColor01`=?, `backgroundColor02`=?, `symbolColor`=?, `backgroundDesign`=?, `symbol`=?, `charter`=?, `motd`=?, `icMotd`=?, `nationMotd`=?, `leaderUID`=? WHERE `UID`=?"); setString(1, g.getName()); setInt(2, g.getGuildTag().backgroundColor01); setInt(3, g.getGuildTag().backgroundColor02); setInt(4, g.getGuildTag().symbolColor); setInt(5, g.getGuildTag().backgroundDesign); setInt(6, g.getGuildTag().symbol); setInt(7, g.getCharter()); setString(8, g.getMOTD()); setString(9, g.getICMOTD()); setString(10, ""); setInt(11, g.getGuildLeaderUUID()); setLong(12, (long) g.getObjectUUID()); return (executeUpdate() != 0); } public boolean ADD_TO_ALLIANCE_LIST(final long sourceGuildID, final long targetGuildID, boolean isRecommended, boolean isAlly, String recommender) { prepareCallable("INSERT INTO `dyn_guild_allianceenemylist` (`GuildID`, `OtherGuildID`,`isRecommended`, `isAlliance`, `recommender`) VALUES (?,?,?,?,?)"); setLong(1, sourceGuildID); setLong(2, targetGuildID); setBoolean(3, isRecommended); setBoolean(4, isAlly); setString(5, recommender); return (executeUpdate() > 0); } public boolean REMOVE_FROM_ALLIANCE_LIST(final long sourceGuildID, long targetGuildID) { prepareCallable("DELETE FROM `dyn_guild_allianceenemylist` WHERE `GuildID`=? AND `OtherGuildID`=?"); setLong(1, sourceGuildID); setLong(2, targetGuildID); return (executeUpdate() > 0); } public boolean UPDATE_RECOMMENDED(final long sourceGuildID, long targetGuildID) { prepareCallable("UPDATE `dyn_guild_allianceenemylist` SET `isRecommended` = ? WHERE `GuildID`=? AND `OtherGuildID`=?"); setByte(1,(byte)0); setLong(2, sourceGuildID); setLong(3, targetGuildID); return (executeUpdate() > 0); } public boolean UPDATE_ALLIANCE(final long sourceGuildID, long targetGuildID, boolean isAlly) { prepareCallable("UPDATE `dyn_guild_allianceenemylist` SET `isAlliance` = ? WHERE `GuildID`=? AND `OtherGuildID`=?"); setBoolean(1,isAlly); setLong(2, sourceGuildID); setLong(3, targetGuildID); return (executeUpdate() > 0); } public boolean UPDATE_ALLIANCE_AND_RECOMMENDED(final long sourceGuildID, long targetGuildID, boolean isAlly) { prepareCallable("UPDATE `dyn_guild_allianceenemylist` SET `isRecommended` = ?, `isAlliance` = ? WHERE `GuildID`=? AND `OtherGuildID`=?"); setByte(1,(byte)0); setBoolean(2,isAlly); setLong(3, sourceGuildID); setLong(4, targetGuildID); return (executeUpdate() > 0); } public void LOAD_ALL_ALLIANCES_FOR_GUILD(Guild guild) { if (guild == null) return; prepareCallable("SELECT * FROM `dyn_guild_allianceenemylist` WHERE `GuildID` = ?"); setInt(1,guild.getObjectUUID()); try { ResultSet rs = executeQuery(); //shrines cached in rs for easy cache on creation. while (rs.next()) { GuildAlliances guildAlliance = new GuildAlliances(rs); guild.guildAlliances.put(guildAlliance.getAllianceGuild(), guildAlliance); } } catch (SQLException e) { Logger.error( e.getMessage()); } finally { closeCallable(); } } public void LOAD_GUILD_HISTORY_FOR_PLAYER(PlayerCharacter pc) { if (pc == null) return; prepareCallable("SELECT * FROM `dyn_character_guildhistory` WHERE `CharacterID` = ?"); setInt(1,pc.getObjectUUID()); try { ArrayList tempList = new ArrayList<>(); ResultSet rs = executeQuery(); //shrines cached in rs for easy cache on creation. while (rs.next()) { GuildHistory guildHistory = new GuildHistory(rs); tempList.add(guildHistory); } pc.setGuildHistory(tempList); } catch (SQLException e) { Logger.error(e.getMessage()); } finally { closeCallable(); } } //TODO uncomment this when finished with guild history warehouse integration // public HashMap GET_WAREHOUSE_GUILD_HISTORY(){ // // HashMap tempMap = new HashMap<>(); // prepareCallable("SELECT * FROM `warehouse_guildhistory` WHERE `eventType` = 'CREATE'"); // try { // ResultSet rs = executeQuery(); // // while (rs.next()) { // GuildRecord guildRecord = new GuildRecord(rs); // tempMap.put(guildRecord.guildID, guildRecord); // } // }catch (Exception e){ // Logger.error(e); // } // return tempMap; // // } }